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Comment: added bailing mechanics

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  • Amount of ware in cargo*(1 to (33+(2.2*Player Fight Rank))/100)

Bailing Mechanics

 When the player ship attacks NPC M5/M4/M4+/M3/M3+/M8/TS/TS+/TP ship it is possible that the pilots will surrender the ship and bail allowing the player to claim the neutral ship using the Spacesuit or System Override Software. This section lists factors that affect the probability of bailing.

Factors Affecting Pilot Morale

The default morale of NPC pilots is determined by the job they have been assigned to by the Jobs.pck file used by the game ranging from 5-100. The following factors increase or decrease the morale of the pilot

Bailing Chance

To check for bailing requires the shields of the ship being targeted by the player ship to be down. If pilot morale is high they will never bail. After enough periodic bail checks the pilot will never bail however the player would have to been harassing the same ship for over 14 minutes.

  • First Bail Check: target current hull ≤ max hull*(1 to 8)/8
  • Subsequent Bail Checks: Every 30 seconds

 Bail chance (%) = 30*Hull Factor - Morale Penalty - Target Strength Penalty - Number of previous bail checks

  • Hull Factor (applied if ≥1) = target max hull/(target current hull*4)
  • Morale Penalty = target pilot morale? (range 1 to 30)
  • Target Strength Penalty = 5 if player ship equipment Cr. value  target ship equipment Cr. value

Equipment Destruction Mechanics