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Comment: added more more detail and images for Jump Drive

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Item
Number Required
Interface Unit1
Damaged Singularity Engine1
Programmable Field Array1
Flux Capacitor1

 

Experimental Jump Drive

Acquisition

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With the Experimental Jump Drive, the player can jump to any known (visited) Jump Gate or Jump Beacon via the map. If a zone contains a Jump Gate or Jump Beacon, selecting it in the zone map will enable the "Jump" button in the bottom-right of the UI element. Clicking the button once will start the Jump Drive. The Drive has a an approximate fifteen second charge time before the jump takes place. If, in this time, the "Jump" button is clicked again, the jump will be aborted.

NB: If the map window is closed after beginning a jump, you must navigate the displayed map zone back to the target destination before the Abort button will be visible.

 Charging the Jump Drive 

In order to use the Jump Drive it has be to charged, which means that is indicated via the cockpit icon must be displaying a solid blue ring (on the lelf-hand side). There is a 10 (real-time; SETA  won't help) minute cooldown before the Jump Drive can be used again, but this can be skipped by using the inventory item Jump Drive Coolant (a very rare drop from enemies and lockboxes). During the recharging of the Jump Drive the icon changes colour and goes from greyed out red to solid blue.

Jump Drive cockpit display showing icons before, during and after a jumpImage Added

Image description for the above: To the left, Jump Drive charged (blue). Center, jump in progress (yellow). To the right, Jump Drive recharging (red)

 Premature Jumps

To perform a jump before the 10 minute cooldown is complete, begin the jump process as normal by selecting your destination via the map. The normal Jump button will be replaced by a "Charge" button and a live countdown displaying how much time remains before you can use the Jump Drive again. As long as the inventory requirements are met, when you click on this button the ship will jump and 1 unit of Jump Drive Coolant will be removed from your inventory.

Map screen displaying the Charge button which replaces the Jump button during cooldownImage Added

NB: Jump Drive Coolant in your inventory is not consumed during jumps when you wait for the drive to fully recharge (i.e. when the display shows a blue circle)