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Comment: Added Aladna Hill template

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The number and yields of asteroids in each sector are unvarying between game starts so the number of self-sustaining factories of each category able to be supported by the sector is consistent even if there is a lot of flexibility in the types of output wares able to be produced. This section gives template complexes for getting the most out of each sector. In general every 40 yield of silicon can utilise 50 yield of ore.

Aladna Hill

General Information

Resources

Sun Strength: 9/9 multiplier (100%)

Silicon Productivity: 6.5x (507/h)(25, 18, 13 and 8 yields)

Ore Productivity: 15x (4546/h)(37, 27, 26, 25, 13, 12 and 8 yields)

NPC Activity

Frequent Argon military patrols and occasional military patrols from all other races except Terran.

OTAS capital ships also patrol through the sector.

There are two orbital weapons platforms in the sector.

A constant stream of traders pass through the sector mostly between the West and South gates.

Pirates occasionally come from the West gate.

Several Argon stations including 2 Solar Power Plants and a Military Outpost.

Commentary

A very busy sector due to it having a central location in the universe. The frequent military patrols mean that the complex should be built in the north of the map far from the ecliptic to avoid discovery by hostile races invading the sector and not be considered if hostile to the Argon. The large flow of traders and local Military Outpost makes this a good sector for selling products to NPCs for credits. The excess of Ore yield compared to Silicon means not all Ore asteroids are utilised. This sector cannot singlehandedly support a PHQ. The two NPC solar power plants in the sector can be used for further Ore asteroid utilisation.

Wares Only Complex

    • 4x Silicon Mine L (Teladi)
    • 3x Ore Mine L (37, 25 and 8 yields)(Teladi)
    • 1x Crystal Fabs L (Boron)
    • 4x Crystal Fabs M (Boron)
    • 1x Bofu Chemical Plants L (Boron)
    • 1x Bio Gas Factory L (Boron)
    • 4x Bofu Chemical Plants M (Boron)
    • 4x Bio Gas Factory M (Boron
    • 1x Solar Power Plant XL (Boron)
    • 1x Solar Power Plant M (Boron)
    • 7x Food Medium (Any Race)
    • 7x Bio Medium (Any Race)
    • 14x Weapon/Missile/Shield Forges Small (Any Race)

Output: 7x Weapon/Missile/Shield productivity and 1x (2,018/h) Energy Cells productivity 

Aldrin

Antigone Memorial

Argon Sector M148

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Gunne's Crusade

Harmony Of Perpetuity

General Information

Resources

Sun Strength: 13/9 multiplier (300%)

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Ore Productivity: 3.5x (1062/h)(16 and 18 yields)

NPC Activity

0-2 Goner stations may spawn on game start which attract TS traffic of mainly Argon and Paranid origin

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No instances of military patrols or pirates entering the sector have been observed

Commentary

For game starts hostile to the Argon getting to the sector can be challenging but the lack of threats unable to be dealt with by a single laser tower or M6, lack of obstacles during mine relocation, complete asteroid utilisation and relative sector neutrality make this sector ideal for a first complex. The comparative excess of silicon to ore means the complex can support a factory producing drones or Advanced Satellites in addition to 7 factories for missile support/ship equipping/stock market manipulation. It is advisable to place the complex hub within 4.5km of the South gate. This sector cannot singlehandedly support a PHQ.

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Rolk's Legacy

Sacred Relic

Savage Spur

General Information

Resources

Sun Strength: 10/9 multiplier (150%)

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Ore Productivity: 244.5x (73391/h)(3x57, 3x51, 3x46, 3x39, 3x34, 3x32, 6x29, 3x28, 6x27, 3x26, 6x23, 3x22, 3x21, 3x20, 3x19, 9x18, 3x17, 6x16, 3x14, 3x13, 9x12, 3x11, 3x10, 3x9, 3x8, 3x7, 3x6, 12x5, 6x3, 3x1 and 6x0 yields)

NPC Activity

Yaki fighter squads (1-3 M3/M4 ships) frequently patrol the sector

The Paranid Military Outpost in Empire's Edge will periodically send military patrols through the sector on the way to Senator's Badlands

Commentary

One of the most resource rich sectors in the game and not owned by a major race making this sector an ideal base of operations. There is enough Silicon productivity for a self sustaining complex that can support the PHQ and 198 factories for missile support/ship equipping/stock market manipulation which is enough to instantly supply most ships able to be produced by the PHQ. There is an excess of Ore asteroids so not all are used. The density of the asteroid field is so high that some asteroids need to be destroyed using missiles or a Mobile Drilling System so some mines can be moved out of the asteroid field before returning later to place mines on the asteroids when they respawn. If they player uses an M7M for combat this is one of the six sectors that will need to be used for dedicated missile production. By there being no sector owner the complex and PHQ is safe from RR ships if the player is hostile to a major race while the Yaki patrols are small enough to easily be fought off. It is advisable to place the complex hub in the south west of the sector at least 50km from the South Gate to avoid the infrequent Paranid military patrols. This sector can singlehandedly support a PHQ.

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Unknown Sector (8,16)

Unknown Sector (9,7)

General Information

Resources

Sun Strength: 10/9 multiplier (150%)

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Ore Productivity: 10.5x (3283/h)(30, 25, 17, 13, 8, 2x5 and 1 yields)

NPC Activity

None unless a pirate base spawns or the player builds factories/complexes that sell to NPC traders.

Commentary

A convenient sector for a complex since it is close to Hatikvah's Faith making it a useful refuelling stop for jumping due to the relative central position in the universe before ownership of the HUB is obtained and for equipping ships brought at the nearby OTAS Shipyard in Legends Home (the neighbouring sector). If hostile to the Argon it also makes a quiet base of operations for launching assaults into argon space from. The slight excess of Ore yield compared to Silicon means not all Ore asteroids are utilised. Due to the medium size of complex able to be sustained it typically makes a good second self sustaining complex. This is a good sector for having 10x Lasertower Factories for keeping other player owned stations/complexes secured. This sector cannot singlehandedly support a PHQ.

Wares Only Complex

    • 4x Silicon Mine L (Teladi)
    • 6x Ore Mine L (30, 25, 13, 2x5 and 1 yields)(Teladi)
    • 3x Crystal Fabs L (Boron)
    • 3x Bofu Chemical Plants L (Boron)
    • 3x Bio Gas Factory L (Boron)
    • 1x Solar Power Plant L (Boron)
    • 4x Solar Power Plant M (Boron)
    • 8.5x Food Medium (Any Race)
    • 8.5x Bio Medium (Any Race)
    • 17x Weapon/Missile/Shield Forges Small (Any Race)

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