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Comment: Added Antigone Memorial template

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Silicon Productivity: 6.5x (507/h)(25, 18, 13 and 8 yields)

Ore Productivity: 15x (45464,546/h)(37, 27, 26, 25, 13, 12 and 8 yields)

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Output: 122x Weapon/Missile/Shield productivity and 1.5x (2,810/h) Energy Cells productivity 

PHQ Supply And Wares Complex

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  • 32x Silicon Mine L (Teladi)
  • 30x Ore Mine L (2x58, 56, 54, 3x52, 50, 2x48, 2x46, 3x44, 4x40, 2x38, 3x34, 22, 8, 2x6 and 2x2 yields)(Teladi)
  • 12x Solar Power Plant XL (Boron)
  • 2x Solar Power Plant M (Boron)
  • 35x Crystal Fabs L (Boron)
  • 3x Crystal Fabs M (Boron)
  • 35x Bofu Chemical Plants L (Boron)
  • 35x Bio Gas Factory L (Boron)
  • 3x Bofu Chemical Plants M (Boron)
  • 3Bio Gas Factory M (Boron)
  • 4x Chip Plant (Split)
  • 1x Chelt Space Aquarium L (Split)
  • 1x Rastar Refinery L (Split)
  • 1x Computer Plant (Teladi)
  • 1x Quantum Tube Fab (Teladi)
  • 1x Flower Farm M (Teladi)
  • 1x Sun Oil Refinery M (Teladi)
  • 1x Teladianium Foundry M (Teladi)
  • 1x Wheat Farm M (Argon)
  • 1x Rimes Factory M (Argon)
  • 111.5x Food Medium (Any Race)
  • 111.5x Bio Medium (Any Race)
  • 223x Weapon/Missile/Shield Forges Small (Any Race)

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Output: 111.5x Weapon/Missile/Shield productivity, 0.85x (104/h) Crystals, 0.5x (90/h) Rastar Oil, 2x (40/h) Microchips, 1x (300/h) Cloth Rimes, 1x (240/h) Teladianium, 0.5x (75/h) Computer Components, 0.5x (36/h) Quantum Tubes, 0.5x (72/h) Silicon, 0.24x (74/h) Ore and 0.94x (1,7085x (72/h) Silicon, 0.24x (74/h) Ore and 0.94x (1,708/h) Energy Cells productivity 

Antigone Memorial

General Information

Resources

Sun Strength: 10/9 multiplier (150%)

Silicon Productivity: 15.5x (1,177/h)(2x61, 26 and 6 yields)

Ore Productivity: 22.5x (6,766/h)(2x90, 21, 18 and 13 yields)

NPC Activity

Frequent Argon and Boron traders pass through the sector

Patrolling Argon military ships pass through the sector

Argon Rapid Response M1 often retreats to this sector

Commentary

A good sector for an early complex due to the high yields of asteroids and safety provided by the argon military however care must be taken never to fall into negative Race Rank values with the Argon because conflicts with the rapid response fleet will quickly become self reinforcing. It is advisable to place the complex in the southwest of the sector for easy access to the trade lanes and jump gates. This sector can singlehandedly support a PHQ.

Wares Only Complex

    • 4x Silicon Mine L (Teladi)
    • 3x Ore Mine L (2x90 and 21 yields)(Teladi)
    • 5x Crystal Fabs L (Boron)
    • 3x Crystal Fabs M (Boron)
    • 5x Bofu Chemical Plants L (Boron)
    • 5x Bio Gas Factory L (Boron)
    • 3x Bofu Chemical Plants M (Boron)
    • 3x Bio Gas Factory M (Boron)
    • 2x Solar Power Plant XL (Boron)
    • 1x Solar Power Plant L (Boron)
    • 1x Solar Power Plant M (Boron)
    • 19x Food Medium (Any Race)
    • 19x Bio Medium (Any Race)
    • 38x Weapon/Missile/Shield Forges Small (Any Race)

Output: 19x Weapon/Missile/Shield productivity and 0.4x (725/h) Energy Cells productivity 

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Argon Sector M148

Asteroid Belt

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Gunne's Crusade

Harmony Of Perpetuity

General Information

Resources

Sun Strength: 13/9 multiplier (300%)

Silicon Productivity: 5.5x (447/h)(18,19 and 20 yields)

Ore Productivity: 3.5x (10621,062/h)(16 and 18 yields)

NPC Activity

0-2 Goner stations may spawn on game start which attract TS traffic of mainly Argon and Paranid origin

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No instances of military patrols or pirates entering the sector have been observed

Commentary

For game starts hostile to the Argon getting to the sector can be challenging but the lack of threats unable to be dealt with by a single laser tower or M6, lack of obstacles during mine relocation, complete asteroid utilisation and relative sector neutrality make this sector ideal for a first complex. The comparative excess of silicon to ore means the complex can support a factory producing drones or Advanced Satellites in addition to 7 factories for missile support/ship equipping/stock market manipulation. It is advisable to place the complex hub within 4.5km of the South gate. This sector cannot singlehandedly support a PHQ.

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Output: 15.5x (27,915/h) Energy Cells and 3.5x (10621,062/h) Ore productivity

High Energy Cell Output Variant

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Rolk's Legacy

Sacred Relic

Savage Spur

General Information

Resources

Sun Strength: 10/9 multiplier (150%)

Silicon Productivity: 84x (63016,301/h)(3x40, 3x31, 3x28, 3x23, 6x21, 6x18, 3x17, 3x15, 3x12, 3x10, 3x9, 3x2, 3x1 and 3x0 yields)

Ore Productivity: 244.5x (7339173,391/h)(3x57, 3x51, 3x46, 3x39, 3x34, 3x32, 6x29, 3x28, 6x27, 3x26, 6x23, 3x22, 3x21, 3x20, 3x19, 9x18, 3x17, 6x16, 3x14, 3x13, 9x12, 3x11, 3x10, 3x9, 3x8, 3x7, 3x6, 12x5, 6x3, 3x1 and 6x0 yields)

NPC Activity

Yaki fighter squads (1-3 M3/M4 ships) frequently patrol the sector

The Paranid Military Outpost in Empire's Edge will periodically send military patrols through the sector on the way to Senator's Badlands

Commentary

One of the most resource rich sectors in the game and not owned by a major race making this sector an ideal base of operations. There is enough Silicon productivity for a self sustaining complex that can support the PHQ and 198 factories for missile support/ship equipping/stock market manipulation which is enough to instantly supply most ships able to be produced by the PHQ. There is an excess of Ore asteroids so not all are used. The density of the asteroid field is so high that some asteroids need to be destroyed using missiles or a Mobile Drilling System so some mines can be moved out of the asteroid field before returning later to place mines on the asteroids when they respawn. If the player uses an M7M for combat this is one of the six sectors that will need to be used for dedicated missile production. By there being no sector owner the complex and PHQ is safe from RR ships if the player is hostile to a major race while the Yaki patrols are small enough to easily be fought off. It is advisable to place the complex hub in the south west of the sector at least 50km from the South Gate to avoid the infrequent Paranid military patrols. This sector can singlehandedly support a PHQ.

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Output: 99x Weapon/Missile/Shield productivity, 0.18x (22/h) Crystals, 0.5x (90/h) Rastar Oil, 2x (40/h) Microchips, 1x (300/h) Cloth Rimes, 1x (240/h) Teladianium, 0.5x (75/h) Computer Components, 0.5x (36/h) Quantum Tubes, 1x (76/h) Silicon, 0.38x (115/h) Ore and 2.2x (39903,990/h) Energy Cells productivity

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Unknown Sector (8,16)

Unknown Sector (9,7)

General Information

Resources

Sun Strength: 10/9 multiplier (150%)

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Ore Productivity: 10.5x (3283/h)(30, 25, 17, 13, 8, 2x5 and 1 yields)

NPC Activity

None unless a pirate base spawns or the player builds factories/complexes that sell to NPC traders.

Commentary

A convenient sector for a complex since it is close to Hatikvah's Faith making it a useful refuelling stop for jumping due to the relative central position in the universe before ownership of the HUB is obtained and for equipping ships brought at the nearby OTAS Shipyard in Legends Home (the neighbouring sector). If hostile to the Argon it also makes a quiet base of operations for launching assaults into argon space from. The slight excess of Ore yield compared to Silicon means not all Ore asteroids are utilised. Due to the medium size of complex able to be sustained it typically makes a good second self sustaining complex. This is a good sector for having 10x Lasertower Factories for keeping other player owned stations/complexes secured. This sector cannot singlehandedly support a PHQ.

Wares Only Complex

    • 4x Silicon Mine L (Teladi)
    • 6x Ore Mine L (30, 25, 13, 2x5 and 1 yields)(Teladi)
    • 3x Crystal Fabs L (Boron)
    • 3x Bofu Chemical Plants L (Boron)
    • 3x Bio Gas Factory L (Boron)
    • 1x Solar Power Plant L (Boron)
    • 4x Solar Power Plant M (Boron)
    • 8.5x Food Medium (Any Race)
    • 8.5x Bio Medium (Any Race)
    • 17x Weapon/Missile/Shield Forges Small (Any Race)

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