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Comment: Added Bluish Snout template

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Output: 0.3x (4/h) Crystals, 0.5x (90/h) Rastar Oil, 2x (40/h) Microchips, 1x (300/h) Cloth Rimes, 1x (240/h) Teladianium, 0.5x (75/h) Computer Components, 0.5x (36/h) Quantum Tubes, 0.94x (71/h) Silicon Wafers, 0.59x (178/h) Ore and 5.61x (10,102/h) Energy Cells productivity   

Bluish Snout

General Information

Resources

Sun Strength: 9/9 multiplier (100%)

Silicon Productivity: 12.5x (938/h)(42, 31, 2x20 and 8 yields)

Ore Productivity: 3.5x (1,063/h)(14, 10 and 2x4 yields)

NPC Activity

Occasional Xenon patrols from the North gate

Occasional military patrols (mostly Argon and Boron)

Boron M6 patrols the sector

Occasional traders pass through the sector

Commentary

A sector in the isolated northeast of the X-Universe near Getsu Fune. The comparative excess of silicon to ore means the complex can support factories producing drones or Advanced Satellites however producing excess Crystals to supply a complex in Menelaus' Paradise is recommended. It is advisable to place the complex hub >30km above the South jump gate. This sector can singlehandedly support a PHQ and makes a good complex to support a PHQ built in nearby Getsu Fune.

Wares Only Core Complex

  • 5x Silicon Mine L (Teladi)
  • 4x Ore Mine L (Teladi)
  • 1x Solar Power Plant XL (Boron)
  • 2x Solar Power Plant M (Boron)
  • 1x Crystal Fabs L (Boron)
  • 5x Crystal Fabs M (Boron)
  • 1x Bofu Chemical Plants L (Boron)
  • 5x Bofu Chemical Plants M (Boron)
  • 1x Bio Gas Factory L (Boron)
  • 5x Bio Gas Factory M (Boron)
  • 3.5x Food Medium (Any Race)
  • 3.5x Bio Medium (Any Race)
  • 7x Weapon/Missile/Shield Forges Small (Any Race)
  • 5x Food productivity (Any Race)(Same as silicon using factories)
  • 5x Bio productivity (Any Race)(Same as silicon using factories)
  • 5x productivity from Fighter Drone (MKII) Production Facility (Argon/Split)/Recon Drone Construction Facility (Boron)/Keris Drone Production Facility (Terran)/Advanced Satellite Production Facility (Argon/Paranid/Split)/Chip Plant (Boron recommended)/Computer Plant (Split recommended)/Crystal Fab (Boron recommended)

Output: 3.5x Weapon/Missile/Shield productivity, 5x Fighter Drone MKII/Recon Drone/Keris/Advanced Satellite/Microchips/Crystals/Computer Components productivity and 0.72x (1,303/h) Energy Cells productivity

PHQ Supply Complex

  • 4x Silicon Mine L (Teladi)
  • 1x Ore Mine L (5 yield)(Teladi)
  • 1x Solar Power Plant XL (Boron)
  • 2x Solar Power Plant M (Boron)
  • 1x Crystal Fabs L (Boron)
  • 5x Crystal Fabs M (Boron)
  • 1x Bofu Chemical Plants L (Boron)
  • 1x Bio Gas Factory L (Boron)
  • 5x Bofu Chemical Plants M (Boron)
  • 5x Bio Gas Factory M (Boron)
  • 4x Chip Plant (Split)
  • 1x Chelt Space Aquarium L (Split)
  • 1x Rastar Refinery L (Split)
  • 1x Computer Plant (Teladi)
  • 1x Quantum Tube Fab (Teladi)
  • 1x Flower Farm M (Teladi)
  • 1x Sun Oil Refinery M (Teladi)
  • 1x Teladianium Foundry M (Teladi)
  • 1x Wheat Farm M (Argon)
  • 1x Rimes Factory M (Argon)
  • 3x Food Medium (Any Race)
  • 3x Bio Medium (Any Race)
  • 6x Weapon/Missile/Shield Forges Small (Any Race)
  • 1x Food productivity (Any Race)(Same as silicon using factories)
  • 1x Bio productivity (Any Race)(Same as silicon using factories)
  • 1x productivity from Fighter Drone (MKII) Production Facility (Argon/Split)/Recon Drone Construction Facility (Boron)/Keris Drone Production Facility (Terran)/Advanced Satellite Production Facility (Argon/Paranid/Split)/Chip Plant (Boron recommended)/Computer Plant (Split recommended)/Crystal Fab (Boron recommended)

Output: 3x Weapon/Missile/Shield productivity, 1x Fighter Drone MKII/Recon Drone/Keris/Advanced Satellite/Microchips/Crystals/Computer Components productivity, 0.47x (56/h) Crystals, 0.5x (90/h) Rastar Oil, 2x (40/h) Microchips, 1x (300/h) Cloth Rimes, 1x (240/h) Teladianium, 0.5x (75/h) Computer Components, 0.5x (36/h) Quantum Tubes, 1.01x (76/h) Silicon Wafers, 0.54x (163/h) Ore and 1.22x (2,203/h) Energy Cells productivity   

Brennan's Triumph

Cathedral of Xaar

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Gunne's Crusade

Harmony Of Perpetuity

General Information

Resources

Sun Strength: 13/9 multiplier (300%)

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Ore Productivity: 3.5x (1,062/h)(16 and 18 yields)

NPC Activity

0-2 Goner stations may spawn on game start which attract TS traffic of mainly Argon and Paranid origin

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No instances of military patrols or pirates entering the sector have been observed

Commentary

For game starts hostile to the Argon getting to the sector can be challenging but the lack of threats unable to be dealt with by a single laser tower or M6, lack of obstacles during mine relocation, complete asteroid utilisation and relative sector neutrality make this sector ideal for a first complex. The comparative excess of silicon to ore means the complex can support a factory producing drones or Advanced Satellites in addition to 7 factories for missile support/ship equipping/stock market manipulation. It is advisable to place the complex hub within 4.5km of the South gate. This sector cannot singlehandedly support a PHQ.

Wares Only Core Complex

  • 3x Silicon Mine L (Teladi)
  • 2x Ore Mine L (Teladi)
  • 3x Solar Power Plant M (Boron)
  • 2x Crystal Fabs L (Boron)
  • 2x Bofu Chemical Plants L (Boron)
  • 2x Bio Gas Factory L (Boron)

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LooManckStrat's Legacy

Lost Order

Lucky Planets

General Information

Resources

Sun Strength: 9/9 multiplier (100%)

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Ore Productivity: 10.5x (3,213/h)(23, 18, 15, 11, 10, 2x8, 5 and 2 yields)

NPC Activity

Frequent military patrols from  the Boron, Paranid and Teladi

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Several Boron stations including a Shipyard, Equipment Dock, 2 Ore Mine Ms and 2 Silicon Mine Ms.

Commentary

A central Boron sector which is popular for setting up early stations and later a complex for generating credits. There are multiple NPC solar power plants, mines and Boron food and bio stations within two jumps to buy resources to feed partially constructed complexes and several equipment docks and military outposts to sell produced lasers, missiles and shields in addition to the numerous NPC traders that pass through the sector. The excess of Ore yield compared to Silicon means not all Ore asteroids are utilised. This sector cannot singlehandedly support a PHQ. The nearby NPC solar power plants and silicon mines can be used for further Ore asteroid utilisation. The close proximity to a shipyard makes hiring NPC TLs to erect Boron stations before the player owns a TL a viable option.

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Rolk's Legacy

Sacred Relic

Savage Spur

General Information

Resources

Sun Strength: 10/9 multiplier (150%)

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Ore Productivity: 244.5x (73,391/h)(3x57, 3x51, 3x46, 3x39, 3x34, 3x32, 6x29, 3x28, 6x27, 3x26, 6x23, 3x22, 3x21, 3x20, 3x19, 9x18, 3x17, 6x16, 3x14, 3x13, 9x12, 3x11, 3x10, 3x9, 3x8, 3x7, 3x6, 12x5, 6x3, 3x1 and 6x0 yields)

NPC Activity

Yaki fighter squads (1-3 M3/M4 ships) frequently patrol the sector

The Paranid Military Outpost in Empire's Edge will periodically send military patrols through the sector on the way to Senator's Badlands

Commentary

One of the most resource rich sectors in the game and not owned by a major race making this sector an ideal base of operations. There is enough Silicon productivity for a self sustaining complex that can support the PHQ and 198 factories for missile support/ship equipping/stock market manipulation which is enough to instantly supply most ships able to be produced by the PHQ. There is an excess of Ore asteroids so not all are used. The density of the asteroid field is so high that some asteroids need to be destroyed using missiles or a Mobile Drilling System so some mines can be moved out of the asteroid field before returning later to place mines on the asteroids when they respawn. If the player uses an M7M for combat this is one of the six sectors that will need to be used for dedicated missile production. By there being no sector owner the complex and PHQ is safe from RR ships if the player is hostile to a major race while the Yaki patrols are small enough to easily be fought off. It is advisable to place the complex hub in the south west of the sector at least 50km from the South Gate to avoid the infrequent Paranid military patrols. This sector can singlehandedly support a PHQ.

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Unknown Sector (8,16)

Unknown Sector (9,7)

General Information

Resources

Sun Strength: 10/9 multiplier (150%)

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Ore Productivity: 10.5x (3283/h)(30, 25, 17, 13, 8, 2x5 and 1 yields)

NPC Activity

None unless a pirate base spawns or the player builds factories/complexes that sell to NPC traders.

Commentary

A convenient sector for a complex since it is close to Hatikvah's Faith making it a useful refuelling stop for jumping due to the relative central position in the universe before ownership of the HUB is obtained and for equipping ships brought at the nearby OTAS Shipyard in Legends Home (the neighbouring sector). If hostile to the Argon it also makes a quiet base of operations for launching assaults into argon space from. The slight excess of Ore yield compared to Silicon means not all Ore asteroids are utilised. Due to the medium size of complex able to be sustained it typically makes a good second self sustaining complex. This is a good sector for having 10x Lasertower Factories for keeping other player owned stations/complexes secured. This sector cannot singlehandedly support a PHQ.

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