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History has always been written by the victor and great treasures await those willing to take them by force. Whether it is defending player owned traders from marauding pirates or galactic conquest there will always be plenty of reasons to be armed and dangerous.

Combat

Ships armed with with frontal weapons, turrets and turrets Defense Drones can shoot at attack other ships to deal damage to them. Shields will absorb damage taken until they are depleted, but will start to recharge after not having taken damage for a period of time. Some shields protect ship hulls, whilst others can protect nearby ship systems on larger ships.

Individual surface elements of on Large and Extra Large ships can be targeted to disable them, however these may also have their own independent shielding. Once shields are depleted the ship or surface element will start taking hull damage from landed hits. If the hull 'hitpoints' of a surface element reaches 0 it is disabled until repaired; if the ship's hull HP reaches 0 it will blow up, destroying the ship (and if the player was on-board it will result in a Game Over). 

Weapons can be sorted into groups under The player is free to customise the turret loadouts of all ships, and the main weapons of Small and Medium Ships (see the Weapon Configuration part of the Ship Interactions Menu, allowing for the player to switch between using specific weapons the Ship Interactions Menu). This allows the player to tailor the roles of ships, or sub-sections of ships, for specific roles (eg. high damage long range and or accurate short range weapons). Primary ship weapons will automatically try to acquire the selected target ship, while secondary weapons will aim at the position the cursor is pointing [if player-assist 'target target' mode is selected - Snafu].  Turrets will automatically fire at targets prioritising certain targets based on the mode they are set to. Most ships have blind spots from which they can not attack making ideal spots for their enemies to manoeuvre into. Although an individual ship can be good at dueling opponents, superior numbers are another way to win battles. 

Aiming

When the player-assist 'target target' mode is enabled within game settings (default = on), player-controlled primary weapons (foward-facing guns) will automatically aim at a leading point to allow projectiles to intercept the position the target is flying towards. The same approach is taken automoatically by ship-controlled turrets. Player-controlled, dumbfire secondary weapons (foward-facing missile launchers on Small and Medium ships), and primary weapons when player-assist mode is not enabled, wil fire at the cursor's position. Turrets will automatically fire at targets prioritising certain targets based on the mode they are set to.

Turret Settings

Turrets on Large and Extra Large ships:

  • Depending on model, there may be many (e.g. 15 on an Odysseus)
  • They follow Defensive rules of engagement
    • They will fire on targets that hit their ship
    • They will fire on targets that hit ships in their Wing

Turrets on Medium ships:

  • Depending on model, there may be 2-4
  • Thier rules of engagement can be customised:
    • Turret offline       Image Modified: Will not take any action
    • Turret online    Image Modified: Will take the actions below:
      • Attack Enemies Image Modified: Attack any hostiles
      • Target Target      Image Modified: Will only attack the selected target if it is hostile
      • Defend Ship       Image Modified: Returns fire on things that attacks the ship (not missiles)
      • Missile Defence Image Modified: Will only try to intercept incoming missiles (not ships) - [X3 'Missiles Only' mode]
      • Break Asteroids   Image Modified: Supports mining solid materials

Loot

Hacking or destroying ships and station storage modules will cause them to drop a proportion of their cargo for other ships to collect. Collecting wares dropped from a station is considered theft, so the station may turn hostile with any ships that do. NPC ships also have a chance to drop wares for the player inventory dependent on the type and faction of ship killed.

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