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The player is free to customise the turret loadouts of all ships, and the main weapons of Small and Medium Ships (see the Weapon Configuration part of the Ship Interactions Menu). This allows the player to tailor the roles of ships, or sub-sections of ships, for specific roles (e.g. high damage and long range, or accurate short range weapons). Most ships have blind spots from which they can not attack making ideal spots for their enemies to manoeuvre into. Although an individual ship can be good at dueling duelling opponents, superior numbers are another way to win battles.

Weapon Aiming

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- guns

The game settings contain an option called player-assist 'target target' mode is enabled within game settings (enabled by default = on). When enabled, player player-controlled primary weapons (fowardforward-facing guns) primary guns (present on S, M and L ships) will automatically aim fire at a leading point to allow projectiles to intercept the position the target is flying towards. The same approach is taken automoatically automatically by ship-controlled gun turrets. When 'target target' mode is not enabled, or when manually aiming, main guns will fire at the cursor's position.

Weapon Aiming - missiles

Player-controlled (forward-facing), dumbfire secondary weapons (foward-facing missile launchers on Small and Medium ships), and primary weapons when player-assist mode is not enabled, will launchers (present on S and M ships) equipped with dumbfire missiles will fire at the cursor's position.  Turrets will automatically fire at targets prioritising certain targets based on the mode they are set toWhen equipped with homing missiles, secondary launchers use a missile lock HUD marker to automatically try and lock on to the playership's target.

Turret Settings

Turrets on Large and Extra Large ships:

  • Depending on model, there may be many (e.g. 15 on an Odysseus)
  • They follow Defensive rules of engagement
    • They will fire on targets that hit their ship
    • They will fire on targets that hit ships in their Wingd
  • Version 1.5 beta 2 tests customised turret controls for L/XL ships (see following section)

Turrets on Medium ships:

  • Depending on model, there may be 2-4
  • Thier rules of engagement can be customised:
    • Turret offline       : Will not take any action
    • Turret online    : Will take the actions below:
      • Attack Enemies : Attack any hostiles
      • Target Target      : Will only attack the selected target if it is hostile
      • Defend Ship       : Returns fire on things that attacks the ship (not missiles)
      • Missile Defence : Will only try to intercept incoming missiles (not ships) - [X3 'Missiles Only' mode]
      • Break Asteroids   : Supports mining solid materials

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Administrative Centre modules, when completedat a player station, grant ownership of an unowned sector on a first come first served basis, revealing all ships and stations in the sector and imposing the illegal wares list of the owning faction. If the Administrative Centre module is destroyed, sector ownership will change over to the next faction with an Administrative Centre. Warring NPC factions are constantly playing a turf war to replace the Defence Platforms of their enemy with one of their own. Once the player has acquired Blueprints for an Administrative Centre, they too can conquer entire sectors if they are willing to defend it.