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The player is free to customise the turret loadouts of all ships, and the main weapons of Small and Medium Ships (see the Weapon Configuration part of the Ship Interactions Menu). This allows the player to tailor the roles of ships, or sub-sections of ships, for specific roles (e.g. high damage and long range, or accurate short range weapons). Most ships have blind spots from which they can not attack making ideal spots for their enemies to manoeuvre into. Although an individual ship can be good at duelling opponents, superior numbers are another way to win battles.

Weapon types

Weapons fall into 5 general categories:

  • Primary guns (forward-facing weapons present on S, M and L ships)
  • Seconary launchers (forward-facing weapons present S and M ships)
  • Gun Turrets (equipable to some M, L and XL ships)
  • Missile Turrets (equipable to some M, L and XL ships)
  • Drones (equipable to some M, L and XL ships)

Weapon Aiming - guns

The game settings contain an option called player-assist 'target target' mode (enabled by default). When enabled, player-controlled (forward-facing) primary guns (present on S, M and L ships) will automatically fire at a leading point to intercept the position the target is flying towards. The same approach is taken automatically by ship-controlled gun turrets. When 'target target' mode is not enabled, or when manually aiming, main guns will fire at the cursor's position.

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Player-controlled (forward-facing), secondary launchers (present on S and M ships) launchers equipped with dumbfire missiles will fire at the cursor's position. When equipped with homing missiles, secondary launchers use a missile lock HUD marker to automatically try and lock on to the playership's target.

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