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Overheated (bar is red, and weapons have shutdown)
Turret Settings
Turrets on Medium ships (v.1.32 release version):
Depending on model, there may be 2-4
- Their rules of engagement can be customised:
- Turret offline : Will not take any action
- Turret online : Will take the actions below:
- Attack Enemies : Attack any hostiles
- Target Target : Will only attack the selected target if it is hostile
- Defend Ship : Returns fire on things that attacks the ship (not missiles)
- Missile Defence : Will only try to intercept incoming missiles (not ships) - [X3 'Missiles Only' mode]
- Break Asteroids : Supports mining solid materials
Turrets on Large and Extra Large ships (v.1.32 release version):
- Depending on model, there may be many
- They follow Defensive rules rules of engagement
- They will fire on targets that hit their ship
- They will fire on targets that that hit ships in their Wing
Turrets on
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all ships (v.1.5 beta 2 version):
- Tests new customisable turret controls for L/XL ships
- The beta turret new turret controls are available on two places:
- Piloted ship: Ship Menu (click on the chevron in top-center of screen)
- All owned ships: Ship Info Menu (Turret Behaviour settings are near the bottom)
- Each Large Turret Turret or Medium Turret Group (pairs of Mediums) have settings:
- Each setting offers the same options as Medium ship turrets (see below)
- Additionally, there is a setting that to apply an option to all turrets
Turrets on Medium ships:
- Depending on model, there may be 2-4
- Their rules of engagement can be customised:
- Turret offline : Will not take any action Turret online : Will take the actions below:
- Attack Enemies : Attack any hostiles
- Target Target : Will only attack the selected target if it is hostile
- Defend Ship : Returns fire on things that attacks the ship (not missiles)
- Missile Defence : Will only try to intercept incoming missiles (not ships) - [X3 'Missiles Only' mode] Break Asteroids : Supports mining solid materials
Loot
Hacking or destroying ships and station storage modules will cause them to drop a proportion of their cargo for other ships to collect. Collecting wares dropped from a station is considered theft, so the station may turn hostile with any ships that do. NPC ships also have a chance to drop wares for the player inventory dependent on the type and faction of ship killed.
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