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  • Travel (Shift+1)

    • After a short delay the ship will accelerate to a higher speed enabling long distances of space to be rapidly traversed. While in Travel Mode steering is impaired. Loss of shielding will disable travel mode preventing it from being used to escape combat. Using Boost directly after coming out of Travel Mode can be used for a short burst of extremely high speed.

  • Scan (Shift+2)
    • Colour-codes the modules and equipment of stations and ships (& asteroids & their nodules in v1.3+) when close enough.
    • Getting really close to a station module passively obtain information about it.
    • Similarly, getting close to a ship, right-clicking, and initiating an active scan will reveal info about the ship too (this can be done while paused, if in combat).
    • The amount of information gained being proportional to the type of scanner equipped (Basic Scanner < Police Scanner < Spacesuit Scanner < upgraded  Spacesuit Scanner).
    • Audio Signals and Data Leaks are highlighted with red and able to be scanned passively.
  • Long Range Scan (Shift+3; see below)
    • Enables the ship to charge a pulse to scan for objects in space near the playership. The longer the pulse is charged for the further it travels (200 km max), however charging for too long will cause the pulse to abort. The pulse travels away from the ship within the limits of 45o above and below and 60o left and right of the direction the ship is facing.
    • When objects are detected by the pulse, they emit a "ping" sound like submarine sonar and a circular ring temporarily shows their location on the HUD.
    • Size of objects impacts on performance:
      • Very large objects (stations, gates and accelerators) are detected within a 360o radius around the ship (identified by "?" icons on the map)
      • Smaller objects can only be detected at less than 50km range in the forward direction, within the limits of 45o above and below and 60o left and right of the direction the ship is facing (parallel to the wave visual) :
        • Blue ring           = wrecks and uncommon lockboxes
        • Yellow ring        = explosive asteroids and rare lock boxes
        • Purple ring        = anomalies and data vaults
        • Grey/white ring = Other
        • Nebulae have a blue/cyan glow
  • SETA (Shift+4)
    • Singularity Engine Time Accelerator - Accelerates the passage of time for everything relative to the player ship by 6-times.
    • Makes long journeys seem shorter, but applies to the whole X-verse, including NPCs. Think of it a 'sleep time': the game (ie NPC trading/battle/war etc) advances at its normal rate while you're asleep, whether you're aware of external changes or not.

Long Range Scanning

  • Simultaneous abilities:
    • Detection of large objects (stations and gates) within 200 km of the playership in any direction

    • Detection of small object (e.g. lockboxes and anomalies) within 200 km of the playership and a ~120o forward arc
  • Versions
    • Mk1 pings found objects and creates a ? at their location on the map
    • Mk2 has increased scan resolution colour coding identified small objects

Types Of Ship

There are currently over 60 different types of ship in X4: Foundations and with the exception of drones and Xenon ships all can be flown by the player. Ships are classed into four size categories determining where and how many can dock at a docking module or ship hanger. Ships are also classified into specific roles determining the weapon and software options available.

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