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Table of Contents

Claiming Smaller Ships

During combat S and M size ships have a chance to bail leaving the ship abandoned and able to be claimed by other faction or the player. To claim bailed ships the player can either claim it from their Spacesuit or order a Marine to do it. To personally claim an abandoned ship, <player> must spacewalk to it, and then locate and scan a signal leak. After the ship becomes player property, the player can dock with the ship and fly it away.

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Marines will cause damage to onboard systems while boarding, so expect losses of (eg) weps, shields etc on <target> once claimed via marine. Personal <player> boarding via 'hacking' the signal leak may not cause (as much) damage..[needs further testing to establish what skills required to minimise remote & personal dmg to which systems - Snafu]

Boarding Larger Ships

Large and XL ships need to be boarded to be captured. Boarding requires sufficient Marine crew across the player-owned ships participating in the action. Boarding involves Scanning the target to gain intel, planning (using the intel), choosing a Behviour for your boarding ship(s) and initiating the 3-stage operation.

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  • Select each boarding ship (top of screen) to set the numbers of Marines on each to be used (lower left of screen)
  • Scanning allowed your ship's computer to provide feedback on chance of success across stages (bottom of screen)

Choosing Behaviour for boarding ships:

  1. Attack escorts

  2. Target engines
  3. Target turrets
  4. Disable Target
  5. Maintain distance

Boarding stages:

  1. Approach (getting Boarding Pods safely to the target)

  2. Infiltration (breaching the hull)

  3. Assault (Defeating the crew)

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Try to keep the subsystems destroyed, and work on reducing hull levels but not to the extent that the boarding marines will destroy the ship. Once the target hull is sufficiency low to reduce boarding resistance below the boarding strength of the players forces (20 or more is good) the ship is as good as captured. If successful, a Marine can be assigned as the captain for the ship or the player can move to the ship personally. 

Sector Control

Administrative Centre modules, when completed at a player station, grant ownership of an unowned sector on a first come first served basis, revealing all ships and stations in the sector and imposing the illegal wares list of the owning faction.

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