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Ships have unique IDs displayed on their hulls and within menus. The generation of IDs is completely random.

The Playership HUD

Weapon control

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Example HUD view:

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Ship status

Below the central reticle, three curved bars are located:

  • Top = speed
  • Middle = hull strength
  • Bottom = shield strength

Warning and SETA icons

In the centre of the HUD icons may appear for the following (see diagram below):

  • SETA ownership
  • SETA activity
  • Under attack
  • Incoming missile(s)

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Situational awareness

Three monitors provide info along the bottom of the screen:

  • Left = Event monitor (e.g. mission progress, guidance info, recent credit and standings changes)
  • Middle = radar (shows local features and allows their selection to make them the playership target)
  • Right = Display for target info and video comms with NPCs

Weapon controls

  • The position in space that main weapons currently aim at is denoted by one white dot each (see two dots in image below, up-left from central reticle)
  • Turrets controls for Medium ships have quick-access icons in the top-middle (Turret controls for all ships are described on the Combat And Weapons page)

Weapon groups

To the right and left of the central reticle are the primary and secondary weapon groups, respectively (setup via the Ship interactions menu located via the chevron icon in the top-centre of the screen).

Weapon settings

Available at the top-centre of the screen, immediately below the chevron icon. These settings are described on the Combat and boarding page.

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While in an external view the distance of objects close to the ship can be easily judged. Colliding with objects at a high speed will cause damage proportional to the speed, which can be more than the shields of the ship can handle!

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