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  • M6: Terran Commander is the only starting scenario to begin with a corvette allowing for a mix of missions, trade and piracy to be used to get started while the starting ship has enough fire power to engage multiple opponents.
  • M3: Argon Peacekeeper, Bankrupt Assassin, Aldrin Adventurer, Goner Witness and Unholy Traitor starting scenarios begin with fighters which have enough cargo space to do taxi and military transport missions and with the exception of the Goner Witness have enough fire power to engage single targets with ease.
  • M4: Argon Patriot and Nostalgic Argon starting scenarios begin with interceptors meaning only smaller targets can be easily engaged while ships with a rear turret will have to be approached with greater caution.
  • M5: Tormented Teladi, Savage Split, Anonymous Argon, Boring Boron, Humble Merchant and Suicidal Squid begin with scouts which are good for exploration but the small cargo bays limit mission and trading opportunities while the weak shielding and fire power mean targets must be engaged with caution.

 

  • TS: Humble Merchant, Poisoned Paranid, Teladi Trafficker and Pious Paranid begin with small transports allowing the rapid accumulation of wealth through trading

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  • TP: Lost Lar is the only starting scenario to begin with a personnel transport allowing for early spacewalk boarding or taxi and personnel transport missions

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