...
- The list of currently active missions showing the current ojective for each mission, difficulty, reward and time remaining to complete the mission. Left click individual missions to view the full mission briefing, toggle guidance or abort the mission.
My Property
...
- A list of player owned assets that can be used to send commands to specific assets. This will be used frequently once the player owns multiple ships.
- All: Shows all player owned assets in alphabetical order grouped by sector
- Stations: Only shows player owned stations and complexes in alphabetical order grouped by sector
- Ships: Only shows player owned ships in alphabetical order grouped by sector
- Wings: Only shows player owned ships that have been assigned to a wing
- Sectors: Lists all sectors that the player has assets in. Once the player has a setellite network established this menu becomes meaningless.
- Personnel: All Marines, Mercenaries and Pilots owned by the player, where they are and what they are currently doing. Personnel performing boarding operations appear at the top of the list. Use this menu to know if a boarding operation is going badly and the previous save needs to be loaded.
- Statistics: A condensed list of player owned assets by categories.
- Options: Shows or hides ships based on wing/fleet leader/escort roles and stats shown
Shows or hides specific ship classes
Has options to show ships by assigned tasks
Determines what warnings are shown
Has filters for personnel shown
At the bottom is the toggle for grouping ships by sector. It is recommended to keep this on.
My Pilot Status
...
- Lists current Credits owned by the player, player Trade and Fight ranks, Race Ranks with encountered races, player kill counts, owned police
...
- licences and salvage insurance and miscellaneous statistics done by the player
...
My Wings
...
- Opens the Wing Management menu which shows all player owned ships
- Filter Options
...
- : Allows filtering by class or current wing
- Sorting Options
...
- : Sorts the list by current Wing or ship Class
- Ships
...
- : Left click to add ships to one of 8 wings or 4 SEWN Sector signal connected wings
Stock Exchanges
...
- View Local Stock Exchanges
...
- : Opens the menu for selecting local Stock Exchanges for trading natural product and other ware shares. Stock Exchanges only appear if the player ship has docked at the stock exchange and met the criteria for trading at that Stock Exchange and the player has an asset in the sector with the Stock Exchange station. Useful for seeing what wares are available in a group of sectors.
...
- Corporate/Company indexes
...
- : Opens the menu for trading corporate and company shares.
...
- Detailed Summary Of Shares Owned
...
- : List of shares owned and in what stock market region.
...
- View Commodities Transaction Report
...
- : Log of share transactions done in the local Stock Exchanges.
...
- View Corporate Transaction Report
...
- : Log of corporate share transactions
...
- View Company Transaction Report
...
- : Log of company share transactions
...
- Broker Settings
...
- : Options for adjusting the stock exchange UI. In general the player does not need to alter this.
...
My Message Log
...
- View message Log
...
- : Views all past messages received from plots, missions, ships and Marine/Mercenary training sessions (unless deleted).
...
- New Entry
...
- : Adds a custom log message for role playing or reminder purposes.
...
- Clear Logs
...
- : Deletes all previous messages
...
My Achievements
- List of Steam achievements
- How to obtain is covered under the Achievements section
...
Advanced
...
- Global Commands
...
- : Adjusts the settings of all player owned ships
...
- Global Friend-Foe
...
- : Sets the Friend-Foe settings of each race for all ships. Affects if player ships will begin combat with NPC ships or ignore them.
...
- Transmit To
...
- : Sends commands to all player owned ships. This becomes less useful if the player has a diverse range of ship roles.
...
- Wing Control
...
- : Opens the same menu as My Wings.
...
- Global Missile Resupply
...
- : Sets the missile resupply amounts for all ships. This is only useful when the player does not have several different classes of missile using ships.
...
- Encyclopaedia
...
- Database of stations, ships and wares encountered by the player ship. The location of wares and stations for sale only appear if the player ship has docked at the station selling them. Other player owned ships used for exploration will not contribute to the
...
- encyclopaedia.
...
- Useful for finding what stations sell stuff.
...
- Change Name
...
- Allows the player to change the name of their avatar from the Starting Scenario default name.
...
- Enter Thereshallbewings to enable the script editor
- All Tips
...
- Allows the player to look over tips given early on in the game. Only useful for forgetful players.
...
- Export Statistics
...
- Exports the statistics for the playthrough as an xml file for posting on the Egosoft Player Rankings page (https://www.egosoft.com/games/x3ap/statistics_en.php) at https://www.egosoft.com/games/x3ap/uplink_en.php .
- Only do this if you have a playthrough you are proud of.
...
- Graphs
...
- Displays one of several graphs showing player progress and assets over time.
Navigation
...
Sector Map
...
- Opens the map of the sector with a list of discovered stations and assets in the scanner range of player owned ships listed to the right.
- Default view is from the +Y axis.
- Areas within scanner range are a paler colour (2D view of maximum diameter), friendly NPC and abandoned assets are blue, player owned assets are green and hostile assets are red.
- Press the Insert key to swap to a view from the -Z axis (useful for station and satellite placement).
- Does not show missiles.
- If there is an Advanced Satellite in the sector the camera icon at the top right of the map to the left of the zoom buttons can be used to give a 3D rendition of the sector if in sector.
- The default zoom is the sector diameter.
...
Universe Map
...
- Map of the explored X-universe. Left clicking a sector will go to the sector map for that sector.
- Pressing a letter key will open the search filter (although it is equally fast to navigate manually).
- Typing in "Do a barrel roll" spins the universe map a few times.
...
Jumpdrive
...
- Requires a Jump Drive equipment ware to be installed on the ship to show.
- Left clicking or using the hotkey (Shift + J) will go to the universe map showing sectors able to be jumped to as flashing white brackets and the jump cost in Energy Cells shown in the upper right of the screen. Left clicking a sector will go to the sector map of the sector and the player can select a Jump Gate or Jump Beacon to jump to. If the ship lacks enough Energy Cells the ship will not be able to jump. After selecting a jump target there is a 10 second delay before jumping to the target sector.
...
Unfocussed Jump
...
- Requires the Unfocussed Jump Drive obtained from the plots (starting scenario dependent). Uses Energy Cells to jump to the randomly generated Unknown Sector. Useful for obtaining the Aran, PALCs and
...
- Pandora Tunings.
- All assets left in the Unknown Sector are destroyed when returning to the known universe.
...
Best Buys Locator
...
- Requires the Best Buys Locator equipment ware.
- Sets the
...
- autopilot to go to the cheapest selling station for the selected ware within a selected jump range.
- Only useful in the early game before the player gets Trade Command Softwares for automating TS ships.
...
Best Selling Price Locator
...
- Requires the Best Selling Price Locator equipment ware.
- Sets the
...
- autopilot to go to the most expensive buying selling station for the selected ware within a selected jump range.
- Only useful in the early game before the player gets Trade Command Softwares for automating TS ships.
Current Ship
Info
Lists the encyclopedia information of the current player ship. Useful for remembering laser and missile compatabilities
Autopilot
Command Console
Navigation
Standby
Cancels current commands and gets the ship to come to a stop. Will engage attacking ships.
Idle
Ship will wander aimlessly around the sector when the player ship is In Sector. Will not respond to attacks.
Dock At My Target
Orders the commanded player owned ship to dock at the ship/station currently selected by left mouse click of the player ship.
Dock At
Orders the ship to fly to and dock at a designated ship/station. Opens the Universe Map centered on the sector the ship is currently in.
Fly To Sector
Orders the ship to fly to the designated sector on the Universe Map. The ship will enter Standby once it is a short distance from the jump gate in the designated sector.
Follow
Orders the ship to follow the designated ship.
Follow Me
Orders the ship to follow the player ship.
Return Home
Makes the ship return to the assigned Home Base if it has one.
Move To Position
Orders the ship to fly to the designated position in the Sector Map. Use the num pad (2, 4, 6 or 8) or left mouse click the map to move the destination position. Opens the Universe Map centered on the sector the ship is currently in.
Move To Coordinates
Fly Through Gate
Map Sector
Scan Asteroids
Jump To Sector (Jumpdrive required)
Orders the ship to jump to the designated sector on the Universe Map. The ship will enter Standby once it is a short distance from the jump gate in the designated sector. If the ship does not have enough Energy Cells to jump the complete distance it will jump to the sector closest to the destination and fly the rest of the way.
Jump and Fly To Station
Jump and Fly To Pos
Jump To Me (other player owned ships)
Combat
Attack
Orders the ship to attack the designated target
Attack All Enemies
Systematically attacks all ships set to Foe under the Adjust Friend-Foe setting in the sector until there are no more targets in the sector.
Protect
Orders the ship to protect the designated ship/station and attack ships attacking it. Weapon System: Missile Defence Mosquito (C) will use Mosquito Missiles to intercept missiles heading towards the protected ship. Turrets of the protecting ship set to Missile Defence or Missiles Only will try to intercept missiles targeting the ship it is trying to protect.
Protect Me (Other ships only)
Attack My Target
Orders the ship to attack the player ship.
Attack Nearest Enemy Of
Orders the ship to attack the nearest ship/station that is hostile to the designated ship/station
Defend Position
Orders the ship to attack any hostile ships that approach within 10km of the designated point. Ships with this command will patrol the sphere of space around the point. Opens the Universe Map centered on the sector the ship is currently in.
Defend Station
Orders the ship to attack any hostile ships that approach within 10km of the designated station. Ships with this command will patrol a 10km radius sphere of space around the station. Opens the Universe Map centered on the sector the ship is currently in.
Defend Sector
Orders the ship to attack any hostile ships that are in or enter the designated sector. Opens the Universe Map centered on the sector the ship is currently in. This command is not advisable for lone ships as they will attack ships that they cannot handle. This order is continuous until cancelled.
Attack Target Of
Orders the ship to attack the targets of the designated ship.
Attack Shields Of
Attack enemy and land
Attack All enemies, land
Attack Fighters
Systematically attacks all fighter ships set to Foe under the Adjust Friend-Foe setting in the sector.
Attack Capital Ships
Systematically attacks all capital ships set to Foe under the Adjust Friend-Foe setting in the sector.
Attack Shields Of
Orders the ship to attack the designated target but stop once the shields are down. A useful command for preparing ships to board. As the ship given this command will only stop shooting when the target shields are down there still will be some hull damage.
Launch Fighter Attack
Patrol Sectors
Orders the ship to patrol between the designated sectors using Attack All Enemies in each sector visited and moving to the next sector if no more enemies are present.
Retreat
(WIP)
Trade
Manual Trade Run
Opens the Universe Map allowing the player to select a station and ware to buy before opening the universe map again to select a station to sell at. There is then a final yes/no window to order the ship to repeat the run indefinitely or not.
Remote Best Buy
Remote Best Sell
Manual Trade Buy
Opens the Universe Map allowing the player to select a station and ware to buy before opening a window to input a number to buy
Manual trade Sell
Opens the Universe Map allowing the player to select a station and ware to sell before opening a window to input a number to sell
Mine and Trade Minerals
Buy Ware For Best Price
Buys as many units of the selected ware for the best price within ? sectors
Buy Ware
Buys the inputted amount of the specified ware from the specified station
Sell Ware For Best Price
Sells as many units of the selected ware for the best price within ? sectors
Sell Ware
Sells the inputted amount of the specified ware at the specified station
Transfer Freight via Drones
Requires at least one Freight Drone in the cargo hold. Transfers or buys/sells the specified number of ware from the target/ship cargo. Able to be used to obtain PBCs from deploying laser towers and for some dupe methods.
(WIP)
Start commercial representation
Start external commodity logistics
Start external Commodity Logistics
(WIP)
Special
Collect Wares In Sector
Orders the ship to continually search for wares to collect in the designated sector. Opens the Universe Map centered on the sector the ship is currently in.
Collect Ware
Orders the ship to collect a specific ware. Opens the Universe Map centered on the sector the ship is currently in.
Collect Astronaut
Orders the ship to collect a specific Astronaut which can be a bailed passenger or a Marine/Mercenary from a boarding operation.
Drop Station
Requires a TL with a station in the freight and Special Command Software. Must be In Sector for the command to appear. Opens the sector map to allow placement/rotation of the selected station using the num pad. Hit the Return key to confirm placement.
Collect Rocks In Sector
Orders the ship to collect the smallest rocks from debris in the designated sector.
Resupply Ships
Rearm Ships
Refuel Ships
Equip Ships Like
Mine Minerals
Orders the ship to break up and collect the specified mineral from rocks and debris in the designated sector and deliver them to the specified station (if any).
Require player owned stations to be set as the Home Base to unload free of charge.
TS ships given a laser will break up larger rocks while those with a Mobile Mining System will destroy unclaimed asteroids for resources
A TS using this order is equivalent to 0.18x Ore and 0.79x Silicon Wafer productivity if travel time to the destination station is exluded
Piracy
Board Ship
Select Ship
General
Administration Commercial Agent
Administration
Sector production overview
Sector production overview including standalone factories
Global Configuration
Station Settings
Station Status
Allows the factory production to the toggled on or off
Money Transfer
Pricing
Pricing Disabled
Restore Pricing
Wares
Complex Settings
Products
Shows production vs consuption of products
Toggles the ware classification as a product or intermediate product
Intermediate Products
Shows production vs consuption of intermediate products
Toggles the ware classification as a product or intermediate product
Resources
Shows production vs consuption of resources
Factories
Shows all factories in the complex and allows the factory production to the toggled on or off
Administration Commodity Logistics
Administration global configuration internal Commodity Logistics
Data storage
Select Data
Move Data
Delete Data
Send Configuration
Send to sector colleagues
Send to all colleagus
Send filter
Send Filter
Ship type
Ship class
Ship name
New homebase
Data selection
Supplier
Consumer
Homebase products
Price of product
Minimum storage space filled - supplier
Minimum storage space filled - consumer
Freighter cargo bay
Fly to supplier only
Dock with ship only in the same sector
Wait for request signal
Quit working in home base
Take training
Trader salary
Jump Drive Energy
Configure automatic naming
Ship number
Configure reports
Acoustic signals at messages
Trade log
Send filter
Reset
Administration global configuration external Commodity Logistics
Same options as internal
List of ships with CLS
Trader Settings
Delete Account Information
Take Training
Toggles if the pilot levels up or not
Trader Salary
Toggles if the trader uses the player or home base account to pay the pilot
Fire trader
Resets the pilot level
Only do this if very short on credits
Reassign Trader
Swaps the pilot to another ship
Waypoints
List of waypoints
Waypoints
Add station
Opens the Universe Map to select a sector and station before opening a window to Buy/Sell/Load/Unload/Refuel jump energy/Fly to station. Clicking one of the first 4 options opens a window of possible wares to perform the action on.
Buy
Manual price setting
Minimum product price
Average product price
Maximum product price
Sell
Manual price setting
Minimum product price
Average product price
Maximum product price
Load
Manual input
Manual imput up to
Maximum cargo space
Half cargo space
Half cargospace up to
Unload
Refuel jump energy
Fly to station
Add ship
Delete all waypoints
Restore Defaults
Generate Waypoints
Opens a window to input a number before selecting a ware category and specific ware followed by Buy/Sell/Load/Unload and amount before automatically generating waypoints.
Avoid this generally
Supply Conditions
Minimum transfer amount on collection
Minimum transfer amount on delivery
Dock with ship only in the same sector
Wait for request signal
Quit working at station
Restore defaults
Jump Drive settings
Use Jump Drive
Jump Drive Energy
Sets the amount of freight reserved for Energy Cells as jump fuel
Minimum Jump Range
Restore defaults
Automatic naming
Configure automatic naming
Ship number
Factory number
Restore defaults
Data storage
Load data
Save data
delete data
Restore defaults
Broadcast to my ships in the sector
Sends a command to all ships of the specified type in the player sector. If no ships of that type are present in the sector the option will be unable to be selected
Broadcast: Sector: Wingmen
Commands all ships in a wing
Broadcast: Sector: M5/M4/M3 Ships
Commands smaller fight ship types
Broadcast: Sector: M6/M7 Ships
Commands larger fight ship types
Broadcast: Sector: M5/M4/M3/M6/M7 Ships
Commands most fight ship types
Broadcast: Sector: TS/TP Ships
Commands most trader ship types
Broadcast: Sector: M5/M4/M3/M6/M7/TS/TP Ships
Commands most ship types
Broadcast: Sector: Figher Drones
Commands all fighter drones
Useful if several have been manually ejected
Turret Control
None
Sets the turret to do nothing
Not recommended
Turret: Attack Enemies
Attacks any enemies in range of the turret lasers. Has a problem of drawing additional enemies into fights and depleting laser energy without finishing off single targets
Turret: Protect Ship
Only attacks ships that attack the ship.
Turret: Attack My Target
Only attacks ships selected by the player left clicking.
Turret: Missiles Only
Only fires at missiles aiming for the ship or ships being protected.
Turret: Missile Defence
Prioritises missiles aiming for the ship or ships being protected but will also shoot at ships which attack the ship. Recommended for general use.
Turret: Attack Fighters
Prioritises attacking hostile fighters and bombers.
Turret: Attack Capitals
Prioritises attacking hostile corvettes and capital ships
Additional Ship Commands
None
Launch All Marines
Launches all Marine/Mercenary personnel in the freight. Ignores the current target shields.
Weapon System: Missile Defence Mosquito
Automatically uses Mosquito Missiles in the freight to intercept missiles targeting the ship
Weapon System: Missile Defence Mosquito (C)
Automatically uses Mosquito Missiles in the freight to intercept missiles targeting the ship, ships that are set to use the ship as a homebase and other ships being protected by the ship
Configuration
Wingman
(WIP)
Hide From Property Menu
Toggles if the ship appears in the Property menu
Useful for decluttering univeral traders and fleet escort ships from the menu
Notify Me When Order Completed
Toggles if a message is sent to the message log when the current order for the ship is completed
It is recommended to toggle this on by default
Formation
Determines if ships set to follow or protect this ship follow in a V or X formation behind it
Missile Fire Probability
Probability of the ship using a missile every 10 seconds against a target In Sector when ordered to attack on autopilot
Set to either 0 or 100 depending if you want to use missiles or not since numbers inbetween can be too unpredictable
Home Base
Sets the player owned ship/station to act as a homebase for the ship. The ship uses the credits of the home base station instead of the player account for any transactions performed when ordered to act as a CAG or Sector/Universal Trader
Clear Homebase Setting
Sets the home base to the default of none
Fleet Control (WIP)
Become A Fleet Commander
View N ship in fleet
Assign new fleet commander
Disband fleet
Wing Control
Add To Wing
Add the ship to one of the 12 wings
Flight Wing
Toggles the wing the ship is in
Flight Wing Management
Filter Options
Display only ships already in this wing
Disply only ships of this class
Sorting Options
Sort ships by
Ships
The ships in the wing
Advanced Jumpdrive Configuration
Autojump
Toggles automatic use of the Jump Drive when the ship is given orders for another sector
Autojump Minimum Jump Range
If the ship is given an order to move to another sector this is the minimum jump distance before the ship will automatically try to jump to the destination sector instead of just flying there
Emergency Jump
Toggles if the ship will try to perform an emergency jump if attacked. Not able to be relied on.
Emergency Jump Shield Threshold
The Shield % that will trigger an emergency jump if attacks cause the ship to fall below the threshold
Fuel Resupply Quantity (jumps)
How many jumps the ship is willing to jump to refuel on Energy Cells (0-?)
Adjust Friend-Foe
Set from global settings
Sets the friend foe settings of the ship to those under Global Commands
Show as enemy if enemy to me
Shows ships as foe (red) if they see the player as a foe
Attack all enemies
Tells the player ship to attack all enemies in the sector using autopilot. Should not be used by any player able to fly or aim.
Freight
Lists all freight and equipment on the player ship. Left clicking specific freight wares allows them to be ejected (eg. drones, Lasertowers and satellites).
Advanced
Weapons
Allows manipulation of what slot has what Laser equipped
Info
Lists the encyclopedia information of the selected laser.
Uninstall Laser
Removes the lasers from the seleted laser slot back into the freight hold
Install Laser
Installs a laser from the freight hold into the selected laser slot
Add/Remove from Group 1-4
Links specific groups of lasers in the Main laser battery to a hotkey. Useful for swapping between specialised lasers like Mass Drivers and Ion Disrupters.
Remove from all Groups
Removes the laser slot from all hotkey groups
Change Ship
Swaps the player ship with another player owned ship. Requires both the player ship and the new ship to be docked at the same ship/station or the new ship to be docked at the player ship. Only able to be performed in space within 4.5km of the new ship if the player has a Transporter Device on one of the ships. Changing to a docked ship immediately launches it.
Freight Exchange
Exchanges wares and equipment with the selected ship. Requires both the player ship and the other ship to be docked at the same ship/station or one ship to be docked at the other ship. Only able to be performed in space within 4.5km of the other ship if the player has a Transporter Device on one of the ships.
Best Buys Locator
See Navigation section Best Buys Locator
Best Selling Price Locator
See Navigation section Best Selling Price Locator
Rename
Renames the player ship. Useful if the player owns multiple ships of the same type.
Self Destruct
Sets the player ship to self destruct. Complete waste of resources since ships can be sold for credits at shipyards or recycled at the PHQ if unwanted.
Graphs
???
Landed Ships
Ships landed at the player ship
Locate In Sector Map
Opens the sector map and selects the player ship
Display On Monitor
Displays the ship on the left or right monitor.
Target
Commands for the selected ship, station, ware, asteroid, debris or other selectable object
Adjust Station Parameters
See Station>Adjust Station Parameters
Orders
Comms
Tries to communicate with the selected ship or station if the player ship is within 25km. Useful for accepting missions and "apologising for friendly fire" with hostile ships but othwerwise limited outside of plots.
Claim Ship
Gives the player ownership of the abandoned ship
Requires the player ship to be within 40m of the target ship
Only able to be performed by the player Astronaut ship type Space Suit and ships with the System Overide Software
Enter Ship
Makes the target player owned ship the player ship
Only able to be performed when ejected and in control of the player Astronaut ship type Space Suit
Scan
Requires the Freight Scanner or Mineral Scanner equipment ware and the player ship to be within 4.5km of the target ship or 10km of the target asteroid. Freight Scanner reveals the freight of the target NPC ship to the player along with Laser installations and current commands when within scan range. Use of a Freight Scanner in a sector owned by a major race without the approtriate police license will cost 1% Race Rank. Mineral Scanner reveals the mineral type and yield of the target asteroid.
Freight
Lists all freight and equipment on the selected ship. NPC ships require to be scanned first to show their freight. Left clicking specific freight wares on player owned ship allows them to be ejected (eg. drones, Lasertowers and satellites).
Advanced
Weapons
Allows manipulation of what slot has what Laser equipped
Info
Lists the encyclopedia information of the selected laser.
Uninstall Laser
Removes the lasers from the seleted laser slot back into the freight hold
Install Laser
Installs a laser from the freight hold into the selected laser slot
Add/Remove from Group 1-4
Links specific groups of lasers in the Main laser battery to a hotkey. Useful for swapping between specialised lasers like Mass Drivers and Ion Disrupters.
Remove from all Groups
Removes the laser slot from all hotkey groups
Change Ship
Swaps the player ship with another player owned ship. Requires both the player ship and the new ship to be docked at the same station. Only able to be performed in space within 4.5km of the new ship if the player has a Transporter Device on one of the ships.
Freight Exchange
Tells a player owned ship which is not the player ship to exchange wares with the player ship. Requires the other ship to be docked at the same station or one ship to be docked at the other ship. Only able to be performed in space within 4.5km of the other ship if the player has a Transporter Device on one of the ships.
Freight Exchange With
Tells a player owned ship which is not the player ship to exchange wares with another player owned ship. Requires the other ship to be docked at the same station or one ship to be docked at the other ship. Only able to be performed in space within 4.5km of the other ship if the player has a Transporter Device on one of the ships.
Best Buys Locator
See Navigation section Best Buys Locator
Best Selling Price Locator
See Navigation section Best Selling Price Locator
Rename
Allows the target player owned ship to be renamed. Useful if the player owns multiple ships of the same type or is using them to follow a ship of interest.
Graphs
???
Connected Stations
Complexes only
Shows all connected stations in the complex and their status
Info
Advanced
Display On Monitor
Landed Ships
Ships landed at a ship or station
Owned Ships
NPC ships designated as escorts for the ship or ships that have the ship set as their Home Base.
Autopilot: Command Console
Command console for the target player owned ship. See Comamnd Console section for the Current Ship
Autopilot: Dock At
Tells the player ship to dock at the target station. Docking at a player owned ship immediately changes ship. Should not be used by players with a Docking Computer or if the station has docking clamps.
Autopilot: Fly To
Tells the player ship to fly closer to the target.
Autopilot: Fly Through
Tells the player ship to fly through the selected Jump Gate
Autopilot: Follow
Tells the player ship to follow the target ship using autopilot.
Autopilot: Attack
Tells the player ship to attack the target ship using autopilot. Should not be used by any player able to fly or aim.
Attack: Launch Marines (TP/M6/M7M with Marine/Mercenary in freight only)
TP, M6 and M7M only. Launches all carried marines at the target ship even if more are launched than can board the target ship.
Launch Marines
TP, M6 and M7M only. Launches all Marine/Mercenary personnel in the freight of the player ship for a boarding operation. Requires the target shields to be low enough for boarding.
Locate In Sector Map
Opens the sector map and selects the target ship
Display On Monitor
Displays the target on the left or right monitor.
Station
Info
Lists the encyclopedia information of the station docked at.
Adjust Station Parameters
Player owned stations and complexes only.
Products
Intermediate Products
Resources
Product Selling Price Setting
Slider to set the price any products are sold at. Clamped between the min and max price for the ware.
Intermediate Resource Buying Price Limit
Slider to set the price any intermediate products are brought/sold at. Clamped between the min and max price for the ware.
Primary Resource Buying Price Limit
Slider to set the price any resources are brought at. Clamped between the min and max price for the ware.
Add to Production Queue (PHQ only)
Remove from Production Queue (PHQ only)
Add to Reverse Engineering Queue (PHQ only)
Remove from Engineering Queue (PHQ only)
Add to Repair Queue (PHQ only)
Remove from Queue (PHQ only)
Add to Recyce Queue (PHQ only)
Remove from Queue (PHQ only)
Spray Shop (PHQ only)
Save Loadouts (PHQ only)
Fund Transfer
Allows the manual transfer of credits between the player account and the station/complex account
Advanced Parameters
Maximum Jumps
Maximum number of sectors away from the station/complex sector commercial agents working for the station/complex will trade in
Other races can trade with this station
Toggles if NPC traders can buy/sell wares at the station
Defaut is Yes
Should be set to No if the station/complex is not there to sell wares to NPC traders for reputation or is an equipment or trading dock
Intermediate Product Trading
Toggles if the complex will trade intermediate products.
As well designed complexes have intermediates in equilibrium this should be set to No.
Trade
NPC stations only
Opens the menu for buying and selling wares traded at the station. Resources will only be brought and products will only be sold
Batering
Allows batering with NPC traders docked at the station. Potentially allows good deals early on if there are any NPC ships docked.
Some deals are locked by Race Rank requirements.
Wildfire Missiles are commonly requested
Comms
See Comms of the station
Landed Ships
List of ships landed at the station. Commands can be given to player owned ships from this menu
Owned Ships
Ships that have the stations et as their home base. Useful for locating Atmospheric Lifters and ships belonging to Military Outposts and Corporate Headquarters. Requires an Advanced Satellite in the sector to get details of the ship locations.
Gate Realignment (Xenon HUB only)
Requirements to link gates
Needed Energy Cells
Time Unit Next Realignment
Gates Available
Advanced
Command Console
Report Inbound Ships
Player owned stations only
Creates a log message listing all ships with the station/complex as the target destination
Useful if a military strike is suspected
Auto money transfer to player account
Player owned stations only
Sets the threshold to automatically transfer excess funds from the station account into the player account
300-500k is a good number
Trade barrier (Commercial Agent)
Administration (Commercial Agent)
Station Settings
Station Status
Money Transfer
Pricing
Pricing (Activated/Disabled)
Restore Pricing
Wares
Complex Settings
Products
Intermetdiate Products
Resources
Factories
Dock Ware Manager
Add ware
Wares
Rename
Renames the station/complex
Useful if the player has trouble remembering what a complex makes
Graphs
Stock
Shows a graph of how the station stock of resources, intermediates and products has changed over time since construction
Station Profitability
Shows how much profit the station has made over time since construction
Locate In Sector Map
Opens the sector map and selects the station docked at.
Display On Monitor
Displays the ship on the left or right monitor.
Undock
Only available if docked at a station. Undocks from the station.
Eject From Ship
Ejects the player controlled Astronaut ship type Space Suit from the ship being currently flown. Used for claiming abandoned ships without a System Override Software, changing ships in space without a Transporter Device and repairing ships with the Repair Laser built into the space suit.
Has a limited oxygen supply of 120 minutes after which it self destructs.
Only use if there are no hostiles nearby
Incoming Message
Latest unread message from plots, missions, ships and Marine/Mercenary training sessions.
Options
Graphics
Fast Menu Control
Gamma
Field Of View
Postproccess Filter
View Distance
Audio
Volume: Effects
Volume: Music
Volume: Voice
Subtitles
Verbose Ship Computer
Disable Station Announcements
Gameplay
Seta Factor
Gravidar View Range
Default External View Mode
Full Screen
Left Monitor
Watch
Auto Target
Auto Missile
Right Monitor
Watch
Auto Target
Auto Missile
Autosave In Station
Show Warp Tunnel
Confirmation On Eject
Disable War Reports
Numerical shield/hull display
Hide Sidebar in Cursor Follow Mode
Run Game In Background
Turret Command Configuration
Turret: Attack My Enemies
Turret: Attack Enemies
Turret: Protect Ship
Turret: Attack My Target
Turret: Missiles Only
Turret: Missile Defence
Turret: Attack Fighters
Turret: Attack Capitals
Turret Command: Alpha
Turret Command: Beta
Turret Command: Gamma
reset to defaut values
Target Selection Priorities
Available priorities
Attack my cockpit target (personal ship)
Attack my cockpit target (all ships)
Attack any enemies
Attack any enemies while the ship is using an attack command
Attack capital ships (M6 and bigger)
Attack capital ships (M7 and bigger)
Attack Fighters
Protect ship. Attack anything that attacks it.
Missile Defence
Automatic Laser Switching
Capital ships may switch lasers
All ships may switch lasers
Disabled
Ship equipment required
Satellite Early Warning Network
Detect Ships
Disabled
All ships
Fighters only
Fighters and Capital Ships
Capital Ships Only
Capital Ships Only, excluding M6
Message Type
Vocal
Message
Vocal + Log
Warning Time in minutes
Detect Claimable Ships
Wing Protection
SEWN Enabled satellites
Remove all satellites From Network
list of satellites
Add satellites
Add All satellites to Network
list of satellites
Controls
Profiles
Controls
Game
Interface
(WIP)
Pause Game
Pauses the game. Pressing any button/key resumes play
Save Game
Saves the current playthrough to slot 1-10. Only able to be performed when docked unless Salvage Insurance is purchased. Saving in space will consume 1 Salvage Insurance.
Saves are stored under Documents>Egosoft>X3AP>save by default
Load Game
Loads from a previous save. All unsaved progress is lost.
Quit Game
Exits to the main menu. All unsaved progress is lost.
Save & Quit Game (Dead Is Dead mode only)
Requires connection to Steam. Saves the game to the DID slot before exiting even if in space.
Exchanging Ships and Wares
How to exchange ships and wares is one of the common questions new players have. Early on the player will not yet own a Transporter Device so will have click the Eject From Ship button and fly close to the other player owned ship in the Astronaut ship type Space Suit before targeting it and selecting Enter Ship. Alternatively both the player ship and other player owned ship can be docked at the same station and the player ship changed under Station>Landed Ships>(name of the other player owned ship)>Advanced>Change Ship. The exchange of wares can also be performed when two player owned ships are docked at the same station using Station>Landed Ships>(name of the other player owned ship)>Advanced>Freight Exchange to exchange with the player ship or Station>Landed Ships>(name of the other player owned ship)>Advanced>Freight Exchange With>(name of another player owned ship) to exchange between two player owned ships which are not the player ship. Once a Freight Drone has been purchased wares can be exchanged in space by either ejecting the Freight Drone and ordering it to (WIP) or keeping it in the freight and using the Autopilot>Command Console>Trade>Transfer Freight via Drones command (requires Trade Command Software MKII). If a Transporter Device is installed on one of the two ship the two ships need to fly within 4.5km of each other before the Change Ship and Freight Exchange or Freight Exchange With options appear under the Advanced menu of the Autopilot or Target menues. If one of the ships has a hanger able to dock the other ship, freight and the player ship can be changed under the Landed Ships menu while if the player ship is the one docking the ship is automatically changed to the player owned ship docked at.
...
At the start of the game the player would have had to fight for survival against hostile races (especially major races), being persecuted across space, and slowly build up their power to take on isolated targets and eventually entire military patrols. Now that the player has constructed a large manufacturing base for shields, lasers, missiles and ships and amassed a substantial fleet it is time for revenge. It is not possible to fully erradicate a race since some ships and docks will periodically respawn but it is possible to keep them fully supressed and occupy their sectors. Of the lesser races the Pirates and Yaki are relatively easy to supress due to the small number of sectors they control and the limited number of capital ships they possess along with a lack of M7Ms while the Xenon are tougher due to large numbers of decoying fighters potentially allowing Xenon Is to get off 1-3 Firestorm missile barrages if not killed quickly. Major races have rapid response fleets of 2 M2s, 2 M1s (Boron only have onebut one but the wings tend to be full of M3s with Hammerhead Missiles), 2 M7s (usually spawn as M7Ms) and 6 M6s which can jump to any gate, orbital accelerator or the centre of the sector and like to attack together. The Terrans are the hardest race to conquer because they have multiple wings of Skirnirs patrolling their sectors.
...