This is a players guide intended for beginners players of all skill levels to cover every aspect of the game which is not related to the plots, which are covered in their own dedicated guides (Missions).
Table of Contents |
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Choice of starting scenario
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- Opens the Wing Management menu which shows all player owned ships
- Filter Options: Allows filtering by class or current wing
- Sorting Options: Sorts the list by current Wing or ship Class
- Ships: Left click to add ships to one of 8 wings or 4 SEWN Sector signal connected wings
Stock Stock Exchanges
- View Local Stock Exchanges: Opens the menu for selecting local Stock Exchanges for trading natural product and other ware shares. Stock Exchanges only appear if the player ship has docked at the stock exchange and met the criteria for trading at that Stock Exchange and the player has an asset in the sector with the Stock Exchange station. Useful for seeing what wares are available in a group of sectors.
- Corporate/Company indexes: Opens the menu for trading corporate and company shares.
- Detailed Summary Of Shares Owned: List of shares owned and in what stock market region.
- View Commodities Transaction Report: Log of share transactions done in the local Stock Exchanges.
- View Corporate Transaction Report: Log of corporate share transactions
- View Company Transaction Report: Log of company share transactions
- Broker Settings: Options for adjusting the stock exchange UI. In general the player does not need to alter this.
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- Requires the Best Selling Price Locator equipment ware.
- Sets the autopilot to go to the most expensive buying selling station for the selected ware within a selected jump range.
- Only useful in the early game before the player gets Trade Command Softwares for automating TS ships.
Current Ship
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Info
- Lists the
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- encyclopaedia information of the current player ship. Useful for remembering laser and missile
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- compatibilities
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Autopilot
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- Command Console
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- Navigation
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- Standby
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- : Cancels current commands and gets the ship to come to a stop. Will engage attacking ships.
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- Idle
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- : Ship will wander aimlessly around the sector when the player ship is In Sector. Will not respond to attacks.
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- Dock At My Target
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- : Orders the commanded player owned ship to dock at the ship/station currently selected by left mouse click of the player ship.
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- Dock At
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- : Orders the ship to fly to and dock at a designated ship/station. Opens the Universe Map
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- centred on the sector the ship is currently in.
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- Fly To Sector
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- : Orders the ship to fly to the designated sector on the Universe Map. The ship will enter Standby once it is a short distance from the jump gate in the designated sector.
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- Follow
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- : Orders the ship to follow the designated ship.
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- Follow Me
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- : Orders the ship to follow the player ship.
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- Return Home
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- : Makes the ship return to the assigned Home Base if it has one.
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- Move To Position
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- : Orders the ship to fly to the designated position in the Sector Map. Use the num pad (2, 4, 6 or 8) or left mouse click the map to move the destination position. Opens the Universe Map
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- centred on the sector the ship is currently in.
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- Move To Coordinates: (WIP)
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- Fly Through Gate: (WIP)
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- Map Sector: (WIP)
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- Scan Asteroids: (WIP)
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- Jump To Sector (Jumpdrive required)
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- : Orders the ship to jump to the designated sector on the Universe Map. The ship will enter Standby once it is a short distance from the jump gate in the designated sector. If the ship does not have enough Energy Cells to jump the complete distance it will jump to the sector closest to the destination and fly the rest of the way.
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- Jump and Fly To Station: (WIP)
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- Jump and Fly To Pos: (WIP)
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- Jump To Me (other player owned ships): (WIP)
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- Combat
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- Attack
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- : Orders the ship to attack the designated target
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- Attack All Enemies
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- : Systematically attacks all ships set to Foe under the Adjust Friend-Foe setting in the sector until there are no more targets in the sector.
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- Protect
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- : Orders the ship to protect the designated ship/station and attack ships attacking it. Weapon System: Missile Defence Mosquito (C) will use Mosquito Missiles to intercept missiles heading towards the protected ship. Turrets of the protecting ship set to Missile Defence or Missiles Only will try to intercept missiles targeting the ship it is trying to protect.
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- Protect Me (Other ships only): (WIP)
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- Attack My Target
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- : Orders the ship to attack the ship/station currently selected by left mouse click of the player ship.
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- Attack Nearest Enemy Of
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- : Orders the ship to attack the nearest ship/station that is hostile to the designated ship/station
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- Defend Position
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- : Orders the ship to attack any hostile ships that approach within 10km of the designated point. Ships with this command will patrol the sphere of space around the point. Opens the Universe Map
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- centred on the sector the ship is currently in.
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- Defend Station
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- : Orders the ship to attack any hostile ships that approach within 10km of the designated station. Ships with this command will patrol a 10km radius sphere of space around the station. Opens the Universe Map centered on the sector the ship is currently in.
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- Defend Sector
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- : Orders the ship to attack any hostile ships that are in or enter the designated sector. Opens the Universe Map centered on the sector the ship is currently in. This command is not advisable for lone ships as they will attack ships that they cannot handle. This order is continuous until cancelled.
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- Attack Target Of
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- : Orders the ship to attack the targets of the designated ship.
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- Attack Shields Of
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- : Orders the ship to attack the designated target but stop once the shields are down. A useful command for preparing ships to board. As the ship given this command will only stop shooting when the target shields are down there still will be some hull damage.
- Attack enemy and land: (WIP)
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- Attack All enemies, land: (WIP)
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- Attack Fighters
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- : Systematically attacks all fighter ships set to Foe under the Adjust Friend-Foe setting in the sector.
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- Attack Capital Ships
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- : Systematically attacks all capital ships set to Foe under the Adjust Friend-Foe setting in the sector.
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- Launch Fighter Attack: (WIP)
- Patrol Sectors: Orders the ship to patrol between the designated sectors using Attack All Enemies in each sector visited and moving to the next sector if no more enemies are present.
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- Retreat
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- : (WIP)
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- Trade
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- Manual Trade Run
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- : Opens the Universe Map allowing the player to select a station and ware to buy before opening the universe map again to select a station to sell at. There is then a final yes/no window to order the ship to repeat the run indefinitely or not.
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- Remote Best Buy: (WIP)
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- Remote Best Sell: (WIP)
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- Manual Trade Buy
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- : Opens the Universe Map allowing the player to select a station and ware to buy before opening a window to input a number to buy
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- Manual trade Sell
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- : Opens the Universe Map allowing the player to select a station and ware to sell before opening a window to input a number to sell
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- Mine and Trade Minerals: (WIP)
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- Buy Ware For Best Price
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- : Buys as many units of the selected ware for the best price within ? (WIP) sectors
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- Buy Ware
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- : Buys the inputted amount of the specified ware from the specified station
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- Sell Ware For Best Price
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- : Sells as many units of the selected ware for the best price within ?
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- (WIP) sectors
- Sell Ware
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- : Sells the inputted amount of the specified ware at the specified
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- station
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- Transfer Freight via Drones
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- : Requires at least one Freight Drone in the cargo hold. Transfers or buys/sells the specified number of ware from the target/ship cargo. Able to be used to obtain PBCs from deploying laser towers and for some dupe methods.
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- (WIP)
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- Start commercial representation: (WIP)
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- Start external commodity logistics: (WIP)
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- Start external Commodity Logistics
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- : (WIP)
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- Special
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- Collect Wares In Sector
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- : Orders the ship to continually search for wares to collect in the designated sector. Opens the Universe Map
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- centred on the sector the ship is currently in.
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- Collect Ware
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- : Orders the ship to collect a specific ware. Opens the Universe Map centered on the sector the ship is currently in.
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- Collect Astronaut
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- : Orders the ship to collect a specific Astronaut which can be a bailed passenger or a Marine/Mercenary from a boarding operation.
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- Drop Station
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- : Requires a TL with a station in the freight and Special Command Software. Must be In Sector for the command to appear. Opens the sector map to allow placement/rotation of the selected station using the num pad. Hit the Return key to confirm placement.
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- Collect Rocks In Sector
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- : Orders the ship to collect the smallest rocks from debris in the designated sector.
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- Resupply Ships: (WIP)
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- Rearm Ships: (WIP)
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- Refuel Ships: (WIP)
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- Equip Ships Like: (WIP)
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- Mine Minerals
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- : Orders the ship to break up and collect the specified mineral from rocks and debris in the designated sector and deliver them to the specified station (if any).
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- Require player owned stations to be set as the Home Base to unload free of charge.
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- TS ships given a laser will break up larger rocks while those with a Mobile Mining System will destroy unclaimed asteroids for resources
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- A TS using this order is equivalent to 0.18x Ore and 0.79x Silicon Wafer productivity if travel time to the destination station is
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- excluded
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- Piracy
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- Board Ship (WIP)
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- Select Ship (WIP)
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- General
Administration Commercial Agent
Administration
Sector production overview
Sector production overview including standalone factories
Global Configuration
Station Settings
Station Status
Allows the factory production to the toggled on or off
Money Transfer
Pricing
Pricing Disabled
Restore Pricing
Wares
Complex Settings
Products
Shows production vs consuption of products
Toggles the ware classification as a product or intermediate product
Intermediate Products
Shows production vs consuption of intermediate products
Toggles the ware classification as a product or intermediate product
Resources
Shows production vs consuption of resources
Factories
Shows all factories in the complex and allows the factory production to the toggled on or off
Administration Commodity Logistics
Administration global configuration internal Commodity Logistics
Data storage
Select Data
Move Data
Delete Data
Send Configuration
Send to sector colleagues
Send to all colleagus
Send filter
Send Filter
Ship type
Ship class
Ship name
New homebase
Data selection
Supplier
Consumer
Homebase products
Price of product
Minimum storage space filled - supplier
Minimum storage space filled - consumer
Freighter cargo bay
Fly to supplier only
Dock with ship only in the same sector
Wait for request signal
Quit working in home base
Take training
Trader salary
Jump Drive Energy
Configure automatic naming
Ship number
Configure reports
Acoustic signals at messages
Trade log
Send filter
Reset
Administration global configuration external Commodity Logistics
Same options as internal
List of ships with CLS
Trader Settings
Delete Account Information
Take Training
Toggles if the pilot levels up or not
Trader Salary
Toggles if the trader uses the player or home base account to pay the pilot
Fire trader
Resets the pilot level
Only do this if very short on credits
Reassign Trader
Swaps the pilot to another ship
Waypoints
List of waypoints
Waypoints
Add station
Opens the Universe Map to select a sector and station before opening a window to Buy/Sell/Load/Unload/Refuel jump energy/Fly to station. Clicking one of the first 4 options opens a window of possible wares to perform the action on.
Buy
Manual price setting
Minimum product price
Average product price
Maximum product price
Sell
Manual price setting
Minimum product price
Average product price
Maximum product price
Load
Manual input
Manual imput up to
Maximum cargo space
Half cargo space
Half cargospace up to
Unload
Refuel jump energy
Fly to station
Add ship
Delete all waypoints
Restore Defaults
Generate Waypoints
Opens a window to input a number before selecting a ware category and specific ware followed by Buy/Sell/Load/Unload and amount before automatically generating waypoints.
Avoid this generally
Supply Conditions
Minimum transfer amount on collection
Minimum transfer amount on delivery
Dock with ship only in the same sector
Wait for request signal
Quit working at station
Restore defaults
Jump Drive settings
Use Jump Drive
Jump Drive Energy
Sets the amount of freight reserved for Energy Cells as jump fuel
Minimum Jump Range
Restore defaults
Automatic naming
Configure automatic naming
Ship number
Factory number
Restore defaults
Data storage
Load data
Save data
delete data
Restore defaults defaults
- Broadcast to my ships in the sector
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- : Sends a command to all ships of the specified type in the player sector. If no ships of that type are present in the sector the option will be unable to be selected
Broadcast: Sector: Wingmen
Commands all ships in a wing
Broadcast: Sector: M5/M4/M3 Ships
Commands smaller fight ship types
Broadcast: Sector: M6/M7 Ships
Commands larger fight ship types
Broadcast: Sector: M5/M4/M3/M6/M7 Ships
Commands most fight ship types
Broadcast: Sector: TS/TP Ships
Commands most trader ship types
Broadcast: Sector: M5/M4/M3/M6/M7/TS/TP Ships
Commands most ship types
Broadcast: Sector: Figher Drones
Commands all fighter drones
Useful if several have been manually ejected
- Turret Control
None
Sets the turret to do nothing
Not recommended
Turret: Attack Enemies
Attacks any enemies in range of the turret lasers. Has a problem of drawing additional enemies into fights and depleting laser energy without finishing off single targets
Turret: Protect Ship
Only attacks ships that attack the ship.
Turret: Attack My Target
Only attacks ships selected by the player left clicking.
Turret: Missiles Only
Only fires at missiles aiming for the ship or ships being protected.
Turret: Missile Defence
Prioritises missiles aiming for the ship or ships being protected but will also shoot at ships which attack the ship. Recommended for general use.
Turret: Attack Fighters
Prioritises attacking hostile fighters and bombers.
Turret: Attack Capitals
Prioritises attacking hostile corvettes and capital ships
- Additional Ship Commands
None
Launch All Marines
Launches all Marine/Mercenary personnel in the freight. Ignores the current target shields.
Weapon System: Missile Defence Mosquito
Automatically uses Mosquito Missiles in the freight to intercept missiles targeting the ship
Weapon System: Missile Defence Mosquito (C)
Automatically uses Mosquito Missiles in the freight to intercept missiles targeting the ship, ships that are set to use the ship as a homebase and other ships being protected by the ship
- Configuration
Wingman
(WIP)
Hide From Property Menu
Toggles if the ship appears in the Property menu
Useful for decluttering univeral traders and fleet escort ships from the menu
Notify Me When Order Completed
Toggles if a message is sent to the message log when the current order for the ship is completed
It is recommended to toggle this on by default
Formation
Determines if ships set to follow or protect this ship follow in a V or X formation behind it
Missile Fire Probability
Probability of the ship using a missile every 10 seconds against a target In Sector when ordered to attack on autopilot
Set to either 0 or 100 depending if you want to use missiles or not since numbers inbetween can be too unpredictable
Home Base
Sets the player owned ship/station to act as a homebase for the ship. The ship uses the credits of the home base station instead of the player account for any transactions performed when ordered to act as a CAG or Sector/Universal Trader
Clear Homebase Setting
Sets the home base to the default of none
- Fleet Control (WIP)
Become A Fleet Commander
View N ship in fleet
Assign new fleet commander
Disband fleet
- Wing Control
Add To Wing
Add the ship to one of the 12 wings
Flight Wing
Toggles the wing the ship is in
Flight Wing Management
Filter Options
Display only ships already in this wing
Disply only ships of this class
Sorting Options
Sort ships by
Ships
The ships in the wing
- Advanced Jumpdrive Configuration
Autojump
Toggles automatic use of the Jump Drive when the ship is given orders for another sector
Autojump Minimum Jump Range
If the ship is given an order to move to another sector this is the minimum jump distance before the ship will automatically try to jump to the destination sector instead of just flying there
Emergency Jump
Toggles if the ship will try to perform an emergency jump if attacked. Not able to be relied on.
Emergency Jump Shield Threshold
The Shield % that will trigger an emergency jump if attacks cause the ship to fall below the threshold
Fuel Resupply Quantity (jumps)
How many jumps the ship is willing to jump to refuel on Energy Cells (0-?)
- Adjust Friend-Foe
Set from global settings
Sets the friend foe settings of the ship to those under Global Commands
Show as enemy if enemy to me
Shows ships as foe (red) if they see the player as a foe
- Attack all enemies
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- : Tells the player ship to attack all enemies in the sector using autopilot. Should not be used by any player able to fly or aim.
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Freight
Lists all freight and equipment on the player ship. Left clicking specific freight wares allows them to be ejected (eg. drones, Lasertowers and satellites).
Advanced
Advanced
Weapons
Allows manipulation of what slot has what Laser equipped
Info
Lists the encyclopedia information of the selected laser.
Uninstall Laser
Removes the lasers from the seleted laser slot back into the freight hold
Install Laser
Installs a laser from the freight hold into the selected laser slot
Add/Remove from Group 1-4
Links specific groups of lasers in the Main laser battery to a hotkey. Useful for swapping between specialised lasers like Mass Drivers and Ion Disrupters.
Remove from all Groups
Removes the laser slot from all hotkey groups
Change Ship
Swaps the player ship with another player owned ship. Requires both the player ship and the new ship to be docked at the same ship/station or the new ship to be docked at the player ship. Only able to be performed in space within 4.5km of the new ship if the player has a Transporter Device on one of the ships. Changing to a docked ship immediately launches it.
Freight Exchange
Exchanges wares and equipment with the selected ship. Requires both the player ship and the other ship to be docked at the same ship/station or one ship to be docked at the other ship. Only able to be performed in space within 4.5km of the other ship if the player has a Transporter Device on one of the ships.
Best Buys Locator
See Navigation section Best Buys Locator
Best Selling Price Locator
See Navigation section Best Selling Price Locator
Rename
Renames the player ship. Useful if the player owns multiple ships of the same type.
Self Destruct
Sets the player ship to self destruct. Complete waste of resources since ships can be sold for credits at shipyards or recycled at the PHQ if unwanted.
Graphs
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Landed Ships
- Ships landed at the player ship
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Locate In Sector Map
- Opens the sector map and selects the player ship
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Display On Monitor
- Displays the ship on the left or right monitor.
Target
Commands for the selected ship, station, ware, asteroid, debris or other selectable object
Adjust Station Parameters
See Station>Adjust Station Parameters
Orders
Comms
Tries to communicate with the selected ship or station if the player ship is within 25km. Useful for accepting missions and "apologising for friendly fire" with hostile ships but othwerwise limited outside of plots.
Claim Ship
Gives the player ownership of the abandoned ship
Requires the player ship to be within 40m of the target ship
Only able to be performed by the player Astronaut ship type Space Suit and ships with the System Overide Software
Enter Ship
Makes the target player owned ship the player ship
Only able to be performed when ejected and in control of the player Astronaut ship type Space Suit
Scan
Requires the Freight Scanner or Mineral Scanner equipment ware and the player ship to be within 4.5km of the target ship or 10km of the target asteroid. Freight Scanner reveals the freight of the target NPC ship to the player along with Laser installations and current commands when within scan range. Use of a Freight Scanner in a sector owned by a major race without the approtriate police license will cost 1% Race Rank. Mineral Scanner reveals the mineral type and yield of the target asteroid.
Freight
Lists all freight and equipment on the selected ship. NPC ships require to be scanned first to show their freight. Left clicking specific freight wares on player owned ship allows them to be ejected (eg. drones, Lasertowers and satellites).
Advanced
Weapons
Allows manipulation of what slot has what Laser equipped
Info
Lists the encyclopedia information of the selected laser.
Uninstall Laser
Removes the lasers from the seleted laser slot back into the freight hold
Install Laser
Installs a laser from the freight hold into the selected laser slot
Add/Remove from Group 1-4
Links specific groups of lasers in the Main laser battery to a hotkey. Useful for swapping between specialised lasers like Mass Drivers and Ion Disrupters.
Remove from all Groups
Removes the laser slot from all hotkey groups
Change Ship
Swaps the player ship with another player owned ship. Requires both the player ship and the new ship to be docked at the same station. Only able to be performed in space within 4.5km of the new ship if the player has a Transporter Device on one of the ships.
Freight Exchange
Tells a player owned ship which is not the player ship to exchange wares with the player ship. Requires the other ship to be docked at the same station or one ship to be docked at the other ship. Only able to be performed in space within 4.5km of the other ship if the player has a Transporter Device on one of the ships.
Freight Exchange With
Tells a player owned ship which is not the player ship to exchange wares with another player owned ship. Requires the other ship to be docked at the same station or one ship to be docked at the other ship. Only able to be performed in space within 4.5km of the other ship if the player has a Transporter Device on one of the ships.
Best Buys Locator
See Navigation section Best Buys Locator
Best Selling Price Locator
See Navigation section Best Selling Price Locator
Rename
Allows the target player owned ship to be renamed. Useful if the player owns multiple ships of the same type or is using them to follow a ship of interest.
Graphs
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Connected Stations
Complexes only
Shows all connected stations in the complex and their status
Info
Advanced
Display On Monitor
Landed Ships
Ships landed at a ship or station
Owned Ships
NPC ships designated as escorts for the ship or ships that have the ship set as their Home Base.
Autopilot: Command Console
Command console for the target player owned ship. See Comamnd Console section for the Current Ship
Autopilot: Dock At
Tells the player ship to dock at the target station. Docking at a player owned ship immediately changes ship. Should not be used by players with a Docking Computer or if the station has docking clamps.
Autopilot: Fly To
Tells the player ship to fly closer to the target.
Autopilot: Fly Through
Tells the player ship to fly through the selected Jump Gate
Autopilot: Follow
Tells the player ship to follow the target ship using autopilot.
Autopilot: Attack
Tells the player ship to attack the target ship using autopilot. Should not be used by any player able to fly or aim.
Attack: Launch Marines (TP/M6/M7M with Marine/Mercenary in freight only)
TP, M6 and M7M only. Launches all carried marines at the target ship even if more are launched than can board the target ship.
Launch Marines
TP, M6 and M7M only. Launches all Marine/Mercenary personnel in the freight of the player ship for a boarding operation. Requires the target shields to be low enough for boarding.
Locate In Sector Map
Opens the sector map and selects the target ship
Display On Monitor
Displays the target on the left or right monitor.
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Congratulations you have conquered the X-Universe.
Achievements (WIP)