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Estações: guia básico

 

Table of Contents

Introdução

Há muitas estações pelo Universo X, muitas serão construídas e tantas outras serão destruídas durante seu jogo. Estações precisam de produtos para fabricar outros produtos, construir e equipar naves. Estações comerciais são especiais por poderem comprar e vender produtos. Plataformas de defesa ajudam a facção a manter o domínio de setor.

No momento (v1.50), jogadores podem construir estações de fabricação e Plataformas de Defesa. Ofertas de negócios em estações só estão disponíveis para o jogador que tiver conseguido essa informação (veja a página Trading And Mining).

IDs das Estações

Estações possuem IDs únicos exibidos nos menus. IDs são criados aleatoriamente.

Plataformas

Módulos de Atracagem que parecem pequenos vistos do espaço, são enormes para caminhar. Cada módulo de atracagem tem um design único, de onde os jogadores podem assistir as naves chegarem e saírem. Sistemas de segurança automáticos evitam personagens caminhe em vagas de pouso vazias (se ficar preso em uma área de pouso, procure uma escada perto de saídas comuns). Naves controladas pelos jogadores também exibem seu menu de opções a partir do painel na beira da área de pouso, bem na frente da nave. Todas as naves possuem módulo de engenhariain front of the ship. In addition to docks, all stations have an Engineering Bay, Managers Office and a mission-unlocked Bar.

Elevadores e Transportadores 

Whilst travelators are available on larger docks, not all areas of all stations may be accessed on foot. The player may need to take an elevator or transporter to other areas. Elevators and transporter are used by interacting with control panels on the inside on the left. From left to right, elevators, transporters and the panel on the edge of the landing pads are ringed in the picture below.

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NPCs

Talk to the denizens of stations to ask for directions, progress missions, trade and to hire new staff for ships and stations.

Módulos

Stations are constructed from multiple interconnected modules. Each module acts independently from the rest having an independent amount of hull and surface elements. NPC modules can be scanned to reveal information about the module, while player-owned station will show this by default. Modules are classed into Production, Build, Storage, Habitation, Defence, Dock and Other categories. 

  • Production: Manufacture wares using other wares as resources. 
  • Build: Produces, upgrades and repairs ships. 
  • Storage: Stores excess resource and product wares
  • Habitation: Houses the station workforce
  • Defence: Heavily armed and durable modules for repelling attackers
  • Dock: Provides docking facilities which enable ships to dock at the station
  • Other: Struts and other connectors for linking modules together

Examinando

Modules, Audio Signals and Data Leaks are scanned by setting the player ship or Space Suit to Scan Mode and facing the object to scan before flying close enough. With Audio Signals and Data Leaks the player needs to aim for the middle of the glowing red part while station modules can be scanned from any place on the moduleElevadores estão disponíveis em docas maiores. Nem todas as áreas de todas as plataformas podem ser acessadas a pé. O jogador pode precisar de um elevador ou transportador para chegar a certas áreas da plataforma. Elevadores e transportadores funcionam através de painéis localizados em seu interior do lado esquerdo. Circulados da esquerda para a direita na figura abaixo: elevadores, transportadores e o painel na beira da plataforma de pouso.

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NPCs

Fale com os habitantes das estações e peça informações de lugares, missões, negócios e contrate tripulantes para naves e funcionários para estações.

Módulos

As estações são conctruídas com vários módulos conectados. Cada módulo funciona de forma independente e possui quantidade independente de casco e peças em sua superfície. Módulos de NPCs podem ser examinados para conseguir informações, já as estações do jogador apresenta essas informações automaticamente. Os módulos podem ser de Produção, Construção, Armazenamento, Habitação, Defesa, Atracagem e Outros. 

  • Produção: Fabrica produtos usando outros produtos como recurso. 
  • Construção: Produz, melhora e repara naves. 
  • Armazenamento: Armazena recursos e produtos excedentes
  • Habitação: Lar dos trabalhadores da estação
  • Defesa: Módulos resistentes e armados para proteção contra ataques
  • Atracagem: Possui áreas de pouso para que naves possam atracar nas estações
  • Outros: Estruturas de conexão entre módulos

Examinando

Módulos, Sinais de Áudio e Vazamentos de Dados podem ser examinados. Ligue o Modo de Exame das naves ou do traje espacial de frente e próximo do objeto a ser examinado. No caso de Sinais de Áudio e Vazamentos de Dados o piloto precisa apontar para o meio da parte vermelha brilhante do sinal, já os módulos podem ser examinados apontando para qualquer parte do módulo.

Sinais de áudio e vazamentos de dados

When approaching a station there is a chance Audio Signals and Data Leaks will spawn at specific hardpoints on modules. They have a 'static' sound, and their visual location is easier to detect when your Ship is in Scan Mode.

These can be repaired using the Repair Laser of the Space Suit to earn some notoriety with the faction which owns the station or scanned for other benefits. Audio Signals will reveal hidden missions when scanned while Data Leaks can grant temporary station wide discounts or commissions for specific wares. There is even a chance to obtain a free Blueprint for the module with the Data Leak when scanned. The probability of obtaining rewards when scanning data leaks is dependent on the type of Data Leak and the type of scanner used to scan it with. This means not all Blueprints can be obtained using ships to scan the Data Leaks and using the Spacesuit Scanner yields the best results.

Tráfego massivo

When stations are large enough they will begin to generate mass traffic of smaller NPC ships that fly around the station along specific lanes. Some of these ships will be Police Vehicles which will deviate from the mass traffic lanes to scan random ships nearby for wares which are illegal to the faction which owns the sector. Failure to comply will cause the Police Vehicle to go hostile and attack the offending ship and may even lead to the whole station attacking the ship. Killing mass traffic is considered a hostile act by the owning faction. Mass traffic will occasionally spawn Criminal owned craft which can be killed without penalty and even earn notoriety with the faction which owns the station.

Docas

These allow ships to dock at stations. There are usually a mix of S and M size landing pads on the same docking modules while L and XL ships need to use piers. The availability of docking options can limit which ships can trade with a station. 

Atracagem e uso do Computador de Atracagem

Pouso manual

After requesting docking permission (see below), approach the designated docking bay and use the on-screen guidance to help you land flat, in the center of the bay.

To land, the following 4 parameters must be met exactly:

  1. The front of the ship must be pointing in the right direction
  2. The ship must be parallel to the landing pad
  3. The ship must be located centrally over the landing area
  4. The ship must be hovering at a certain maximum height above the landing pad

Pouso com ajuda do computador de atracagem

The Docking Computer helps the player to land by taking over when your ship has almost met the above four parameters.

The Mk1 version will kick in when the player has almost landed, avoiding the need to match the parameters very precisely. The Mk2 version kicks in while your ship is further from the landing point, streamlining landing further.

Guia com imagens

Pedindo permissão para atracar

  1. Left click on the station to select it.
  2. Right Click to bring up a context menu, then select "Request dock at"
  • Alternatively select the station and use Shift +D
  • You must be within a 6km to dock. If the docking option is unavailable, you may be too far away, the docking module may be full, or you may need a higher reputation with the owning faction.

Navegando para a área de atracagem

Follow the green landing lights to the approximate docking area.

The green lights may not always indicate the optimal path, so be aware of obstacles!

When approaching the landing pad, there will be a faint hologram of your ship superimposed over the allocated landing pad, showing the required alignment.

Slowly fly towards this location, being mindful of speed, position and alignment. It may be best to try and fly above the spot, then descend into it.

Encontre o indicador de alinhamento para atracar

As the landing pad is approached, a red triple chevron symbol will point towards the docking alignment indicator. If you are facing in completely the wrong direction, there will be a U-turn symbol in the top left of the screen.

Try to centre it onto your screen.

Use o indicador para pousar

Your initial alignment may be very bad!

First, centre your direction reticle on the target in the alignment indicator, and rotate so that you're level.

Now, strafe left/right so that the red triangle with a line above it is centred. When you're centred, you'll see the two arrow tips turn green.

Now, slowly move forwards or backwards to bring the red triangle in alignment with the line. You will see more of the diagram turn green when you're perfectly aligned.

Now, slowly strafe down until docked. You may need to make minor adjustments at the landing pad, but you'll soon be landed.

 

HINT: it may be easiest/quickest to lock steering using the Space bar once the (round, central) target indicator is green, then use strafe, Q/E to roll, & slowly accelerate/decelerate until ILS alignment is correct. Only then should you use S strafe to move down onto the pad

Hidden Crates

Certain missions will require crates hidden on the station platforms to be found and collected by the player. These crates usually contain wares to progress the mission.

Suba a bordo de uma nave

The player can enter owned and friendly docked ships. If the player owns the ship it is possible to interact with the pilot seat ask the pilot to vacate their seat and let the player fly the ship while NPC owned ships will permit the player to be a passenger while they go about their business.

Desatracando

Open the Ship Interactions Menu and click Undock to begin your journey into space

Sabotagem

A number of nefarious Inventory Items (Security Bypass Systems, Decryption Systems, and Slicers) may be use to sabotage a station. The player can cripple station defences, shielding, repair, production, construction, trading,or gain discounts or release stored wares by using them on the panels on the station (e.g. the Engineering Bay).

Pesquisa

In order to stay ahead of the competition a player with a Player Headquarters can undertake Research to unlock upgrades and perks to make their growing empire more effective. To research an upgrade click the Research menu (when unlocked at the Player HQ) and select a technology to research before clicking the Start Research button. If the player has the required wares available at the research facility the upgrade will be completed within the specified timePara estar à frente da concorrência, um jogador com um Sede, pode realizar Pesquisas para desbloquear melhorias e bônus que podem tornar seu império mais eficiente. Para pesquisar uma melhoria clique no menu de Pesquisa, (quando tiver desbloqueado no QG do jogador) selecione uma tecnologia para pesquisar e clique em Iniciar Pesquisa. Caso o jogador possua os recursos necessários no local da pesquisa a melhoria começará dentro do tempo determinado.