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Construção e Manutenção de Estações

 

Table of Contents

Construção de Estações

Não só as estações pertencentes à NPCs podem ser visitadas; o jogador também pode construir suas próprias estações, desde pequenas fábricas para suprir um nicho local até mega complexos auto-suficientes e fortalezas para controlar regiões do espaço. Os custos de uma estação podem ser estimados a partir de seus projetos. Uma estação simples com uma doca básica e uma plataforma pequena custará entre 2 e 3 milhões.

Very Basic Overview Of Building In Friendly Space

The following list isn't a recommended approach. It is just a basic overview of the minimum steps needed to build a simple station that that the rest of the page elaborates on in more detail.

  • Open Map and select the Manage Plots tab
  • Decide how big you want your Plot (top-left area)
  • Click on "Create new plot"
  • If the fee is too high, return to Manage Plot tab and click on 'red x' to delete the Plot (top-left area)
  • Select a position on the map (z/x axis only

    Resumo Básico de Construção em Espaço Aliado

    A lista seguinte não é uma abordagem recomendada. É apenas um resumo básico dos passos mínimos necessários para construir uma estação simples, o qual é elaborado em mais detalhes no resto dessa página.

    1. Abra o Mapa e selecione a aba Gerenciar Lotes
    2. Escolha o tamanho do Lote desejado (canto superior esquerdo)
    3. Clique em "Criar novo lote"
    4. Se a taxa for muito alta, volte à aba Gerenciar Lotes e clique no 'x vermelho' para deletar o Lote (canto superior esquerdo)
    5. Selecione uma posição no mapa (apenas eixos z/x)
    6. Left click and decide whether to buy a license
    7. When ready, click on "Continue"
    8. Place a Dock, then anything else in sequence
    9. When ready, click on "Confirm module placement"
    10. On Map, 'right mouse button' on the Plot and select "Manage funds"
    11. Provide funds to cover wares you won't be delivering yourself
    12. On Map, select Plot , 'right mouse button' on NPC Builder Ship, hire, and wait

    Image Removed

    Claiming A Plot

    Open the Manage Plots tab of the Map and select a New Plot from the list at the top. In the middle are sliders for adjusting the size of the plot relative to the centre with the sum of the directions along an axis being able to range from 1-20. Click the Create New Plot button to be able to place the plot of the selected size on the map along the ecliptic by left clicking. The player then has the choice to pay the Real Estate Transfer Tax for the plot or to ignore it. The tax costs between 1,000 and 7,000 credits per km3 depending on location and notoriety with the faction who owns the sector. If the player ignores the tax the owning faction of the sector will attack any station modules built in that plot. Plots placed in Xenon or unowned sectors will not need to pay anything. The player can then click Continue to enter the Plan Build UI for station construction.

    Construction Planning

    The construction of a station requires some planning. It is only possible to plan stations using Blueprints that the player has already obtained (see below). Note that modules will be constructed in the order of their placement meaning priority modules should be placed first. The actual construction (i.e. hire a builder ship) should commence after all modules have been place and equipped with turrets and shield because any change on a module already build will recycle that module at the cost of part of the resources required. One of the upper right buttons of the construction screen provides the option to save the current construction and the player is encouraged to use that option frequently during the construction.

    Station Module Blueprints

    When starting the game the player has access to several basic Blueprints (BPs), which allows for building rudimentary stations. In order to construct more complex stations, and station defences (see "Station Defences" section below), further Blueprints must be acquired (e.g. for habitation, better docks or additional production modules). Blueprints are acquired from Faction Representatives, Data Leaks and Space Suit EMPs. As additional Blueprints are unlocked, they become listed in the player's Encyclopedia.

    For a given gamestart, the available BPs are found in the Encyclopedia:

    Image Removed

    Faction Representatives will show you the full list of Station Module Blueprints their Faction offers. The Sector that a Faction Representative is based in is listed in the Faction's entry in the in-game Encyclopedia (expand the "Factions" group in the image above). If unsure what station they are on, you can ask local NPCs for directions.

    The full list of modules available for Argon and Paranid stations are in the following images. Since the Teladiproduce Teladianium-based equipment, they offer a Teladianium Production Module instead of a Refined Metals Production Module. Similarly, Teladi Representatives offer several modules that utilise Teladianium instead of Refined Metals but have the same name as their Argon and Paranid counterpart modules
    1. Quando estiver pronto, clique em "Continuar"
    2. Posicione a doca e o resto pode vir em qualquer sequencia
    3. Quando estiver pronto, clique em ""Confirmar colocação de módulo"
    4. No Mapa, 'clique com o botão direito' no lote e selecione "Gerenciar fundos"
    5. Disponibilize fundos para os produtos que você não fornecerá
    6. No Mapa, selecione o lote, 'clique com o botão direito' na Nave de Construção NPC, contrate e espere

    Image Added

    Reivindicando um Lote

    Abra a aba  Gerenciar Lotes e selecione um Novo Lote da lista. No meio há barras deslizantes para ajustar o tamanho do lote relativo ao centro, com a soma das direções sobre um eixo, sendo possível escolher entre 1 e 20. Clique no botão Criar Novo Lote para colocar o lote com o tamanho selecionado no mapa seguindo uma eclíptica, clicando com o botão esquerdo. O jogador terá as opções de pagar a Taxa de Transferência de Propriedade pelo lote ou ignorá-la. A taxa custa entre 1.000 e 7.000 créditos por km3 dependendo da localização e notoriedade da facção que controla aquele setor. Se o jogador escolher ignorar a taxa, a facção que controla o setor atacará qualquer módulo de estação construído naquele lote. Lotes colocados em setores sem donos ou pertencentes aos Xenon não precisam pagar taxas. O jogador pode, então, clicar em Continuar para selecionar o Plano de Construção UI para a construção da estação.

    Planejando a Construção

    A construção de uma estação requer algum planejamento. Só é possível planejar estações usando Projetos que o jogador já tenha obtido (veja abaixo). Note que os módulos serão construídos na ordem de seu posicionamento, o que significa que os módulos prioritários devem ser colocados primeiro. A construção real (por exemplo, contratar uma nave construtor) deve começar após todos os módulos terem sido instalados e equipados com torres e escudos, pois qualquer alteração em um módulo já construído reciclará esse módulo com o custo de parte dos recursos necessários. Um dos botões superiores à direita da tela de construção oferece a opção de salvar a construção atual e é recomendado que o jogador use essa opção com frequência durante a construção.

    Projetos de Módulos de Estação

    Quando começa o jogo, o jogador tem acesso à vários Projetos Básicos (BPs), os quais permitem a construção de estações rudimentares. Para construir estações mais complexas, defesas para estações (veja a seção "Defesas de Estações" abaixo), outros Projetos devem ser obtidos (por exemplo: para habitação; docas melhores; ou módulos de produção adicionais). Esse Projetos podem ser adquiridos com Representantes das Facções, Vazamento de Dados and EMPs de Trajes Espaciais. Ao desbloquear novos Projetos, eles são adicionados à Enciclopédia do Jogador.

    Para um início de jogo qualquer, os Projetos podem ser encontrados na Enciclopédia:

    Image Added

    Os Representantes das Facções mostrarão a lista completa dos Projetos para Módulos de Estação que sua Facção oferece. O Setor no qual um Representante de Facção está baseado é listado no registro da Facção na Enciclopédia do jogo (expanda o grupo "Facções" na imagem acima). Se não tiver certeza sobre em qual estação eles estão, você pode perguntar aos NPCs locais.

    A lista completa de módulos disponíveis para as estações Argon e Paranid está nas imagens seguintes. Devido aos Teladis produzirem equipamentos baseados em Teladianium, eles oferecem o Módulo de Produção de Teladianium ao invés do Módulo de Produção de Metais Refinados. Da mesma forma, os Representantes Teladi oferecem vários módulos que utilizam Teladianium ao invés de Metais Refinados, mas têm o mesmo nome que seus módulos Argon e Paranid equivalentes.




    Construction Guide

    Controls

    • Left mouse button is panning the screen
    • The scroll wheel is zooming in and out
    • Right click on a module opens a context window with option to remove or copy(*)
    • Left click on a module to select it and then right click and hold rotates the module horizontally (note: vertical rotation is not possible)

    Placing modules
    It is recommended to make the first placed module one from the Dock Modules category to enable a Manager to be assigned early on, the station to use drones (see Drone Management section below) and for the player to be able to dock their ships. The player can select a module they want built using the upper left window and then placing it on the plot.

    The first module placed will have the height default to the ecliptic while subsequent modules can have their height adjusted using vertical connection points. Available connection points a placed module has are represented by white arrows, which will turn green and form a line with compatible connection points of modules selected for placement.

    Many production, storage and habitation modules require connection points in a specific direction making Cross Connection modules very useful for forming a framework to attach other modules to

    Guia de Construção

    Controles

    • O botão esquerdo do mouse arrasta a tela
    • O botão scroll aumenta e diminuí o zoom
    • Clicar com o botão direito em um módulo abre uma janela com as opções remover e copiar (*)
    • Clicar com o botão esquerdo em um módulo o seleciona, então clicar com o botão direito e segurar, gira o módulo horizontalmente (neta: a rotação vertical não é possível)

    Posicionando módulos

    Recomenda-se fazer do primeiro módulo um de categoria Módulos de Doca para permitir que um Gerente seja designado o mais cedo possível, para que a estação possa usar drones (veja a seção Gerenciamento de Drones abaixo) e para que o jogador possa pousar suas naves. O jogador pode selecionar o módulo que deseja construir usando a janela superior esquerda e depois posicionado-o no lote.

    O primeiro módulo posicionado terá o padrão de altura para a eclíptica, enquanto os módulos subsequentes podem ter sua altura ajustada usando pontos de conexão verticais. Os pontos de conexão disponíveis de um módulo colocado são representados por setas brancas, que ficarão verdes e formarão uma linha com pontos de conexão compatíveis nos módulos selecionados para posicionamento.

    Muitos módulos de produção, armazenamento e habitação requerem pontos de conexão em uma direção específica, tornando os módulos de Conexões Cruzadas muito úteis para formar uma estrutura para anexar outros módulos.

    Anchor modules

    Selecting an anchor and moving it (left click and hold) will also move the sequence of all modules attached to it. This is useful in combination with the copy sequence option(see * above). The anchor module of a construction is usually the first placed, i.e. the module on the top of the list(**).

    Disconnected modules
    Modules will be build even if they are disconnected from any other module or only connected to some others but to to the entire construction. That can be useful, for example a defence module placed far out at the plot cube perimeter, but it can also be of great disadvantage, for example a resource production or a storage module because the wares will not be transferred. To detect disconnected modules move the anchor module(see ** above).

    Merging/overlapping modules
    It is possible to merge or overlap modules if the snap points allow it. This will not affect the functionality.

    Station defences
    Some modules can be equipped with turrets and shield. They can be identified by a plus symbol "+" behind their names. To add turrets and shield click that symbol to open the equipment menu. Similar to the equipment menu of ships there are optional preset loadouts available on the top right of the screen. It also allows to save a manually equipped loadout.

    Starting construction
    Once the player is happy with their design it should be saved, and a Builder type ship needs to be hired or assigned to the construction site. Click the Assign or hire a builder button to open the Object List of the Map, use this or the property Menu to find a player owned of NPC Builder ship which is not busy and right click it in the list to click the Select option. NPC Builders will charge 50k credits for their service.

    Supplying The Build Storage With Construction Wares

    The rate of construction is dependent on the available construction materials and the number of Building Drones the Builder ship has.

    There are 3 ways to supply Wares to the Build Storage Module:

    1. Let your Station Manager take care of it automatically
    2. Order your Captains to deliver them via a Ware Transfer (any ship size)
    3. Manually deliver them personally in a Small or Medium Ship

    Automatic Ware Supply

    Under the Plan Build menu there is the "Manage buy offers for needed resources" tab, which has an option to transfer credits to the station Build Storage using the "Available money for construction" slider. The offered buying price for the construction materials can be set in the "Configure buy offers" sliders to determine how much of the money is spent on each resource. If the Build Storage has funds it will trade with NPC traders for the necessary resources until construction is completed or it runs out of credits.

    Ware Transfer Supplying

    Additionally it is possible to move resources directly into the build storage with the "Ware Exchange" menu. The player can manually use "Execute Trade orders" from the Map to buy construction materials for a cheaper price and then use the "Trade with and Transfer wares with..." commands to deliver the wares to the Build Storage for the station.

    Select a transporter with a useful build resource (e.g. Energy Cells) and then right-click the station. Select the ware exchange action for the Build Storage. This allows wares to be moved directly from the ship to the storage. This method also allows more resources to be loaded at a build storage than are currently needed where they will remain available for future construction plans. This process can be conducted with ships of any size class.

    Manual Ware Delivery

    Although the Build Storage Module doesn't have a Map icon, they can be found in space close to the build site. Each Build Storage Modules has 2 Docking Cradles that support Small and Medium Ships.

    As usually, the docking process involves approaching the Build Storage Module and requesting docking permission. However,Build Storage Modules do not have HUD icons and docking requests can only be initiated when close to the Cradles. This process is illustrated in the following images.

    1.  Top-down view of a Build Storage Module with Small/Medium Ship Cradles highlighted:
    2. Approach the centre area of a Cradle in your Small or Medium Ship:
    3. Approach the orange highlighting and request docking permission when the right-side monitor shows Build Storage Module details:
    4. Follow the docking guidance as usual:

    Assigning Staff And Subordinates

    To assign a Manager to a station the player will need to hire a Crewman/Crewoman from a platform and right click a player owned ship docked at the current station in the Property Owned menu before assigning them to a role as a Service Crew or Marine in the Selected Role tab on the right and clicking Hire. Alternatively crew can be obtained using the Upgrade Ship order at a Wharf, Shipyard or Equipment Dock. The ship with the crew must then fly to the player owned station and the crew member right clicked under the Information tab for the ship to select Comm before clicking "Work somewhere else for me" and selecting the player owned station in the Property Owned menu to have them assigned to the role of Manager under the Selected Role tab. To assign a Manager requires the station to have at least one Dock and Production type module.

    Every crew member can be assigned into any role as long as the ships they go to or come from are currently docked. Of course a marine may not be the best manager, unless he learns the right skills. 

    To add a subordinate ship to a station simply select the ship then right click the station in the Property Owned menu and choose one of the Assign Role for options.

    Managing Stations

    Most aspects of station operations are performed automatically by the Manager who will order subordinate ships to mine and trade for the station and automatically allocate the volume of storage space dedicated to each ware. With very few exceptions production modules will always operate at a profit. Stations are managed via settings on the Map and in the Logical Overview (see below).

    Map-based Information Menu

    • Allows adding or removing Station funds:
      • The Station Account is used for trading and Drone Management (purchasing and replacing them)
      • The Funds for Station Construction cover Trade Offers for Wares needed for constructing new modules
    • Expand the Manager's info, to find the "Restrict trade to other factions" toggle if wishing to prevent trading with NPC ships

    Logical Overview Menu

    • Provides the player will see a summary of the station production lines as well as how much of the allocated storage space is occupied by each ware
    • Allows adjusting trade parameters:
      • Left click individual wares to view inbound ships trading that ware
      • Adjust the Buy and Sell prices for the ware if the Automatic Pricing flag is disabled
      • Toggle the Restrict trade with other factions flag to prevent the ware being traded with NPC ships.

    Station Defences

    Stations can be built with Weapon Turrets and equipped with Defence Drones. Their Blueprints must be acquired beforehand however (see "Station Module Blueprints" section above).

    At this time (v1.50), it is not possible to supply stations with missiles and so those turrets are not recommended for use at this time.

    Drone Management

    The supply and replacement of lost Drones can be done in two ways:

    • A player-owned CV can be used to manually transfer Drones to a station
    • The Logical Overview cab be setup to instruct the Manager to produce and replace lost Drones automatically (see below)

    Drone management with the Logical Overview:

    1. Ensure you have a Manager working on the station

    2. Locate the "Drones" section:

    3. Expand the "Drones" section:

    4. User the "Target Amount" sliders to set the numbers of Drones you wish to maintain:
      • Alternatively, left-click on the slider and then press Enter to enable typing the number of credits
    5. Check the appropriate "Restock...automatically" buttons
    6. Return to the Logical Overview and expand the "Station Account" section:
    7. Provide suitable funds for Drone component purchase (as per point 4)
    8. The Station should now offer Buy Orders for required Drone Parts, Energy Cells and Smart Chips: