...
- Debug Log
- Unpacking Files
- File Structure
- XSD Files
- XML and I8N
- True Names
- Goals R Good
- Game Starts
- AI Scripts
- Mission Director
- Ships and things
- The Universe
- ui and Lua
- effects
- Ventures with mods - at least for 2.5
( Work in progress )
...
I'm still learning; apologies for any errors in this guide, please point out anything you see. At some point it will actually be a howto, currently it's notes links and blather.
...
Communications
- EGOSOFT X4 English forum - see also
EGOSOFT Forums for all languages and games
X4F Reddit - "worth playing yet?"
...
Mods
EGOSOFT Mods Sticky - and also see the full board
...
Hacking References
- HOWTO-hackx4f - my own blather and linkdump
X Rebirth Mission Director Guide - syntax and language details
X Rebirth Official Tools - Also discusses aiscripts and what can be done with patch nodes for making old saves work with aiscripts that changed.
Breaking Changes page - 3.0b1? really?
[Public Beta feedback
forum](https://forum.egosoft.com/viewforum.php?f=192)
enenra's x4modding wiki - interesting pages on ship creation and universe creation
TPWar Mod tools - tools for and some notes on mod delevopment
- Reload AI/MD scripts in game - The binary contains strings for these commands, "aicompat" which might be like theXR Command Line, and "thereshallbewings"
- BrummBear's Building your own ship for dummies - detailed!
...
Tools
- X Catalog tool 1.11 - .CAT unpacker. Requires you register your game with the EGOSOFT site to download. There's also
XERCES, which doesn't require registration, and has clicky.
- Howto use VSCode to edit X4 scripts - For those who do not know Emacs. also
code completion for x4 variables and instructions for using
+ Those who do know emacs and want code completion [might find joy
here](http://lgfang.github.io/mynotes/emacs/emacs-xml.html) but
you will have to reprocess the
XSD's. [This](https://martinfowler.com/articles/emacs-nxml-completion.html)
could be of use too, typing that extra `="` can be a pain.
X4FProjector - "A command line tool that extracts raw stats about various game objects into human readable formats"
...
XMLpatch
- XML Patch Guide - mentions
XR modding guide, which is similar enough to help.
...
Publishing on Steam
Steam Workshop for XR and X4 - How do I publish my mod on Steam?
Steam X4 Workshop reference page - Steam's page for publishing X4 mods, with comments
...
Gameplay References
X4 Official Manual - How do I do anything?
Economy Flow Charts - What ware goes where?
Production Module stats - Which plant makes what using which?
Most of the code and data that governs the game is located in XML files. Mods can add to the game data, or even alter the stock data as its loaded.
...