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Comment: beemer128 - I added EMP Missiles Mk1 Specifications. Will add more later.

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Ships and stations equipped with Dumbfire, Tracker or Torpedo Launchers use missiles to fire at enemies for heavy damage. Dumbfire missiles fly in a straight line until they hit a target or expire with Dumbfire launching a single projectile and Cluster launching (??? - Cluster missiles don't presently seem to differ from Dumbfire. Detach= exists in the script, but simply refers to the heavy swarm missile macro - Arronicus). Tracker missiles home in on targets with EMP, Guided, Heatseeker, Smart and Swarm variants. EMP missiles will temporarily disable the engines of the target.(???Sentence explaining what the various sorts do). Torpedoes are slow-moving and easy to avoid projectiles but deal tremendous damage to targets they do hit making them effective at killing stations and large slow ships.

EMP Missile MK1

(initially contributed by beemer128)

ItemPerformance Metric
Hull Integrity1MJ
Detonation Output0MJ (this is explosive damage, I assume)
Effective Range578 km
Max Speed57,887 m/s
Max Turning Rate10*/s
Max Pitch Rate10*/s
Max Vertical Strafe9 m/s
Max Horizontal Strafe9 m/s
Resources Needed for Manufacture:10 x Energy Cells, 11 x Missile Components