IntroductionBehaviors Behaviours represent the default actions of NPC Captains employed by the player. In other words, if a ship has now current orders, or has just completed an order, they will follow their Behaviour until told otherwise. Please note that if a player takes control of a ship mid-order, the Captain will re-initiate the previous order after the player relinquishes control (instead of reverting to their default Behaviour). This allows the player to take control of any ships fluidly without having to repetitively reset orders after they leave. This can become especially helpful in the mid-to-late game after player teleportation has been realized. Impact of "Remove all orders" Command At this time (v1.50), the "Remove all orders" command will reset Default Behaviours. Therefore care should be taken when deciding whether to use that command or remove orders individually. Setting Behaviours- Open the Map and locate the Ship you wish to adjust the Behaviour of it's Captain
- Right-Click on the Ship in the Map to bring up the context menu, and left-click on the "Information" option:
- Stay on the Map and, looking at the top-left area, change the view to the Behaviours tab by left-clicking on the highlighted button:
- Within the highlighted section below, left-click on "Hold Position" to view and chose from default Behaviours (listed in the table below):
- Within the highlighted section above there are also to additional left-click options (unassigned ships only):
- Below the highlighted section above we can adjust how the Captain responds to scenarios (and chose if we want notifications or not):
- Police Interdiction (where a Police scan found illegal goods):
- Attack
- Comply (dropping requested wares; default setting)
- Escape
- Wait
- Pirate Harassment:
- Attack (default setting)
- Comply (dropping requested wares)
- Escape
- Wait
- Finding abandoned ships:
- Claim if possible (a Marine will be used to board the ship)
- Ignore (default setting)
- Mark
- Protect
Available BehavioursBehaviour type | Behaviour | Skill requirement | Setup steps for the Default Behaviours menu in the Map |
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Combat | Patrol | 0 | - Left-click on the area to the right of "Area to patrol".
- Left-click on the Sector you wish the Captain to Patrol.
- Left-click on the "OK" button at the top of the Default Behaviours menu (see images below).
- Left-click on the "Confirm" button in the Default Behaviours menu (see images below).
| Combat | Protect Position | 0 | - Left-click on the area to the right of "Area to protect".
- Left-click on the Position in a Sector you wish the Captain to Protect.
- Left-click on the "Confirm" button in the Default Behaviours menu.
| Combat | Protect Ship | 0 | - Left-click on the area to the right of "Ship to protect".
- Right-click on the Ship you wish to be Protected (can belong to another Faction).
- Left-click on the contextual "Select" option.
- Left-click on the "Confirm" button in the Default Behaviours menu.
| Combat | Protect Station | 0 | - Left-click on the area to the right of "Station to protect".
- Right-click on the Station you wish to be Protected (can belong to another Faction).
- Left-click on the contextual "Select" option.
- Left-click on the "Confirm" button in the Default Behaviours menu.
| Mining | AutoMine | 1 | Mining Ship-specific | Navigation | Dock and Wait | 0 | | Navigation | Explore | 3 | | Navigation | Follow Ship | 0 | | Navigation | Fly to Object | 0 | | Navigation | Fly and Wait | 0 | | Navigation | Hold Position | 0 | | Trade | Revisit known stations | 1 | - Left-click on a ship in the Map.
- Right-click on empty space in the map and select "Update Trade Offers".
| Trade | Find Build Tasks | 0 | Builder Ship-specific | Trade | Distribute Wares | 2 | | Trade | AutoTrade | 3 | |
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