Version / Date | Description |
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1.0 Hotfix 1 November 30th, 2018 | - Fixed various crashes when unable to write files to disk.
- Fixed light blue screen flash after intro video.
| 2.00 February 25th, 2019 | - New Feature: Player-owned stations with Shipyard, Wharf and Equipment Dock facilities.
- Added options to set custom name for savegames and to delete savegames.
- Added ware exchange between ships docked at the same station.
- Added possibility to start/stop travel mode and SETA while map is open.
- Added warnings about non-working venture modules due to station layout.
- Added fighter wings directly subordinate to carriers.
- Added display of partial skill stars to one third of a star accuracy.
- Added preview of ship storage capacity after all planned trades to info menu.
- Added trade menu warning that ware is not available after all planned trades.
- Added separate Remove all Orders and Wait option, replacing parameter to Remove all Orders.
- Added failure sound when invalid hotkey is used while map is displayed.
- Added confirmation before closing station build menu if there are unsaved changes.
- Added tooltip for greyed-out claim option to show reason.
- Added full Russian and Japanese localisation (text only).
- Added more details about damage types to weapon and turret entries in Encyclopedia.
- Added skill-based variants for AutoMine behaviour.
- Removed duplicated equipment blueprints from trader menu.
- Improved Xenon threat.
- Improved turret aiming and target movement prediction.
- Improved combat movement of frigates.
- Improved combat movement of capital ships with good captains and crews that do not have forward-mounted weapons against other capital ships or stations.
- Improved capital ship combat movement against small and medium targets.
- Improved balancing of capital ship defensive and offensive capabilities.
- Improved balancing of capital ship use of boost during combat.
- Improved balancing of capital ship crews bailing when ship is attacked.
- Improved balancing of missiles.
- Improved balancing of ware prices and production profitability to emphasize smart business decisions.
- Improved target acquisition for ships, particularly when attacking stations or capital ships.
- Improved command information shown by attacking ships when attacking a subcomponent of a bigger target.
- Improved range over which ships that run out of ammo can look for a known equipment dock from which to re-stock.
- Improved kinds of stations requested from station building missions.
- Improved encyclopedia information for production and factions.
- Improved Logical Station Overview to show station's recommended budget instead of the currently needed money in account settings.
- Improved quickload hotkey (F9 by default) so it loads the latest saved game, not necessarily a quicksave.
- Improved playback logic for music tracks from previous games.
- Improved performance when working with very large stations.
- Improved menu performance.
- Improved trade evaluation for free traders.
- Improved firing logic of missile-armed fighters.
- Improved guided missile effectiveness.
- Improved loadout distribution on NPC ships.
- Improved combat movement of capital ships, particularly those with forward-mounted weapons.
- Improved balancing of resource requirements for L and XL travel engines.
- Improved default countermeasure storage capacities.
- Fixed issues with target elements in the HUD in certain cases (e.g. when using "external view" through the map while standing on a ship/station).
- Fixed keyboard and gamepad selection not working in scrolling dropdown elements.
- Fixed previous/next target hotkeys and enemy targets sometimes not working when flying captured venture ships.
- Fixed previous/next surface element hotkey sometimes not working after loading a savegame.
- Fixed behaviour of autopilot shortcut in the map (now correctly toggles autopilot on guidance target).
- Fixed production modules sometimes not updating their animation when production starts/stops.
- Fixed research wares being listed in economy statistics of the HQ.
- Fixed storage types in encyclopedia not being localised.
- Fixed turret modifications breaking ship info menu.
- Fixed broken Logical Station Overview menu for stations missing a storage type and having no planned modules.
- Fixed broken menu when firing crew and then hiring new people in the ship buy/upgrade menu.
- Fixed missing title text in ship construction context menu in map.
- Fixed ship assignment not being queued correctly (possibly upsetting existing trade deals).
- Fixed deliver inventory mission not correctly placing the character in some situations.
- Fixed Bring Item mission offers not being removed properly if destination station or NPC was killed.
- Fixed several issues with Fleet Delivery mission.
- Fixed Scan mission not checking for destruction of target station module.
- Fixed Scan mission to require only normal scan rather than deep scan for station modules.
- Fixed missing guidance to station module in Scan mission.
- Fixed Passenger Transport missions to filter out incorrect stations.
- Fixed Find Lockbox mission to ensure containers remain in mission area.
- Fixed station ownership not being transferred in Build Station mission
- Fixed trade and pirate guild mission offers not changing over time.
- Fixed incorrect faction and other text for several dialog options and briefings in war missions.
- Fixed introductory mission of war subscriptions getting stuck.
- Fixed Holy Order outliers sometimes prematurely precipitating conflict with the Godrealm of the Paranid.
- Fixed attacking ships repeatedly approaching and retreating from target before getting close to it.
- Fixed ships moving out of pursuit distance to attack targets in their initial approach.
- Fixed ships attacking stations flying at and firing upon station target box instead of station modules.
- Fixed patrolling ships attacking build storage.
- Fixed ships showing excessive DPS when weapons are in more than one active weapon group.
- Fixed builder ships wandering into hostile territory.
- Fixed capital ship subordinates of carriers sometimes attempting to dock at their commander's ship.
- Fixed station-based trading ships setting their current sector as their home sector rather than their station's sector.
- Fixed ship/station operations being hampered by docked ships working for that ship/station not undocking while player is present.
- Fixed boarding ships that are missing ammo trying to disable boarding target anyway.
- Fixed formation skill checks not respecting the player being the pilot.
- Fixed another case of patrolling player-owned ships chasing hostiles beyond their engagement range.
- Fixed squadron subordinates apparently trying to attack ships from their own faction.
- Fixed player-owned ships sometimes inadvertently firing missiles depending on their weapon group setup.
- Fixed turrets set to Attack my Current Enemy not firing when they should.
- Fixed turrets set to Attack my Current Enemy firing when they shouldn't.
- Fixed ships attacking stations stopping their attack after destroying a station module or surface element.
- Fixed turrets on the player ship that are set to mining mode not firing on asteroids.
- Fixed boarding ships not launching boarding pods in certain situations.
- Fixed fleeing ships acquiring a target and attacking in certain situations.
- Fixed ships attempting to disable a target deliberately destroying it instead.
- Fixed ships with a Follow order not responding to certain situations.
- Fixed player-owned ships attacking friendly ships while patrolling player-owned space.
- Fixed non-police ships (including player-owned ships) sometimes responding to calls for police assistance.
- Fixed non-Xenon races not constructing defence stations.
- Fixed build storage of destroyed stations not being cleaned up.
- Fixed NPCs rubber-banding for a long time after loading a savegame in certain situations.
- Fixed NPCs getting stuck in elevator if player uses it while NPC is walking in it.
- Fixed NPC marshalling animations during player docking/undocking.
- Fixed multiple NPCs standing in the same position on some Argon bridges.
- Fixed cases of duplicate interior rooms on stations.
- Fixed frozen movement in bridges of docked capital ships.
- Fixed cargo trades with Black Marketeer sometimes failing.
- Fixed module hacking requirements not being respected.
- Fixed area damage not being correctly applied in certain situations.
- Fixed ships flying huge curves when going long distances.
- Fixed multiple shipyards attempting to fulfil the same NPC ship build requests.
- Fixed NPC ships sometimes requesting more subordinates to be built than they desired.
- Fixed stations not claiming sector ownership if claiming module is built later.
- Fixed turrets and shields not being added to station module when not part of a new module.
- Fixed station module stats and achievements not triggering with the first module of a station.
- Fixed station module recycling sometimes interrupting an ongoing build.
- Fixed recycle times of station modules.
- Fixed exploit where wares could be gained when recycling modules.
- Fixed inability to remove last remaining module when planning a station.
- Fixed not being able to cancel ship orders in some cases.
- Fixed total build time being off by up to one minute for some objects.
- Fixed onboard units not being factored into object value.
- Fixed inconsistencies with station hull values.
- Fixed stations not remembering their Drone/Unit supply settings.
- Fixed small ships failing to exchange wares with ships they can dock at.
- Fixed ships needlessly undocking to trade.
- Fixed faction discounts and commissions not being removed when relations worsen.
- Fixed transfer of crew from one role to another not being possible at shipyard/wharf/equipment dock if no other changes are made.
- Fixed EMP-induced signal leaks on unowned small and medium ships claiming them for the player when scanned.
- Fixed lasertowers spawning in wrong location when deployed from Elite.
- Fixed lasertowers potentially ending up in the exact same position in space.
- Fixed objects attracted with the container magnet sometimes getting an unreasonable speed.
- Fixed ships sometimes oscillating around target positions if SETA is active.
- Fixed ships docked at other ships sometimes appearing twice in the elevator menu.
- Fixed issue resulting in data leaks sometimes appearing inside station modules.
- Fixed roll input in highways steering in the wrong direction.
- Fixed inability to remap camera input control.
- Fixed not being able to load certain user-provided files (e.g. custom logos) with non-ASCII file names.
- Fixed floating geometry on the M-sized Beam Emitter Mk2.
- Fixed rare freeze related to player ship control.
- Fixed NPC ships sometimes not leaving shipyards after being built.
- Fixed Discoverer doors not opening when newly built.
- Fixed incorrect shield configuration on Behemoth.
- Fixed engine positions on Xenon K so that they can now be destroyed.
- Fixed ship build menu showing wrong sustained DPS values when planning multiple weapons on new ship.
- Fixed shopping list items in the ship build menu not being editable.
- Fixed exchanging missiles and drones between ships and stations using Ware Exchange.
- Fixed police ships attempting to scan surface elements for illegal goods.
- Fixed police sometimes inspecting ships that are already being inspected by another police ship.
- Fixed squadron subordinates sometimes failing to call in support from their squadron.
- Fixed patrolling ships sometimes accidentally crossing jump gates.
- Fixed factions sometimes not using their intelligence data in preparation for invading.
- Fixed laser towers being dragged along by the launching ship in certain situations.
- Fixed laser towers continuing to track targets that are no longer valid.
- Fixed rare case causing ships to rotate erratically.
- Fixed a cause of ships trying to fly into the centre of stations without avoiding collisions.
- Fixed Black Marketeers sometimes being placed aboard Kha'ak stations.
- Fixed newly constructed NPC stations being given resources immediately.
- Fixed production showing wrong resources (again).
- Fixed stations provided by the player via the Build Station mission not having functioning managing NPCs.
- Fixed weapons with slow bullets or missiles not firing.
- Fixed ships assigned to join player squad not getting new orders.
- Fixed mission chains being cancelled if target was destroyed before the mission started.
- Fixed Boarding mission not being cancelled if target was destroyed before the mission started.
- Fixed several causes of crashes.
| 2.20 March 18th, 2019 | - New Feature (BETA): TrackIR support.
- New Feature: Direct Mouse Steering mode (also known as Classic Mouse Steering or Boresight Steering).
- New Feature: Mouse HUD mode option (changing this option to "Left Mouse Button Mode" enables any controls remapped to the right mouse button).
- Added upgrade slot and dock information to ship encyclopedia entries.
- Added resource amounts for construction to ship and equipment encyclopedia entries.
- Added trade offer amount graphs to sector encyclopedia entries.
- Added enforcement of formation skill requirement.
- Added Radius to parameters for Protect Position.
- Added Attack Targets in Range order.
- Added player-owned shipyard tutorial.
- Improved carriers launching fighters against targets.
- Improved behaviour of station subordinate traders.
- Improved time taken to generate mass traffic for extremely complex stations when loading savegames.
- Improved subordinate handling in long distance movement.
- Improved ship behaviour when docking at other moving ships.
- Fixed player-owned ships sometimes pursuing targets outside their designated area when ordered to protect a position or a station.
- Fixed yet another case involving ships moving long distances pursuing targets they attack to other sectors.
- Fixed too many empty shield/turret groups on L/XL ships (not retroactive, only affects newly fitted ships).
- Fixed Paranid and Teladi stations using Argon piers (not retroactive, only affects newly built stations).
- Fixed Shipyards, Wharfs and Equipment Docks sometimes offering maximum price for resources they don't desperately need.
- Fixed newly-built stations sometimes not respecting nearby station plots.
- Fixed several instances of NPCs teleporting to their destinations instead of walking.
- Fixed NPCs not paying for subordinate ships ordered at player-owned shipyards.
- Fixed NPCs potentially vanishing if reassigned while moving to certain locations.
- Fixed NPCs sometimes not getting out of chairs when requested.
- Fixed player gliding around after getting up under certain circumstances.
- Fixed never-ending conversations with NPCs via the target monitor.
- Fixed credits not being returned when cancelling an order to upgrade a ship.
- Fixed shipyards potentially building ships which they should not be able to build.
- Fixed NPC ships potentially waiting forever to restock at equipment docks.
- Fixed ships in flight immediately coming to a standstill when their orders are cancelled.
- Fixed case causing ships to stand still incorrectly.
- Fixed case that resulted in ships not going where they wanted to.
- Fixed flight behaviour of marines on boarding pods when doing Claim and Boarding operations.
- Fixed carrier-based fighters not launching to engage hostile targets.
- Fixed direct subordinates of carriers that could not dock once never trying to dock again.
- Fixed player-owned ships telling player that they are awaiting orders if they have further orders or are subordinate to anyone other than the player.
- Fixed player-owned free traders not selling cargo that is in their cargo hold that is also in the player-defined list of wares to trade in.
- Fixed ships attacking wrecks.
- Fixed ships stopping to attack build storage while travelling long distances.
- Fixed ships getting distracted by hostile targets in highways.
- Fixed some missions treating inactive Jump Gates as active.
- Fixed welder drones launching from destroyed construction vessels.
- Fixed ship chassis construction resources not being displayed.
- Fixed ships under construction being destroyed when they are put into storage.
- Fixed ships under construction not moving down when being put into storage.
- Fixed wrecks of certain objects (especially small Laser Towers) not being cleaned up properly and accumulating over time.
- Fixed being able to accidentally disable your own station for several hours by hacking a control panel.
- Fixed station build menu forgetting unconfirmed loadout changes after returning from the encyclopedia.
- Fixed formation leader speed limit when formation wingmen are trying to catch up.
- Fixed capital ships trying to avoid asteroids that they can just fly through without problems.
- Fixed weapons on player ships sometimes following view direction even while not seated in ship.
- Fixed estimated missing resources displayed at equipment docks and shipyards sometimes being incorrect.
- Fixed orders to equip ships not being able to be cancelled when waiting for resources (does not affect existing orders).
- Fixed issues with ship movement in multi-layer formations.
- Fixed police ships sometimes patrolling the wrong sector.
- Fixed Deploy Object mission allowing object to be placed further away than requested.
- Fixed missing localisation of objective text in Build Station mission.
- Fixed some mission briefing text errors.
- Fixed war missions potentially building up over time.
- Fixed war mission not treating contested sectors correctly.
- Fixed notification "All trade operations completed" being displayed too often.
- Fixed wrong reason given for penalising relations if the player attacks a ship that is currently being investigated by police.
- Fixed wrong reason given for penalising relations if the player builds a station in policed space on a plot that hasn't been paid for.
- Fixed station building mission not transferring ownership of corresponding build storage.
- Fixed display for filled percentage of engine and turret groups being the same in the ship build menu.
- Fixed missing hull/shield bar elements in the map menu if more than 50 objects are listed at once.
- Fixed encyclopedia not showing 3D models when opened from another menu.
- Fixed info menu inaccessible for some supported objects (e.g. nav beacons).
- Fixed calculation of unread entries for faction licence entries in the encyclopedia.
- Fixed position of an element in the docking UI when flying a capital ship.
- Fixed inconsistent crew notification on completion of a mining order.
- Fixed muzzle-flash and firing position for some turrets.
- Fixed turrets and shield generators sometimes left floating when Construction Vessel changes activation state.
- Fixed shield generator obscuring space suit docking bay on Behemoth.
- Fixed inability to enter spacesuit from Sunder.
- Fixed some Argon character body mismatches.
- Fixed joystick hot-plug issues on Linux.
- Fixed mouse look not working while sitting in a docked ship.
- Fixed double clicks inadvertently closing menus.
- Fixed menus slowing down over time (especially noticeable when keeping map open).
- Fixed several causes of menu crashes in various menus.
- Fixed several causes of crashes.
| 2.21 April 1st, 2019 | - Improved GPU auto-selection.
- Improved handling of new ship construction at shipyards and wharfs to not overload or block them.
- Fixed wings assigned to use a formation that requires zero piloting skill arbitrarily changing their formation to some other formation.
- Fixed stations built for NPCs as part of Build Station mission being unknown afterwards
- Fixed subscription missions in progress being removed after a certain amount of time.
- Fixed factions still placing orders for ships at player owned shipyards even when disallowed.
- Fixed excessively loud venture mission completion sound.
- Fixed gamepad/joystick mouse emulation under Linux.
- Fixed cause of rare freeze.
- Fixed several causes of crashes.
| 2.50 May 28th, 2019 | - New Feature: Resupply ships are now available and carriers can also resupply their fighters.
- New Feature: Sector blacklist settings to prevent ships entering certain areas.
- New Feature: Inventory management with lockboxes in space and inventory storage at player HQ.
- New Feature: Tobii eye-tracking support (Windows only).
- Added information about missing licence for buying blueprints.
- Added basic set of blueprints to Hatikvah and Scaleplate faction representatives.
- Added wanted ware amounts to trade context menu.
- Added images and background information relating to star systems and planets in encyclopedia.
- Added logbook entries for NPC ships being built, restocked or repaired at player shipyards.
- Added note/hint while mouse direct steering mode is active.
- Added more variations for Build Station, Rescue Ship and Scan missions.
- Added new global orders section in player information menu.
- Added options for ware transfer and trade with build storage to docked menu.
- Added inventory information to player-owned ships.
- Added categories to object list and property owned in the map.
- Added options to sort the object list and property owned menus by name, size or hull.
- Added warning in trade menu if a ship cannot transport a ware.
- Added possibility to cancel builder ship assignments before ship deploys at station.
- Added current build progress information to the module type summary lines of station entries in the map.
- Added option to configure autosave interval (and prevented autosave immediately after a manual save).
- Added information about hacked research module to research menu.
- Added information about hacked production modules to info menu and Logical Station Overview.
- Added ability to configure Logical Station Overview graph data for each station individually.
- Added wreck filter option to map.
- Added interior sounds to rooms, shops and ship bridges.
- Added mining and resupply tutorials.
- Improved cockpit glass transparency.
- Improved fight-or-flight decision-making to only call for help if help is to be expected.
- Improved behaviour of ships docking at busy locations.
- Improved guidance for the find crate missions.
- Improved station mining subordinate behaviour when station resource requirements increase.
- Improved storage capacity of carriers to help them fulfil their supply function.
- Improved faction logic to attempt to rebuild shipyards after their destruction.
- Improved information menu presentation of cargo storage on ships.
- Improved collision avoidance in specific situations.
- Improved CollectLockbox order behaviour.
- Improved selection of multiple wares for behaviours and map filters.
- Improved out-of-sector firepower calculations.
- Improved resource preview in the ship build/upgrade menu.
- Improved satellite deployment tutorial.
- Improved performance of loading and saving.
- Improved interface for dropping player inventory.
- Improved map object list performance when looking at many player stations.
- Improved faction behaviour when dealing with ware shortages.
- Improved ship formation behaviour when flying in travel mode.
- Improved controller support for initial ship type selection in ship build menu.
- Improved ship docking and undocking movement in certain cases.
- Improved behaviour of free-flying police.
- Improved defence drone handling by capital ships in combat.
- Improved mission reward text for paint mods.
- Improved updating of wares to be traded or harvested by station-based trading ships and mining ships.
- Improved Logical Station Overview graph data selection.
- Improved AI station generation logic to make selection of large habitation modules more likely where appropriate.
- Updated external links to wiki and manual.
- Changed faction representative menu to still show owned blueprints.
- Removed Fly To objective from Build Station missions.
- Removed ability to load construction plans that contain more venture modules than the player has available.
- Removed ability to move an empty station plot after paying a cheap licence to a location with an expensive licence without repercussions.
- Fixed mouse-over text not being updated in certain cases when scrolling a table.
- Fixed resource display showing amounts up to 100x too high when removing station modules.
- Fixed moving of station plots potentially resulting in incorrectly placed build storage.
- Fixed faction representatives selling ship blueprints of other factions of the same race.
- Fixed ware exchange between capital ships getting stuck.
- Fixed shield generator obscuring space suit docking bay on Behemoth for existing ships (was fixed for new ships in 2.20).
- Fixed deployables launching from ship getting stuck when boarding operation against that ship succeeds.
- Fixed doors on docked ships sometimes not opening when the player is nearby.
- Fixed getting stuck in elevators that are going up.
- Fixed ships getting stuck during flight in certain circumstances.
- Fixed Kha'ak stations offering missions.
- Fixed Hatikvah and Scaleplate ships being unavailable from their shipyards.
- Fixed Xenon being unable to repair or build certain station modules.
- Fixed supply information in Logical Station Overview not updating.
- Fixed research menu not showing completed research if it finished while menu was not displayed.
- Fixed capital ships undocking from each other potentially failing without recovery.
- Fixed being able to Board abandoned ships.
- Fixed being able to Claim ships that are currently being boarded.
- Fixed lasertowers being allowed to receive orders that they cannot complete.
- Fixed station drone removal when target amount is zero.
- Fixed wrong interact menu options for lasertowers.
- Fixed inability to Comm carriers and resupply ships from map.
- Fixed interactions on docking bays of capital ships that are themselves docked.
- Fixed certain research activities being cancelled when loading a savegame.
- Fixed missing resources for station module loadouts sometimes not being listed in menus.
- Fixed build storage not correctly taking future module and loadout resources into account while a module is being recycled.
- Fixed incorrect requirement to own at least one ship blueprint of a certain ship size before this ship size can be upgraded at player-owned shipyards.
- Fixed ships not upgrading/repairing if piloted by player with unrelated orders on order queue.
- Fixed trade/equip orders being ignored if assuming direct control of a ship with such orders.
- Fixed sending ship to repair multiple components only repairing the first queued component.
- Fixed planned loadout changes on station modules marking all following modules as changed.
- Fixed repair menu showing completely wrecked surface elements on ships as having no damage.
- Fixed stations with workforce of multiple races not ordering all resources to feed them.
- Fixed trade context menu not working if no player ship is available.
- Fixed ship being teleported when disabling Flight Assist from the quick menu while near a station.
- Fixed traders that are subordinates of stations sometimes purchasing wares that are not required by their commander.
- Fixed newly constructed shipyards and defence stations not being named correctly.
- Fixed ammo/units not being added to Encyclopedia when included in loadout on player-owned ship.
- Fixed wrong text displayed for police faction in encyclopedia.
- Fixed station modules sometimes being constructed and recycled in a loop.
- Fixed stations potentially building turrets and shields on modules being recycled.
- Fixed station modules which were destroyed appearing as operational while recycling.
- Fixed Teladi Trading Station not being able to repair its modules.
- Fixed XS deployables launched from some capital ships getting spawned away from ship that launched them.
- Fixed some capital ships having too much S ship storage.
- Fixed some capital ships being unable to store docked M ships in internal storage.
- Fixed player being stuck in wrong position when getting up while external view is active.
- Fixed bullets not hitting when viewing a remote battle in external view.
- Fixed ships launched from launch tubes not immediately folding up their landing gear.
- Fixed ships sometimes getting stuck while docking.
- Fixed several cases of formation wingmen going through geometry.
- Fixed ware exchange failing in some cases when involving one ship docked at another.
- Fixed free traders preferring low-volume wares.
- Fixed rare case of free traders choosing a now-disadvantageous trade over a trade that had improved over time.
- Fixed station module search not being localized.
- Fixed freeze when there is a police ship belonging to a faction that no longer controls any space.
- Fixed non-factory stations gifted to other factions not updating their name correctly.
- Fixed laser towers displaying a ship icon as their target element in the HUD.
- Fixed weapon aim indicators being displayed when a menu is open.
- Fixed interact menu not working in certain situations.
- Fixed issues with moving station plots during Build Station missions.
- Fixed Rescue Ship mission potentially creating unowned ships which don't get cleaned up.
- Fixed Rescue Ship mission reward calculation in the variant where the ship must be delivered.
- Fixed warping to a different sector when getting up during specific stage of HQ mission.
- Fixed missile range calculation for dumbfire missiles.
- Fixed very slow mission offer display if many offers are known.
- Fixed menu errors when opening information menu for ship under construction.
- Fixed huge player-owned stations not displaying all stored wares in information menu.
- Fixed encyclopedia links to ships not working correctly.
- Fixed NPC buy/sell orders not honouring minimum amounts.
- Fixed ships stuck waiting for upgrades.
- Fixed error messages when attempting to unlock EMP-induced data leaks on ships.
- Fixed dock speed limits being applied when travel mode is active.
- Fixed ships docking at moving objects appearing to strafe very quickly at certain times.
- Fixed police ships remaining in space where they no longer have police authority.
- Fixed some factions' police ships not being named as police.
- Fixed defence drones belonging to Teladi Trading Stations not docking after completing their tasks.
- Fixed stations potentially trying to trade with other stations when they no longer have any available cargo drones.
- Fixed ships built for invasions sometimes not performing their intended orders.
- Fixed subordinates not responding to attacks in some cases.
- Fixed ships attacking targets outside their engagement area when on their way to their engagement area.
- Fixed squadron subordinates getting distracted by hostile targets encountered while on their way to join their commander.
- Fixed subordinates of carriers waiting for the player's permission before undocking to attack if player is on board the carrier.
- Fixed station-based miners and traders not updating their range when they or their manager improve in skill.
- Fixed construction vessels not always being unassigned when a station is destroyed.
- Fixed NPC ships not firing their weapons when attacking under certain circumstances.
- Fixed turrets set to Fire on my current target only firing sporadically when current target is a station.
- Fixed turrets set to Attack my current target periodically stopping firing.
- Fixed player-flown ships with turrets set to mining mode only acquiring asteroids 3km away regardless of mining turret range.
- Fixed mass traffic sometimes using the wrong ships directly after loading a savegame.
- Fixed asteroids in certain regions sometimes ending up with negative mineral yields.
- Fixed incorrectly-scaled rendering of paint mods when redesigning certain ships.
- Fixed promotion of crew to pilots removing existing pilot from ship.
- Fixed object selection failing in the map when switching between tabs.
- Fixed cases where map continued panning/rotating even after having released all mouse buttons.
- Fixed station building menu asking to confirm loss of changes if nothing was changed.
- Fixed station building menu not updating when a module build finishes.
- Fixed returning venture ships sometimes being displayed in an incorrect location on the map.
- Fixed map object list not showing the correct player logo for player-owned sectors.
- Fixed supply settings for Drones and Missiles in Logical Station Overview.
- Fixed workforce information in Logical Station Overview being greyed-out
- Fixed player map icon being very large in certain situations.
- Fixed external view on surface elements.
- Fixed targeting while in spacesuit.
- Fixed loot-magnet sound stuck after auto-save.
- Fixed tooltip text getting stuck in the station build menu when using the controller mouse emulation.
- Fixed various NPC pathing issues on platforms.
- Fixed NPC rubber-banding when talked to while walking.
- Fixed detached habitation modules during AI station construction (existing station layouts are not affected).
- Fixed factions building more defence stations than they should.
- Fixed situation where ships could appear stuck in internal storage.
- Fixed missing localisation of several texts in menus.
- Fixed several localisation issues in mission texts.
- Fixed being able to fly into planets.
- Fixed NPCs walking in front of pilot in Demeter and Hermes.
- Fixed Pulsar's right weapon being visually disconnected from hull.
- Fixed Nodan lights not turning on.
- Fixed missing mode visualisation in Nodan cockpit.
- Fixed Xenon capital ship engines not having animated exhaust flames.
- Fixed duplicate display on panel in Kestrel cockpit.
- Fixed missing geometry on side of Discoverer Vanguard.
- Fixed missing external geometry when standing on Incarcatura bridge.
- Fixed Incarcatura bridge location.
- Fixed missing ID code panel on Odysseus.
- Fixed being able to walk through desks in engineering section.
- Fixed menu crash when opening the map legend in certain cases.
- Fixed menu crash when upgrading a damaged ship and then trying to select a different ship.
- Fixed Empire Menu breaking if menu attempts to display other menus.
- Fixed game freeze in certain situations.
- Fixed case of player falling through floor of flying ships.
- Fixed not being able to use the joystick POV for cockpit camera movement.
- Fixed some Teladi NPCs not moving their mouths when speaking.
- Fixed Split female eye blink animation.
- Fixed inability to remap some camera controls.
- Fixed incorrect carriage return in version number in start/options menu (Linux only).
- Fixed possible system memory leak when low on graphics memory.
- Fixed several causes of crashes.
| 2.50 Hotfix 1 June 4th, 2019 | - Fixed aim ahead indicator no longer being displayed and some other minor targeting glitches (problem introduced in 2.50).
| 2.60 October 17th, 2019 | - Improved balancing and robustness of in-game economy (including prices, volume and production rates of Engine Parts, Hull Parts and Smart Chips).
- Improved Logical Station Overview (added storage allocation, buy/sell limits, module state, production module grouping).
- Improved station Info menu (added intermediate wares, filled storage capacities by type).
- Improved station-based traders (coordination between traders, selection of stations to trade at, use of cargo that is excess or needed by their station).
- Improved pirate behaviour by increasing variety of wares that pirates are interested in.
- Improved trader deal selection and cargo space utilisation logic.
- Improved automatic resupply by preventing player-owned ships from automatically getting deployables.
- Improved ships rearming at resupply ships by only ordering what the resupply ship can build.
- Improved upkeep mission priority for ship pilot and station manager vacancies from medium priority to high.
- Improved ship combat AI by reducing use of boost to avoid completely draining shields.
- Improved ship AI by allowing pilots to target, and be able to destroy, stations that are under construction.
- Improved aggressiveness of NPC ships in response to attack when on their way to combat.
- Improved range of high-tech wares stocked at most Trading Stations.
- Improved capital ships docking at stations and movement through gates.
- Improved shipyard build queue processing so newer ships are less likely to jump the queue.
- Improved shipyard build queue handling when all docks are full.
- Improved loadouts of small fighters by reducing chances of them using missiles, especially torpedo launchers.
- Improved mining yield by increasing cargo capacity of mining ships by 100%.
- Improved coordination between multiple mining ships assigned to the same station.
- Improved behaviour of laser towers attacking stations.
- Improved station AI by reassigning mining ships told to mine if they no longer need mineable wares when station configuration changes.
- Improved carrier combat if carrier has direct subordinates and is directly attacking a target.
- Improved ship movement in various situations (including moving through a gate, leaving a local highway in the middle, moving to distant objects).
- Improved travel mode handling while going through gates and into highways.
- Improved autopilot travel mode usage.
- Improved damage applied to shields and turrets in out-of-sector combat to better match in-sector observations.
- Improved info menu for station build storage to show amounts and display resources even if build storage currently doesn't have any.
- Improved map to allow trade wares without current valid trade offers to be shown on the map.
- Improved "ping" effect to be less obtrusive if multiple mission targets are present.
- Improved Russian font.
- Added Russian voice recordings.
- Added consumption and production numbers to storage nodes in Logical Station Overview.
- Added ability to assign ships to trade for resources for a station's build storage to assist in station construction.
- Added Anchor space for orders AutoTrade, Sector AutoMine, AdvancedAutoMine and Expert AutoMine to the order queue menu.
- Added possibility to sell resources and buy products and trade wares.
- Added new resource region to Cardinal's Redress to help with Holy Order resource shortage.
- Removed Tobii options if no Tobii device is detected.
- Fixed stations under construction not being killable when out of sector.
- Fixed Xenon asteroid stations not being killable in certain situations.
- Fixed target speed matching not working when in relative movement to the target or after having pressed Full Stop.
- Fixed destroying pirates that are showing their true colours sometimes resulting in a reputation penalty with the sector's police faction.
- Fixed pirates attacking ships even if they are not interested in them.
- Fixed pirates sometimes fleeing before attacking after just saying that they will attack.
- Fixed space suit not undocking correctly from moving ships.
- Fixed fleet auxiliary ships with behaviour to Supply Fleets in a space rather than as part of a fleet not enabling trade offers.
- Fixed fleet auxiliary ships not advertising trade offers when subordinate to a station.
- Fixed fleet auxiliary ships wanting to dock at themselves to get supplies and repairs.
- Fixed resupply orders sometimes resulting in incorrect ammo and units.
- Fixed resupply ships told to Get Supplies sometimes trying to purchase more than they can afford.
- Fixed ship state breaking if player takes over a ship that is in the process of getting repairs or supplies at a fleet auxiliary ship.
- Fixed Get Supplies order trying to purchase more wares than the ship has cargo space for.
- Fixed ships attempting to collect crates with countermeasures although they have no space for them.
- Fixed ships being unable to transfer deployables via ware exchange in certain situations.
- Fixed ships trying to get equipment at equipment docks they cannot dock at.
- Fixed pirate capital ships repeatedly trying to get equipment.
- Fixed ships sometimes fleeing after getting ammunition.
- Fixed player-owned ships that need ammo and/or drones in addition to repairs not going to get repairs if they couldn't find a resupply ship that can supply everything they need.
- Fixed player-owned ships getting repairs at resupply ships when automatic resupply is Off.
- Fixed ships that need ammunition to fight not considering fleet auxiliary ships assigned to supply ships in their sector.
- Fixed docked ships given an order to trade or exchange wares with the object they are docked at undocking and docking again.
- Fixed ships assigned to mine for stations ignoring blacklist if blacklisted sector is in the same cluster as their station.
- Fixed ships pursuing targets to beyond their operational range when not authorised to do so in certain situations.
- Fixed various cases of ships trying to do things with objects in other sectors.
- Fixed docking ships not being responsive to attacks when their order is not critical.
- Fixed ships waiting to dock at a resupply ship that is currently busy waiting indefinitely.
- Fixed ships getting stuck waiting for an undock clearance that may never come.
- Fixed capital ships getting stuck while docking.
- Fixed station-based traders sometimes buying at a loss.
- Fixed capital ships sometimes moving too close to their targets when attacking.
- Fixed capital ships attempting to park at docked fleet auxiliary ships.
- Fixed ships trying to fly through station geometry in certain situations.
- Fixed ships sometimes not finishing their movement.
- Fixed specified formation not being applied to fleet auxiliary ships.
- Fixed wings set to use formation Circle or Semicircle changing to Line Abreast or Line Astern.
- Fixed incorrect entry movement of ships in Accelerators and, in some cases, Jump Gates.
- Fixed carriers ordering subordinates to attack targets that were once hostile when they no longer are.
- Fixed wing leaders fighting over orphaned wingmen when taking control of them.
- Fixed police ships ignoring illegal wares dropped in lockboxes in response to an inspection.
- Fixed ships deciding to open a lockbox when explicitly told not to.
- Fixed non-smuggling traders trading wares in areas where those wares are illegal.
- Fixed smugglers only trading with non-hostile factions.
- Fixed missing restriction for trading with current player ship while docked.
- Fixed ships sometimes flying excessively large turns.
- Fixed pilots sometimes aborting travel mode without good reason.
- Fixed autopilot aborting while still tens of kilometres from the target.
- Fixed autopilot aborting when transitioning through a ring highway gate.
- Fixed ships entering jump gates and accelerators from the side.
- Fixed ships sometimes jumping by many kilometres when the player comes near.
- Fixed rare situation that could leave ships docked at wrecked platforms.
- Fixed station-based traders trying to sell more than they will have.
- Fixed station-based traders getting stuck addressing resource shortages that the player has explicitly set to not be purchased.
- Fixed station-based traders selling off existing cargo ignoring faction restriction set on their commander.
- Fixed traders subordinate to a station sometimes all becoming dormant when they get a new manager who was transferred from a different station.
- Fixed station-based drones not docking at station when Recall Subordinates is issued on the station.
- Fixed stations missing opportunities to trade with other stations for lack of cargo drones (improves previous fix).
- Fixed NPC-owned stations permanently selling off resources which were only meant to be sold temporarily.
- Fixed NPC-owned trading capital ships attempting to trade while not having transport drones.
- Fixed player being able to change assignments of drones thereby making the drones unrecoverable.
- Fixed multiple cases that led to defence drones being docked without being collected.
- Fixed Xenon installations not having enough defences.
- Fixed wharves and equipment docks not being rebuilt by factions.
- Fixed non-factory stations potentially being expanded with production modules.
- Fixed estimated build time for ships not taking state of shipyard into account.
- Fixed station module recycling not aborting if module was destroyed.
- Fixed wrecked station modules being recycled too early.
- Fixed low-attention mining of capital ships not accounting for ore collector drones.
- Fixed player- and visitor-owned ships ordered to Distribute Wares only selling to shipyards and wharves.
- Fixed blueprints for 8M Standard Dock Area not being obtainable.
- Fixed fired NPCs not leaving their post.
- Fixed XP gain calculations for combat incorrectly determining force strength of allies and enemies.
- Fixed falling through floor when returning from external view.
- Fixed problem with re-assigning crew at the ship trader.
- Fixed safe deposit box not working if the player has no or little money.
- Fixed ware exchange failing if it involves a ship having to dock at another ship.
- Fixed guild missions stalling if the mission station was destroyed at certain times.
- Fixed money exploit involving build station missions.
- Fixed venture platform exploit.
- Fixed player being blamed for attacks they were not involved in.
- Fixed some cases where dock guidance splines always went through station geometry.
- Fixed inactive orders not being greyed out on the map if they are the first order in the queue.
- Fixed order queue menu not showing the assignment for fleet auxiliary ships assigned to supply a fleet.
- Fixed Object List and Property Owned sections in the map not being collapsible if any child is selected.
- Fixed incorrect map centring when opening it while having a superhighway selected.
- Fixed start position of map when assigning a construction vessel.
- Fixed "Are you sure?" question in station build menu showing up when closing an empty plot.
- Fixed large number of orders breaking the behaviour tab in the map (corrects previous fix).
- Fixed DPS calculations shown in Encyclopedia and used for low-attention combat calculations.
- Fixed missing shield info for S and M ships in Encyclopedia.
- Fixed selection mismatch in menus with multi-selection when scrolling with keyboard or controller.
- Fixed station build menu being unusable due to constant refreshes in certain situations.
- Fixed station build menu not retaining the selected module category after returning from selecting a construction vessel or the encyclopedia.
- Fixed unusable blacklist drop-downs for some resolution and UI scale combinations.
- Fixed Remove Assignment button in order queue menu not functioning.
- Fixed UI issues if trade wares are turned into resources or products by adding new production module.
- Fixed mission context menu in the map sometimes being cut-off.
- Fixed being able to open an invisible menu with Object Info hotkey when HUD and menus are disabled.
- Fixed slider input in the station build menu being interrupted by the menu refreshing.
- Fixed menu crash when restoring a minimised menu.
- Fixed menu crash when interacting with the target monitor while it shows a collectable or a crate.
- Fixed menu crash in the plot placement section of the map under certain circumstances.
- Fixed Radar Display game option not always working correctly.
- Fixed Boost Toggle game option not working at all.
- Fixed suspense music triggering around enemy build storage for destroyed stations.
- Fixed broken voice playback when closing Timeline menu.
- Fixed game becoming unresponsive if a ship in a superhighway moves to another ship in a superhighway.
- Fixed game freezing if commander of a wing is sent on a venture.
- Fixed rare freeze in a certain type of mission.
- Fixed several performance issues in specific situations.
- Fixed several causes of memory leaks.
- Fixed several causes of crashes.
- Worked around known issue with NVIDIA Ansel to prevent troubleshooting page appearing when quitting the game.
| 2.60 HF1 October 30th, 2019 | - Fixed construction drones on shipyards becoming permanently unavailable.
- Fixed build time estimates not correctly taking available units into account.
- Fixed medium mining ships sometimes moving back and forth without mining anything if the player is close by.
- Fixed medium mining ships sometimes not using their turrets to break down asteroids.
- Fixed some savegames failing to load (problem introduced in 2.60).
- Fixed specific startup issues on Linux (problem introduced in 2.60).
| 2.60 HF2 November 12th, 2019 | - Fixed some causes of rare crashes.
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