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The following statistics were taken from in-game Encyclopedia of version 3.00 (Split Vendetta).

Missiles types:

  • Dumbfire missiles fired by Dumbfire Launchers (they just fly forward)
  • Tracking missiles fired by Tracking Launchers (they home in on targets)
  • Torpedoes, which also track, but are only fired by Torpedo Launchers

General notes:

  • All launchers can fire both Light and Heavy versions of missiles

  • Only Tracking launchers can fire EMP missiles (they fly very fast and deactivate travel drives)
  • We can pick what missiles are used by forward-mounted launchers (those shot from cockpits)

Missile Turret notes:

  • We cannot pick what missiles are fired by turrets
  • We can set each turret to Armed/Disarmed states individually
  • We can give each turret one of the following settings individually:
    • Defend
    • Attack All Enemies
    • Attack Capital Ships (also attacked stations)
    • Attack Fighters
    • Mining
    • Missile Defence
    • Attack My Current Target

Dumbfire Missiles

TypeNameMkHull (MJ)Damage (MJ)Effective Range (km)Max Speed (m/s)
LightClusterMk112,3618.1165
LightDumbfireMk111,100101,071
LightDumbfireMk211,200111,181
HeavyClusterMk1212,1411736
HeavyDumbfireMk123,96021233
HeavyDumbfireMk234,32024259

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1. Torpedoes require Torpedo Launchers, which can only be mounted on the front of Small and Medium ships.

 

Forward Missile

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Launchers (Small and Medium ships)

SizeNameMkMissile Storage Capacity Increase
SDumbfire or TrackingMk10
SDumbfire or TrackingMk22
STorpedoMk10
STorpedoMk21
MDumbfire or TrackingMk10
MDumbfire or TrackingMk24
MTorpedoMk10
MTorpedoMk22

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