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The following statistics were taken from in-game Encyclopedia of version 3.00 (Split Vendetta).
Missiles types:
- Dumbfire missiles fired by Dumbfire Launchers (they just fly forward)
- Tracking missiles fired by Tracking Launchers (they home in on targets)
- Torpedoes, which also track, but are only fired by Torpedo Launchers
General notes:
All launchers can fire both Light and Heavy versions of missiles
- Only Tracking launchers can fire EMP missiles (they fly very fast and deactivate travel drives)
- We can pick what missiles are used by forward-mounted launchers (those shot from cockpits)
Missile Turret notes:
- We cannot pick what missiles are fired by turrets
- We can set each turret to Armed/Disarmed states individually
- We can give each turret one of the following settings individually:
- Defend
- Attack All Enemies
- Attack Capital Ships (also attacked stations)
- Attack Fighters
- Mining
- Missile Defence
- Attack My Current Target
Dumbfire Missiles
Type | Name | Mk | Hull (MJ) | Damage (MJ) | Effective Range (km) | Max Speed (m/s) |
---|---|---|---|---|---|---|
Light | Cluster | Mk1 | 1 | 2,361 | 8.1 | 165 |
Light | Dumbfire | Mk1 | 1 | 1,100 | 10 | 1,071 |
Light | Dumbfire | Mk2 | 1 | 1,200 | 11 | 1,181 |
Heavy | Cluster | Mk1 | 2 | 12,141 | 17 | 36 |
Heavy | Dumbfire | Mk1 | 2 | 3,960 | 21 | 233 |
Heavy | Dumbfire | Mk2 | 3 | 4,320 | 24 | 259 |
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1. Torpedoes require Torpedo Launchers, which can only be mounted on the front of Small and Medium ships.
Forward Missile
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Launchers (Small and Medium ships)
Size | Name | Mk | Missile Storage Capacity Increase |
---|---|---|---|
S | Dumbfire or Tracking | Mk1 | 0 |
S | Dumbfire or Tracking | Mk2 | 2 |
S | Torpedo | Mk1 | 0 |
S | Torpedo | Mk2 | 1 |
M | Dumbfire or Tracking | Mk1 | 0 |
M | Dumbfire or Tracking | Mk2 | 4 |
M | Torpedo | Mk1 | 0 |
M | Torpedo | Mk2 | 2 |
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