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In X4 Foundations we generally generate so called mini dumps instead of full dumps. Mini dumps only contain the essential information about a crash and only the stack data. They do not contain a full memory dump of the heap the game uses. By default when a crash occurs information about the exact location in the engine the crash occurred in is sent to a server. The server looks up the details and checks if the crash is already known and whether additional details (the troubleshooting pages) are available. If so, the browser will open the corresponding troubleshooting page pointing out further information about the crash (like potentially identified workarounds, status updates on the state of the crash investigation, step-by-step-instructions for the user to resolve the issue itself (if it's an issue outside the game like a driver installation issue on the local machine), etc.).

In addition to that, the crash dump and some other related information (like the memory consumption of the game at the time the crash occurred, the list of installed and active mods, the last few errors in the log, etc.) are uploaded to the server so it's available for the devs developers to investigate the cause of the crash in detail.

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