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Developer notes for changes in 3.00 Beta 1

UI

Target Elements

  • (IMPROVEMENT) The distance value shows a one digit decimal value for objects which are > 1km away now.
  • (BUGFIX) While in 1st-person, some mission targets incorrectly displayed a hull/shield bar (like buttons or pilot chairs) in certain cases (f.e. when they were selected)
    Jira
    serverEgosoft JIRA
    serverId9d4eeb41-d1c2-3d89-8ea6-0964f358c464
    keyX4-350

    (note: the screenshot/example for the pre 3.00 Beta 1 state differs a bit as the mission target used a different color before 3.00 Beta 1)

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  • (BUGFIX) In some cases target elements could be missing in 1st-person mode and targets could be untargetable. This has been fixed now. (regression introduced in 3.10 Beta 1)
    Note that these cases differed from the cases fixed in 3.10 Beta 1. In this case the issue occurred for example when standing on a docking bay while a ship docks. That ship would have no working target elements. Technically this issue was related to the fix done to resolve the original target problem in 3.10 Beta 1.
  • (BUGFIX) Certain NPCs were sometimes not reliably targetable when pointing at their bodies. In some cases just sections of the NPC were not targetable while for others it seemed as if the entire NPC could not be targeted. This has been fixed. (this was likely a 3.0 regression).

Developer notes for changes in 3.20 (Beta 1

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General

Savegames

  • (BUGFIX) In certain cases when loading a savegame fails, the game could crash instead of going back to the startmenu.
    Jira
    serverEgosoft JIRA
    serverId9d4eeb41-d1c2-3d89-8ea6-0964f358c464
    keyX4-342

    This reportedly happened when trying to load a savegame made with certain mods and force loading it into a game not having the mod installed.

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