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Comment: added bugfix note regarding stuck UI

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  • (IMPROVEMENT) Filename format of crash dump files was changed and no longer contains the 'r' in the filename before the version number.
  • (BUGFIX) The game used to generate two crash dump files for each crash instead of just one file. This has been fixed now.

UI

General

  • (BUGFIX) Cases where the UI seemed to appear stuck were fixed. The issue was related to situations involving an excessive amount of sounds being attempted to be played. Visible effects could reach from NPCs being stuck on the target monitor, conversations not continuing, being stuck in 1st-person facing an NPC after the conversation completed, saving the game not being possible, etc.
    In most cases the problem resolved itself after a few seconds. However, it could also cause lengthy (technically even indefinitely) delays, before normal controls worked again.

Crosshair

  • (NEW FEATURE) When activating the match speed mode (default: Shift+X), a new indicator in the speed bar shows that the mode is active now and indicates the target's speed. Like the arrow showing the own player ship's targeted speed, it also changes the color (to blue) if the target is currently using boosted speed (iow: either has boost active or uses travel drive).
  • (IMPROVEMENT) Minor tweak to the target speed element, to make it better visible on bright background (f.e. when flying towards the sun).

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