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  • (BUGFIX) Cases where the UI seemed to appear stuck were fixed. The issue was related to situations involving an excessive amount of sounds being attempted to be played. Visible effects could reach from were for example: NPCs being stuck on the target monitor, conversations not continuing, being stuck in 1st-person facing an NPC after the conversation completed, saving the game not being possible, etc.
    In most cases the problem resolved itself after a few seconds. However, it could also cause lengthy (technically even indefinitely) delays, before normal controls worked again.

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