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Table of Contents
minLevel3

Basic Behavior

  • Ships will attempt to flee a maximum of 20km away
  • Ships will only boost for a maximum of 30 seconds
  • If Ships have Laser Towers then they will deploy them as they are fleeing as long as you are not on a highway.
  • If Ships have some wares then there is a chance it will drop it based on Morale and your Flee Method is not set to 4 (Maneuver)
  • If hold fire is set all it does is set weapon modes to hold fire.
  • Flee behavior has some logic to check how FAR a ship must flee before the attacker can no longer see it.
  • Fleeing will grant pilot XP if they successfully escape, the amount of XP depends on the difficulty of the engagement (ship hull and damage per second are factors)

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Space is a big and dangerous place and sometimes there are fights which cannot be won. In that case the attacked ship will attempt to flee to save the crew's life and possibly it's cargo. Fleeing can be either triggerd manually by giving the flee order through the map interface (see Ship Orders And Behaviours) or in response to certain actions of npcs (see NPC Behaviours).

To evade danger different methods are used by the the player's and NPC's ship's captains. These are currently called 1 (Highway), 2 (Dock), 3 (Boost), 4 (Maneuver

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  • If after that order is complete the attacker is still in range then it will start the flee attempt again starting at 1 (Highway) regardless of setting.
  • If after 3 re-attempts at fleeing it will give upo and wait between 3-10 seconds before attempting to flee again. (this is why we may see ships getting stuck in the Flee then attack logic)
  • Setting your Flee option to a different value changes the starting point of the order. Setting Flee option to "3" means it will not attempt to dock and/or use highways if possible. "5" is the same as "1" as far as I can tell.
  • After successful flee it will re-arm weapons.

1 - Flee Highway Behavior

  • If Ship Type is L or XL then it will exit this method immediately and go to next method (Dock).
  • If a Highway is within Radar Range of the Ship then it will target it and attempt to use it. It will attempt to boost for a maximum of 30 seconds towards that Highway.
  • I am unsure what it considers a Highway at this point. Might be Highway Ring, Super Highway or might be Sector Jump Gates or might be all? But since L and XL ships are excluded I assume it is just referring to the Highways you can hop on and off at any time. If you have the mod remove super highways turned on then this flee method does next to nothing?

2 - Flee Dock Behavior

  • If Ship Type is L or XL then it will exit this method immediately and go to next method (Boost).
  • If the ship is already docked then it will check if it is safe by ensuring the attacker is greater than 15 KM away. If the attacker is more than 15 KM away then resume behavior. If less than 15 KM it will wait for 1-2 minutes, after which will recheck. If rechecked 3 times then it will just risk it and resume behavior.

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) and 5 (??). When attempting to flee the ship will follow a set order: 1, 2 , 3, 4, 5, which means that first, the ship will try to use the highway to get away, and if that fails, will try docking next until it has reached method number 5 in which case it will start over from the beginng. It's possible to override the current flee method by clicking on the + icon next to the flee order and changing the method property. This will abort the current attempt and instruct the ship to use the defined flee method. However if that method fails, the ship will still try flee using the next method in order.

Ships will attempt to flee a maximum of 20 km away before resuming normal operations. If the fleeing ship has laser towers and is not using the highway method it will deploy them. If the fleeing ship has wares and the flee method is not Maneuver then there is a chance that the cargo will be dropped based on Morale (?? crew, captain).

Table of Contents
minLevel3

1 - Highway

The fleeing ship will look for a Highway within radar range and attempt to use it. This method can't be used by L or XL Ships since they can't use highways. They will just attempt to use the next method.

2 - Dock

This behaviour won't be used by L or XL Ships they will try the next method instead. The fleeing ship will check for any stations in the zone that are of neutral or higher relation and choose the closest one as docking target. If there are no stations then it will try the next method. When the ship is docked then it will check if the attacker is greater than 15 km away. If that's true the pre-flee behaviour is resumed. Otherwise the ship will wait for some time, after which it will recheck. If the attacker is still in range after rechecking three times, the captain will risk resuming normal behaviour.

If a ship has subordinates it will

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recall them

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before attempting to dock

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  • Ship will attempt to dock, and if docking fails (no docking ports, they are all full etc) it will method to next method (Boost).
  • If able to dock, then it will boost towards the assigned dock, if it takes longer than 10 minutes to get to the dock it will then attempt default behavior I believe?
  • If the attacker dies during this time, it will cancel docking request and resume default behavior.

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3 -

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Boost

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  • Will boost only a maximum of 20km and a maximum of 30 seconds.

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If

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no L, XL ship or

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  • It will attempt to fly away 20km.
Info

If the shields are less than 50% it will NOT boost at all. Greater than 50% it will boost. If you want your ships to flee then make sure you initiate before 50% shield dmg.

4 - Flee Maneuver Behavior

  • If Ship Type is L or XL then it will exit this method immediately and attempt to go back to Boost after 3 attempts it will just move slowly and do nothing... kind of pointless of L and XL ships haha. Best option for all L and XL ships is definitely stack with Laser Towers, and escorts.

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station is in the fleeing ships flight path, the ship will attempt to fly away to a resonable distance by using the boost for a maximum of 30 seconds. This will not be done if the shields of the fleeing ship are lower than 50 %. In that case the next method is tried.

4 - Maneuver

This beahviour won't be used by L or XL ships. Instead they will try to use method 4 instead. As a last resort, the captain will try to outmaneuver the attacker by flying random patterns for some time.

5 - Unknown

Seems to be the same as method 1.

 

Based on the Flee Behaviours Explained Guide in the forum by Rezoken.