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Comment: Added some symbols

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SymbolNameDescription/Explanation
 Image AddedFly ToShip will fly to an object and wait. If instructed to fly to a moving object the ship will follow the object.
 Image AddedProtectShip will fly around a static target or follow a moving target until that target is attacked.
 Image AddedDock AtShip will fly to and then dock and wait and an object.
 Dock To TradeShip will fly to and then dock and trade with an object.
 Venture FromShip (Must be M/S) will fly to a venture sendoff dock and wait until sent on a venture.
 Image AddedAttackShip will attack the selected target.
 Attack Multiple ObjectsShip will attack the selected targets.
 Upgrade/Repair AtShip will dock at and then repair at a wharf/shipyard/resupply ship in a way specified by the player.
 N/ASell Ship AtShip's ownership will be transferred to the recipient faction and the player is paid a 2nd hand rate for the ship.
 Image AddedExploreShip will move in a spiral shape to uncover a specified radius of a sector. It's possible to right-click a gate, accelerator, or superhighway entry gate leading to the sector which should be explored and select this command. This will place the center in the new sector and sets the radius to what the pilot thinks should cover all of the inhabited space in that sector.
 Update Trade OffersShip will fly around a sector and update station trade offers. Note: as the ship is moving and isn't constantly updating the entire sectors trade offers at one time some stations information is inaccurate until the ship passes it again.
 Collect DropsShip will collect specified drops in an area. Can be set up to collect, legal, illegal or trade/mining wares.
 MineMining ship will mine for resources in a specified region.
 Deploy At PositionShip will deploy a specified deployable (e.g satellite, lasertower, friend/foe mine, etc) at a selected location.

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SymbolNameDescription/Explanation
 Image Added

Trade With

Ship will trade with a station/resupply ship (monetary transaction).
 Image AddedTransfer Wares WithShip will exchange wares with a station/resupply ship (no monetary transaction).

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SymbolNameDescription/ExplanationNotes
 Image AddedDefend CommanderShip(s) will defend their commanding ship/ station and will act when the commanding ship/station is attacked.  
Image AddedAttack with CommanderShips(s) will attack their commanding ship/station's target.

This order is quite handy for getting S ships to swarm capitals.

 Intercept for CommanderShip(s) will attack hostile fighters (S/M) ships near its commander.This order is suitable for keeping light nimble fighters away from destroyers and carriers
 Image AddedResupply ForResupply ship(s) will buy wares to resupply and repair their commanding ship's fleet. When not trading for wares the resupply ship will try to fly with the fleet. Only Resupply Ships can perform this command
 Mining ForMining ship(s) will collect/mine resources for their commanding station.  
Image AddedTrading ForTrading ship(s) will trade resources for their commanding station. 

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SymbolNameDescription/ExplanationNotes
 Image AddedPatrolShip(s) will fly around a specified sector in a specified range and attack hostile ships and stations.  
Image AddedPoliceShip(s) will patrol and scan ships in a specified sector in a specified range and attack ships with illicit goods that refuse to drop them. (When the player uses this command illicit wares are determined from the list under 'Global Orders'. it is best used in a player-controlled sector).  
Image AddedProtect PositionShip(s) will defend their assigned position in a specified radius. 
 Image AddedProtect ShipShip(s) will follow and defend their assigned ship.  
Image AddedProtect StationShip(s) will fly near and defend their assigned station. 

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SymbolNameDescription/ExplanationNotes
 Image AddedDock And WaitDock And Wait 
 ExploreShip will move in a spiral shape to cover a specified radius of a sector. 
 Follow ShipShip will follow a specified ship 
 Fly to ObjectShip will fly to a specified object (can be ship/station/gate etc) and then wait. In the case of a ship it will follow the ship. 
 Fly and WaitShip will fly to a specified point on the map and then stop and wait. 
 Hold PositionShip will maintain current position either docked or undocked. It is the default behaviour for newly built/captured ships. 
 Revisit known stationsShip will fly between stations in a chosen sector, dock at them temporarily, and then proceed to the next station. (It is most useful for leveling up pilots). 

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