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Comment: Added more symbols

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SymbolNameDescription/Explanation
Fly ToShip will fly to an object and wait. If instructed to fly to a moving object the ship will follow the object.
ProtectShip will fly around a static target or follow a moving target until that target is attacked.
Dock AtShip will fly to and then dock and wait and an object.
 Dock To TradeShip will fly to and then dock and trade with an object.
 Venture FromShip (Must be M/S) will fly to a venture sendoff dock and wait until sent on a venture.
AttackShip will attack a selected target. After destroying the target the selected target. ship will hold position
Image AddedAttack targets in rangeShip will attack all targets in a selected radius. After destroying all targets the ship will hold position
Image AddedAttack Multiple ObjectsShip will attack the selected targets.
 Upgrade/Repair AtShip will dock at and then repair at a wharf/shipyard/resupply ship in a way specified by the player.
N/ASell Ship AtShip's ownership will be transferred to the recipient faction and the player is paid a 2nd hand rate for the ship.
ExploreShip will move in a spiral shape to uncover a specified radius of a sector. It's possible to right-click a gate, accelerator, or superhighway entry gate leading to the sector which should be explored and select this command. This will place the center in the new sector and sets the radius to what the pilot thinks should cover all of the inhabited space in that sector.
 Update Trade OffersShip will fly around a sector and update station trade offers. Note: as the ship is moving and isn't constantly updating the entire sectors trade offers at one time some stations information is inaccurate until the ship passes it again.
 Collect DropsShip will collect specified drops in an area. Can be set up to collect, legal, illegal or trade/mining wares.
 MineMining ship will mine for resources in a specified region.
 Deploy At PositionShip will deploy a specified deployable (e.g satellite, lasertower, friend/foe mine, etc) at a selected location.

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SymbolNameDescription/ExplanationNotes
Defend CommanderShip(s) will defend their commanding ship/ station and will act when the commanding ship/station is attacked. 
Attack with CommanderShips(s) will attack their commanding ship/station's target.

This order is quite handy for getting S ships to swarm capitals.

 Image AddedIntercept for CommanderShip(s) will attack hostile fighters (S/M) ships near its commander.This order is suitable for keeping light nimble fighters away from destroyers and carriers
Resupply ForResupply ship(s) will buy wares to resupply and repair their commanding ship's fleet. When not trading for wares the resupply ship will try to fly with the fleet.Only Resupply Ships can perform this command
 Mining ForMining ship(s) will collect/mine resources for their commanding station. 
Trading ForTrading ship(s) will trade resources for their commanding station. 

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SymbolNameDescription/ExplanationNotes
Dock And WaitDock And Wait  
Image AddedExploreShip will move in a spiral shape to cover a specified radius of a sector.  
Image AddedFollow ShipShip will follow a specified ship  
Image AddedFly to ObjectShip will fly to a specified object (can be ship/station/gate etc) and then wait. In the case of a ship it will follow the ship.  
Image AddedFly and WaitShip will fly to a specified point on the map and then stop and wait.  
Image AddedHold PositionShip will maintain current position either docked or undocked. It is the default behaviour for newly built/captured ships. 
 Revisit known stationsShip will fly between stations in a chosen sector, dock at them temporarily, and then proceed to the next station. (It is most useful for leveling up pilots). 

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SymbolNameDescription/ExplanationNotes
 Image AddedFind Build TasksBuilder ship will fly slowly around the galaxy looking to build NPC stations.  
Image AddedDistribute WaresShip (recommended for L traders) will buy a ware en masse from a specified whitelist at a station and sell it in smaller amounts to stations/resupply ships.  
Image AddedPlunderShip will attempt to attack NPC trade ships forcing them to drop their cargo and will then collect the cargo (cargo drones required) and take them back to a station.the effectiveness of this command is uncertain and will undoubtedly get the player in trouble with faction police
 Image AddedAutoTradeShip (recommended for M/S traders) will buy a ware from a specified whitelist at a station and sell it to a station/resupply ship