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Symbol | Name | Description/Explanation |
---|---|---|
Fly To | Ship will fly to an object and wait. If instructed to fly to a moving object the ship will follow the object. | |
Protect | Ship will fly around a static target or follow a moving target until that target is attacked. | |
Dock At | Ship will fly to and then dock and wait and an object. | |
Dock To Trade | Ship will fly to and then dock and trade with an object. | |
Venture From | Ship (Must be M/S) will fly to a venture sendoff dock and wait until sent on a venture. | |
Attack | Ship will attack a selected target. After destroying the target the ship will hold position | |
Attack targets in range | Ship will attack all targets in a selected radius. After destroying all targets the ship will hold position | |
Attack Multiple Objects | Ship will attack the selected targets. | |
Upgrade/Repair At | Ship will dock at and then repair at a wharf/shipyard/resupply ship in a way specified by the player. | |
N/A | Sell Ship At | Ship's ownership will be transferred to the recipient faction and the player is paid a 2nd hand rate for the ship. |
Explore | Ship will move in a spiral shape to uncover a specified radius of a sector. It's possible to right-click a gate, accelerator, or superhighway entry gate leading to the sector which should be explored and select this command. This will place the center in the new sector and sets the radius to what the pilot thinks should cover all of the inhabited space in that sector. | |
Update Trade Offers | Ship will fly around a sector and update station trade offers. Note: as the ship is moving and isn't constantly updating the entire sectors trade offers at one time some stations information is inaccurate until the ship passes it again. | |
Collect Drops | Ship will collect specified drops in an area. Can be set up to collect, legal, illegal or trade/mining wares. | |
Mine | Mining ship will mine for resources in a specified region. | |
Deploy At Position | Ship will deploy a specified deployable (e.g satellite, lasertower, friend/foe mine, etc) at a selected location. | |
Transfer Crew | Crew will either walk from the old ship to the new ship when docked or use personnel pods when in space |
Trade Orders
Symbol | Name | Description/Explanation |
---|---|---|
Trade With | Ship will trade with a station/resupply ship (monetary transaction). | |
Transfer Wares With | Ship will exchange wares with a station/resupply ship (no monetary transaction). |
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Symbol | Name | Description/Explanation | Notes |
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Defend Commander | Ship(s) will defend their commanding ship/ station and will act when the commanding ship/station is attacked. | ||
Attack with Commander | Ships(s) will attack their commanding ship/station's target. | This order is quite handy for getting S ships to swarm capitals. | |
Intercept for Commander | Ship(s) will attack hostile fighters (S/M) ships near its commander. | This order is suitable for keeping light nimble fighters away from destroyers and carriers | |
Resupply For | Resupply ship(s) will buy wares to resupply and repair their commanding ship's fleet. When not trading for wares the resupply ship will try to fly with the fleet. | Only Resupply Ships can perform this command | |
Mining For | Mining ship(s) will collect/mine resources for their commanding station. | ||
Trading For | Trading ship(s) will trade resources for their commanding station. |
Fleet Orders
Symbol | Name | Description/Explanation | Notes |
---|---|---|---|
Recall Subordinates | Orders all subordinates to return to and dock at (if possible) the commander | ||
Supply Fleet | Resupply Ship(s) will resupply their fleet | consumes resources | |
Get Supplies | Resupply Ship(s) will create buy orders for materials | costs the player credits | |
Repair and Resupply | Resupply Ship(s) will resupply and repair their fleet | consumes resources | |
Restock subordinates | Resupply Ship(s) will restock their fleet with consumables (missiles, flares, etc) |
Default Behaviours
Combat
Symbol | Name | Description/Explanation | Notes |
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Patrol | Ship(s) will fly around a specified sector in a specified range and attack hostile ships and stations. | ||
Police | Ship(s) will patrol and scan ships in a specified sector in a specified range and attack ships with illicit goods that refuse to drop them. (When the player uses this command illicit wares are determined from the list under 'Global Orders'. it is best used in a player-controlled sector). | ||
Protect Position | Ship(s) will defend their assigned position in a specified radius. | ||
Protect Ship | Ship(s) will follow and defend their assigned ship. | ||
Protect Station | Ship(s) will fly near and defend their assigned station. |
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