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A currant current development version that may be available for public beta testing. If available, it can generally be found herealongside  alongside important notes and caveats.Version 3.60 RC 2 (198327) 
• RC 1 New Feature: Target can now be set directly from within the holomap (improved feature added in 3.60, feedback welcome). 
• RC 1 New Feature: Flight assist mode can now be disabled (improved experimental feature, feedback welcome). 
• RC 2 Added audio feedback for when the game is saved. 
• Beta 4 Added possibility to talk to Ship Dealers and buy/sell ships remotely via the station's communication conversation. 
• Improved behaviour of acceleration/deceleration controls when crossing zero speed boundary. 
• Improved text-readability of distance and destination texts at target elements. 
• Improved performance and responsiveness of UI. 
• Improved accuracy of mouse click/pick detection. 
• RC 1 Improved shooting behavior in external view (fixed beam weapon issue in 3.50 Beta 4). 
• Beta 3 Improved readability of start menu, options menu and sidebar by removing "scan lines". 
• Beta 3 Improved accuracy of out-of-sector trade lane calculations resulting in faster trades via Cargolifters URVs. 
• Beta 2 Fixed memory leak in upkeep missions causing large savegames and long game shutdown times (improves fix in 3.60). 
• Fixed player falling through floor of ship if walking around while in super-highway. 
• Fixed broken player movement after certain multi-stage conversations. 
• Fixed mouse cursor being stuck hidden and confined when loading a savegame while on a platform. 
• Fixed police not picking up all dropped illegal containers from player when scanned. 
• Fixed engineer repairing hull too slowly if there are no other damaged elements. 
• Fixed shipyards potentially starting to build when something is docking/undocking. 
• Fixed ships/stations still shooting at objects when they shouldn't in certain cases. 
• Fixed some cases where small ships and drones were dragged by capital ships instead of flying to the correct destination. 
• Fixed combat drones not using evade manoeuvers in several cases. 
• Fixed missing weapons in playership encyclopedia entry. 
• Fixed several issues with crafting mission. 
• Beta 2 Fixed several issues with text and localisations (localisations now included). 
• Beta 2 Fixed several issues with the Twilight Sentinel plot battle. 
• Beta 2 Fixed Plutarch Overwatch station repairing itself after being destroyed. 
• Beta 2 Fixed engine rotation of the Eterscel Raider. 
• Beta 2 Fixed trade reservation clean up when canceling trade plans on player-owned ships. 
• Beta 2 Fixed issues with drone capacity after a drone launch pad is destroyed. 
• Beta 2 Fixed not being able to steer after loading certain savegames. 
• Beta 2 Fixed several bugs related to launching and docking remote controlled drones. 
• Beta 2 Fixed collecting ammo crates adding one more unit of ammo than was in the crate (problem introduced in 3.60). 
• Beta 3 Fixed some cases where mouse-picking positions on menus were incorrect. 
• Beta 3 Fixed distance text at target elements not being centered. 
• Beta 3 Fixed details menu for ships in construction. 
• Beta 3 Fixed some incorrect speed values in menus. 
• Beta 3 Fixed problem highlighting station modules by clicking on them in the map. 
• Beta 3 Fixed incorrect part positions in holomap detail view. 
• Beta 3 Fixed accuracy issues with trade prices in savegames. 
• Beta 3 Fixed ships stopping shooting at targets while they shouldn't (problem introduced in 3.60 Beta 2). 
• Beta 3 Fixed rare cases of turrets trying to shoot through other objects which are in line-of-sight of their actual target. 
• Beta 3 Fixed rare cases of sound-effects coming from the wrong positions in the cockpit or during remote control. 
• Beta 3 Fixed several causes for managers reporting incorrect recommended budget and transferring too much money to player account. 
• Beta 3 Fixed NPC built stations in the plot from sometimes never being completed by allowing a new builder ship to be ordered. 
• Beta 4 Fixed several small glitches with the crosshair in external view. 
• Beta 4 Fixed player being allowed to dock at ships after they were sold. 
• Beta 4 Fixed re-entering ROVs at the last moment causing issues with bomb ammo and exiting the drone again. 
• Beta 4 Fixed architect not asking for enough credits. 
• Beta 4 Fixed incorrect profit calculations. 
• Beta 4 Fixed cases of stuck ships in build-areas preventing stations from being constructed. 
• Beta 4 Fixed missing rare engine reward bug in crafting mission. 
• RC 1 Fixed station-owned ships ignoring non-player-owned stations when attempting to sell off products or leftover cargo from their homebase. 
• RC 1 Fixed drone units being marked as "in use" even if launching them failed. 
• RC 2 Fixed Traitor drones not replenishing bomb ammo when bombs are detonated while the drone is docked. 
• RC 2 Fixed certain cases of being unable to dock on captured ships. 
• Beta 3 Fixed issue causing excessive stalls when quitting a game session. 
• Beta 3 Fixed issue causing performance to degrade slowly over a long game session. 
• Beta 4 Fixed possible freeze when quitting game session (problem introduced in 3.60 Beta 2). 
• RC 1 Fixed several more causes of crashes. 
• Beta 4 Several small performance and memory optimisations. 

For information on reporting X Rebirth bugs or requesting technical assistance with X Rebirth, please see the page here.