Work In Progress (coloured stats are best guess so far)
...
Introduction
The following table contains vanilla stats for capital weapons. Note that player versions of the missiles have different stats listed here.
Caveats:
- Stated gun turret DPS relates to perfect conditions. DPS applied in practice will depend on things like:
- The target's transverse velocity vs turret's tracking speed.
- Stated missile DPS relates to a perfect hit on a target's hull. DPS applied in practice will depend on things like:
- Whether a target moves out of range after the missile is fired.
- If the target has surface elements that are caught in the blast radius, it increases total damage applied per detonation.
- V Crushers realising they have hit a target's model (sometimes they fly through and out the other side...).
Capital weapon system | Type | DPS | RangeSpeed | Max speed | Acc. | Tracking (o/s) | D/volleys/volleybarrage | Barrage interval | Hull | Economic classNotes1 | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hailstorm | Gun | 4,200 | 1.68 | 1,400 | - | 90 | 9,000 | Advanced | |||||||||
HIT/MA (human/Teladi) | Gun | 1,400 | 3.57 | 900 | - | 60 | 840 | 0.6 | 7,000 | Standard | |||||||
PlasmaHIT/MA (Xenon) | Gun3 | 2, | 680200 | 73. | 0499 | 1,600 | - | 30 | 28,000 | Standard | |||||||
Plasma/JET1 | Gun | 12,050 | 7.2 | 5,200 | - | 20 | 96,000 | 8.0 | 35,000 | Advanced | |||||||
60 | 4,400 | 2.0 | 6,000 | n/a | |||||||||||||
HIVI/MA (Xenon) | Gun | 6, | 600000 | 48. | 768 | 900600 | - | 3020 | 26 | 21,000 | n/aSplit only | ||||||
IHC (Sucellus)2 | Gun12 | 24, | 749000 | 8.0 | 500 | - | n/a | 49192, | 720000 | 38. | 90 | integral | n/a | n/a | Sucellus only | ||
HIT/MA (XePlasma/JET LR3 | Gun | 12,050 | 7.2 | 5,200 | - | 20 | 96,000 | 8.0 | 35,000 | Advanced | |||||||
Plasma/MA (human/Teladi) | Gun2 | 3, | 200680 | 37. | 9904 | 1,600 | - | 6030 | 6 | 28,000 | Standard | n/a | Xe K and I | ||||
HIVI (XePlasma/MA (Split) | Gun | 6, | 000600 | 84. | 876 | 600900 | - | 2030 | 21 | 26,000 | n/a | Xe K only | |||||
PlasPlasma/MA (XeXenon) | Gun | 6,400 | 6.21 | 1,600 | - | 45 | 21,000 | n/aXe I only | |||||||||
Astrobee Launcher | Missile | 4,000 | 6.0 | 400 | 350 | 45 | 48,000 | 12.0 | 46,000 | Advanced | Guided | ||||||
V LauncherBalor Novadones | Missile1 | 2,000 | 1,500 | 375 | 45 | 128.0 | 120 | 60 | n/a | 80,000 | 1240.0 | 42,000 | Standard | Dumbfire | Nova Donesintegral | n/a | |
Balor Novadones ("cavalry Balor")4 | Missile | 2~6, | 667000 | 1,000 | 508.0 | 120 | 60 | n/a | 80,000 | 30.0 | n/a~13 | integral | n/aIntegral to Balor and Xe I | ||||
Sunstalker missiles | Missile | 1,500 | 900 | 9.0 | 550 | 180 | n/a | 18,000 | 1220.0 | integral | n/a | n/a | Integral to Xe I | ||||
V Launcher (dumbfire rockets) | Missile | 2,250 | 6.0 | 1,500 | 375 | 45 | 18,000 | 8.0 | 42,000 | Standard |
D: Damage
XE: Xenon.
s: Seconds.
ICH: Intergrated Integrated High Calibre Cannon (AKA "Insainly Insanely Huge Cannon"); see point 3 shots per volleybelow.
1. Pertaining to the Economic Logistics software groupings.
2. The spinally-mounted IHC fires a 3-shot barrage of 64 k damage projectiles, every 8 seconds, with an AOE effect (target must be in front to be shot at).
3. Plasma/JET fires a beam that cannot track may lose tracking while shooting; DPS and damage/shot stats assume a 100% hit at close range (damages reduces a bit over distance).
2. The ICH is a spinally-mounted, only shoots the Captain's target, and only if it is in front
4. First 3 volleys from Balors approaching from long range arrive close together due to sluggish missiles.
Table changelog
Date | Change | Notes |
---|---|---|
07.03.2016 | Capital missiles' DPS fixed | With thanks to w.evans for missile code-diving and brain-storming |
16.03.2016 | Fixed Sucellus IHC stats | New stats based on in-game observations. |
03.04.2016 | Added "cavalry Balor" stats | First 3 volleys from Balors approaching from long range arrive close together due to sluggish missiles. |
12.12.2016 | Fixed Balor torpedo range | Thanks go to w.evans for code-diving. |