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- Acinonyx Prototype
- Centaur
- Dragon
- Heavy Centaur
- Heavy Centaur Prototype
- Heavy Dragon
- Heavy Hydra
- Heavy Nemesis
- Heavy Osprey
- Hydra
- Hyperion Vanguard
- Nemesis
- Osprey
- Pirate Centaur
- Pirate Osprey
- Skiron
- Truelight Seeker
- Washi Hauler
M8
- Marlin
M7
- Agamemnon
- Akurei
- Aquilo
- Ariadne
- Astraeus Hauler
- Carrack
- Cerberus
- Cobra
- Deimos
- Gannet
- Griffon
- Griffon Sentinel
- Guppy
- Panther
- Q
- Shrike
- Sirokos
- Thresher
- Tiger
- Kariudo Hauler
...
- Colossus
- Colossus Hauler
- Condor
- Galleon
- Hoshi
- J
- Orbital Weapon Platform L
- Orbital Weapon Platform M
- Orbital Weapon Platform S
- Raptor
- Shark
- Shuri
- Zeus
TL
- Albatross
- Elephant
- Hercules
- Mammoth
- Mobile Pirate Base Hauler
- Orca
- Ryu
Commentary
A medium range corvette level weapon ideal for fighting other corvettes and larger ships. Unless the target is moving directly towards the attacking ship the knockback is minimal. The slow projectile speed makes this weapon poor at engaging fighters while the slightly shorter ranged Ion Shard Railgun does more dps and has a higher projectile speed making it preferential on laser banks able to equip it. The long range allows equipped ships to take on capital ships by attacking them from sides with shorter ranged anti fighter turrets (usually the top, bottom and rear). Unlike X3: Reunion where Concussion Impulse Generators were only found in hidden crates, it is possible to manufacture Concussion Impulse Generators in X3: TC and X3: AP. Players can avoid using this weapon completely except for weapon slots with an extremely limited selection (eg. the rear turret of the Agamemnon).