Stats
Maximum Price | 485,743 |
---|---|
Average Price | 445,636 |
Minimum Price | 405,529 |
Volume | 22 |
Cargo Class | M |
Shield Damage Per Shot (IS) | 2,671 |
Shield Damage Per Shot (OOS) | 1,064 |
Shield DPS (IS) | 10,273.08 |
Hull Damage Per Shot (IS) | 962 |
Hull Damage Per Shot (OOS) | 383 |
Hull DPS (IS) | 3,700 |
Energy Cost Per Shot (MJ) | 124 |
Energy Cost Per Second (MJ/s)(IS) | 476.92 |
Rounds Per Minute | 230.8 |
Range (km) | 3.3 |
Projectile Speed (m/s) | 498 |
Turret Turn Speed (rpm) | 36 |
Special | Drain Weapons (45) |
Availability
Ion Shard Railgun Forge
Medium Weapons Complex (Split)
Split Equipment Dock
Compatible Ships
M6
- Acinonyx Prototype
- Dragon
- Heavy Dragon
- Heavy Nemesis
- Heavy Osprey
- Hyperion Vanguard
- Nemesis
- Osprey
- P
- PX
- Pirate Osprey
- Truelight Seeker
M7
- Agamemnon
- Akurei
- Carrack
- Cobra
- Cormorant
- Deimos
- Gannet
- Guppy
- Panther
- Q
- Shrike
- Tiger
- Kariudo Hauler
M2
- I
- K
- Megalodon
- Odysseus
- Pheonix
- Pteranodon
- Python
M1
- Condor
- J
- Raptor
- Zeus
TL
- Albatross
- Elephant
- Hercules
Commentary
A corvette weapon made by the Split that does high damage and drains opponent laser energy. The Ion Shard Railgun does 4% higher shield dps and 13% higher hull dps than the Concussion Impulse Generator but has a 50% higher laser energy cost per minute and 200m less range. The advantage of the ISR is that the projectiles move 18% faster than the CIG making it easier to hit agile targets like fighters and the weapon has a higher fire rate meaning there is less of a penalty if a shot misses while the 173 laser energy drain per second on impact per ISR can severely reduce the number of shots able to be fired back at the attacking ship especially if several ISR using ships are attacking. Generally this weapon should be used in preference to CIGs where possible.