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Comment: removed the "s" from "shit" in the first paragraph

The player gains access to the stock market through Stock Exchanges.   Local Stock Exchanges are limited to the sectors encompassed by the Stock Exchange while Corporate Indexes are universal based on if the headquarters has been found and the location of trade ships owned by the corporation.   Company Indexes are completely random.   All transactions at the stock exchange have a 2% charge for both buying and selling meaning the price needs to shit hit at least 4% to make a profit.

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Stocks based on hidden quest related wares (players will be familiar with them from the main plot and random missions of X3: Reunion, X3: Terran Conflict, X3: Albion Prelude).   Supply is based on (number of ships or 0.5*station number if no ships are present in the sector)*stock exchange region sector y offset integer*Ware string length (which explains increased volatility for stock exchanges that occupy the east the south of the X-universe).   Demand is station count*font length for the ware.   The maximum price for the ware is equal to the Font Length for the ware and the minimum price is equal to the string length of the ware.   This makes changes in stock price random but quantitative based on ships entering and leaving the Stock Exchange region and ships spawned and destroyed.   Due to the completely random nature of their creation, shares of these wares are often volatile.

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