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The following table contains vanilla stats for capital weapons. Note that player versions of the missiles have different stats listed here.
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Caveats:
- Stated gun turret DPS relates to perfect conditions. DPS applied in practice will depend on things like:
- The target's transverse velocity vs turret's tracking speed.
- Stated missile DPS relates to a perfect hit on a target's hull. DPS applied in practice will depend on things like:
- Whether a target moves out of range after the missile is fired.
- If the target has surface elements that are caught in the blast radius, it increases total damage applied per detonation.
- V Crushers realising they have hit a target's model (sometimes they fly through and out the other side...).
Capital weapon system | Type | DPS | RangeSpeed | Max speed | Acc. | Tracking (o/s) | D/barrage | Barrage interval | Hull | Economic class1Notes | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hailstorm | Gun | 4,200 | 1.68 | 1,400 | - | 90 | 9,000 | Advanced | ||||||
HIT/MA (human/Teladi) | Gun | 1,400 | 3.57 | 900 | - | 60 | 840 | 0.6 | 7,000 | Standard | ||||
HIT/MA (XeXenon) | Gun | 2,200 | 3.99 | 1,600 | - | 60 | 4,400 | 2.0 | 6,000 | n/aXe K and Xe I only | ||||
HIVI/MA (XeXenon) | Gun | 6,000 | 8.8 | 600 | - | 20 | 21,000 | n/aXe K only | ||||||
IHC 3(Sucellus)2 | Gun12 | 24, | 749000 | 8.0 | 500 | - | n/a | 49192, | 720000 | 38. | 90 | integral | n/aSucellus only | |
Plasma/JET 2LR3 | Gun | 12,050 | 7.2 | 5,200 | - | 20 | 96,000 | 8.0 | 35,000 | Advanced | ||||
Plasma/MA (human/Teladi) | Gun | 3,680 | 7.04 | 600 | - | 30 | 28,000 | Standard | ||||||
PlasPlasma/MA (XeSplit) | Gun | 6, | 400600 | 64. | 2176 | 1,600900 | - | 4530 | 21 | 26,000 | n/a | Xe I only | Ragefire | |
Plasma/MA (Xenon) | Gun | 6, | 600400 | 46. | 7621 | 9001,600 | - | 3045 | 26 | 21,000 | n/aSplit only | |||
Astrobee Launcher | Missile1 | 4, | 171000 | 6.0 | 400 | 350 | 45 | 48,000 | 4112.0 | 46,000 | AdvancedGuided | |||
Balor Novadones | Nova Dones | Missile1 | 2, | 951000 | 508. | 50 | 1,000120 | 5060 | n/a | 80,000 | 4140.0 | integral | n/a | |
Guided; Balor and Xe I onlyBalor Novadones ("cavalry Balor")4 | Missile | ~6,000 | 8.0 | 120 | 60 | n/a | 80,000 | ~13 | integral | n/a | ||||
Sunstalker missiles | Missile | 857900 | 9.0 | 550 | 180 | n/a | 18,000 | 2120.0 | integral | n/a | Guided; Xe I only | |||
V Launcher (dumbfire rockets) | Missile | 12, | 714250 | 6.0 | 1,500 | 375 | 45 | 3618,000 | 218.0 | 42,000 | StandardDumbfire |
D: Damage.
XE: Xenon
s: Seconds.
ICH: Intergrated Integrated High Calibre Cannon (AKA "Insainly Insanely Huge Cannon"); see point 3 shots per volleybelow.
1. Pertaining to the Economic Logistics software groupings.
2. Plasma/JET fires a beam that cannot track while shooting; DPS and damage/shot assume a 100% hit.
3. The spinally-mounted IHC fires a 3-shot volley barrage of 31 64 k damage projectiles, every ~ 7 8 seconds, with an AOE effect (target must be in front to be shot at).
3. Plasma/JET fires a beam that may lose tracking while shooting; stats assume a 100% hit at close range (damages reduces a bit over distance).
4. First 3 volleys from Balors approaching from long range arrive close together due to sluggish missiles.
Table changelog
Date | Change | Notes |
---|---|---|
07.03.2016 | Capital missiles' DPS fixed | With thanks to w.evans for missile code-diving and brain-storming |
16.03.2016 | Fixed Sucellus IHC stats | New stats based on in-game observations. |
03.04.2016 | Added "cavalry Balor" stats | First 3 volleys from Balors approaching from long range arrive close together due to sluggish missiles. |
12.12.2016 | Fixed Balor torpedo range | Thanks go to w.evans for code-diving. |