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One thing that bugged me on all X games was the exploration. The universe is big but we never found super cool crazy things like black holes, interesting nebulas or artifacts of a long dead alien civilization. Will that change?
will we be able to get a unique HQ type structure like in X3
Will X4 introduce new ship classes? Titans/Battleships/Battlecruisers etc?
with the transporter can we pirate other ships like in X3 BP
mobile mining is nice but what about mobile production ?
gibt es Ausrüstungsdocks für große Schiffe?
so the type of workforce will have different effects on the station parameters (productivity, umm "leakage", cost of personnel, etc)?
in addition: can we have thrust forward/backwards as thrust impulse similar to strafe left/right? (without it overriding our set % thrust) (Elite-like)
for ship collectors, could the docking module be used simply as ship storage for the player if desired?
Universe Design
Any funktion to the new Planets apart from looking pretty
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can we fly from one sector to another one without using a gate since it's all seamless?
Economy / Trade / Build
User Interface
will we have keybinds like the previous x-games? IE can i order my ships around via voice attack?
Will there be a better financial UI? For example balance sheets for hired(?) traders, stations, sectors etc?
what are those blinking red things on the map? new sensor gameplay?
Combat / Flight
you mentioned "Adaptive Steering" and you referenced the Elite steering model - will you rework the key mapping, so we may use shift/alt/ctrl as modifiers as well as key strokes?
How will you prevent collisions when exiting gates?
Other
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How are the modding capabilities compared to XR?
X3AP Stream - Friday the 15th Q&A
Twitch stream X3AP, questions and answers. Date 15th, time 19:00 CET.