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Comment: Created new title for the new Stream

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with the transporter can we pirate other ships like in X3 BP

mobile mining is nice but what about mobile production ?

 gibt es Ausrüstungsdocks für große Schiffe?

so the type of workforce will have different effects on the station parameters (productivity, umm "leakage", cost of personnel, etc)?

 in addition: can we have thrust forward/backwards as thrust impulse similar to strafe left/right? (without it overriding our set % thrust) (Elite-like)

for ship collectors, could the docking module be used simply as ship storage for the player if desired?

 Can we copy one layer and stack them in 3rd dimension?

 will there still be mass traffic trading (a really nice feature in my opinion, but i've never been able to recognize it very well)

 can we rearrange station parts after they have been built? Maybe for a certain price for sealing off, move and weld them on again?

will there be Fleet Buildings, Fighter Management, Pilot names?

 can player build shipyard?

regarding landing pads: do they have a shield-dome (since they're very open) or do we run around in a space-suit?

Can we barge into an inhabited system with a fleet and claim it (by force) to get plots for free?

can station build itself, or you always need conctruction vessel?

what about crew in stations built in sectors without any inhabitants (no planets / unsettled planets / etc)?

Will there be any sort of system claiming mechanic in vanilla X4? For example, to capture a system for free plots

 how do you call your ships onto the landing pad and how many ships (s, m) fit into one of these modules?

WIll it be able to use the menus and keybinds to reliably issue orders to specific ships via macro (IE Voice Attack)

Will there be multiple different ships for each role with racial flavor? What about within a race?

Will big Joysticks/Throttles with a lot of buttons be supported. And when yes, will it be possible to use more than one input device like the X Games before?

Will we see a variety of different ships to fill each role, outside of racial flavors? What about multiple sizes of capital ships (a range from X3's M7 to M0)


Universe Design

Any funktion to the new Planets apart from looking pretty

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can we fly from one sector to another one without using a gate since it's all seamless?

 

Economy / Trade / Build

User Interface

will we have keybinds like the previous x-games? IE can i order my ships around via voice attack?

Will there be a better financial UI? For example balance sheets for hired(?) traders, stations, sectors etc?

what are those blinking red things on the map? new sensor gameplay?



Combat / Flight

 you mentioned "Adaptive Steering" and you referenced the Elite steering model - will you rework the key mapping, so we may use shift/alt/ctrl as modifiers as well as key strokes?

How will you prevent collisions when exiting gates?

Other

 I noticed the style has changed a lot from X2-X3 and now X4, is there a specific reason for the stylistic change on the ships? 

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 How are the modding capabilities compared to XR?



X3AP Stream - Friday the 15th Q&A


Twitch stream X3AP, questions and answers. Date 15th, time 19:00 CET.