Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.
Comment: solntcev: removed duplicate info, linked relevant page

Weapon modifications available as rare drops from destroyed ships and , as mission rewards .

See this thread for the ongoing (as of 10/12/2015) discussion with the Dev j.harshaw responsible for balancing.

ATM (pre-release of v4, ie beta) :

  • A Low-grade mod will adjust 1 stat
  • A Medium-grade mod will adjust 2-3 stats
  • A High-grade mod will adjust 3-5 stats

Stats may go down as well as up!

Low grage mod offer widest available stat effect.

Only station mechanics can fit (or remove) a mod, but you can dismantle a mod at any time to recraft it into something with a different set of stats.

Mod crafting reqires 10 mod parts & 1 Xenon component. The result will be and in some lockboxes.

Detailed description and list of available efffects available on Weapon mods (4.0) page.

Mod crafting produces a random mod of the same grade with random stats

Note that systems using completely random stat systems tend to provide MASSIVE amounts of useless mods, which is currently the case with the new mod system in X:R.
Hopefully the rebalance due in january will stabilize this to a more possitive result overall.
-WWDragon

Weapon mod change different stats depending on designated weapon

Numbers availalbe in libraries/weaponmods.xml

WeaponModdable stats 

All weapons

damageDamage dealt by each bullet/beam hit.
Not affect special shield/hull damage.
coolingCooling rate.
Not affect cooldown delay.

impulse_mk1
impulse_mk2
machinegun_mk1
machinegun_mk2
machinegun_mk3
plasma_mk1
plasma_mk2
player_shotgun_mk1
player_shotgun_mk2
hept
plasma_charging_mk1

reloadFire rate
speedBullet speed
lifetimeBullet lifetime
player_shotgun_mk1
player_shotgun_mk2
amountAmound of bullets in sigle shot (base value is 12)

mining_mk1
mining_mk2
beam_v2

beamlengthMax distance for laser weapons
miningMining multiplayer for lasers
heptsticktimeSticked bullet duration
plasma_charging_mk1
railgun_mk1
chargetime 
railgun_mk1beamlength 

Each fired bullet(pellet) add heat to weapon, so any mod that increase fire rate or add pellet count (for shotgun) will cause weapon to overheat faster.

ComponentQuantity
Low-grade Weapon Mod
Low-grade Weapon Modification Part5
Weapon Interface Chips1
Medium-grade Weapon Mod
Medium-grade Weapon Modification Part5
Weapon Interface Chips1
Metal Alloys1
High-grade Weapon Mod
High-grade Weapon Modification Part5
Weapon Interface Chips1
Metal Alloys2
Xenon Components1

 

See this thread for the ongoing (as of 10/12/2015) discussion with the Dev j.harshaw responsible for balancing.