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Skunk Gun stats
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Name | Price | RangeShots | SpeedBullet | DamageHeat | DPSCooldown | Notes/Effects | ||||||||||||||||
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DPS | Damage | /sec | Range | Speed | TTL | Angle | Value | Initial | Delay | Rate | Reenable | |||||||||||
Slot 1 | ||||||||||||||||||||||
Mining Laser Mk1 | 23,000 | 550 | - | 1,800 | 3,600 | 8 | 0 | 100 mining multiplier. Low dmg to <target>; recommended for lockbox opening. Extremely low heat buildup | ||||||||||||||
Mining Laser Mk2 | 210,000 | 700 | - | 1,800 | 3,600 | 8 | 0 | |||||||||||||||
Heavy Laser Mk1 | *Does not use aim assist. Deals 1k hull damage, partially bypassing shields.(50%) | 1 | 700,000 | 10,000 | - | 1,500 | 5,000 | 4 | 2 | 1,250 | 2,500 | 1 | 750 | 3,000 | 7x mining multiplier. 1000 hull damage. | Hold keep button held down for best | effect)efficiency) | |||||
Railgun Mk12 | 2,147,483 | 18,000 | 18,000 | 1 | 8,000 | 10,000 | 500 | 2,500 | 500 | 2,500 | 2000 hull damage. High heat buildup. | |||||||||||
Slot 2 | ||||||||||||||||||||||
Pulsed Maser Mk1 | 65,000 | 3,600 | 450 | 3 | 2,380 | 3,400 | 0.7 | 0.15 | 240 | 2 | Extreme fire rate but very low DPS. | 1,250 | 6,250 | Low heat buildup & low cooldown | ||||||||
Pulsed Maser Mk2 | 340,000 | 4,500 | 450 | 8 | 2,520 | 3,600 | 0.7 | 0.15 | 192 | 2 | 1,250 | 6,250 | ||||||||||
Pulsed Maser Mk3 | 640,000 | 10,050 | 3,350 | 3 | 3,000 | 1,500 | 2.0 | 0.05 | 180 | 'Persistent' damage(DoT), continuing over approx 10s after initial hit(Stacking) | Bullets stick to target and damage for 10s each. Slow start but low heat built-up and high DPS in the end. | |||||||||||
Slot 3 | ||||||||||||||||||||||
Particle Repeater Mk1 | 190,000 | 8,400 | 140 | 60 | 1,320 | 2,200 | 0.6 | 0.250 | 72 | 2 | 2,500 | 2,500 | Fast fire rate, heat buildup & shot speed; fast cooldown | |||||||||
Particle Repeater Mk2 | 710,000 | 9,600 | 160 | 60 | 1,440 | 2,400 | 0.6 | 0.250 | 72 | 2 | 2,500 | 2,500 | ||||||||||
Particle Repeater Mk3 | 1,030,000 | 11,250 | 225 | 50 | 1,800 | 2,800 | 0.8 | 0.275 | 86 | 2 | 2,500 | 2,500 | Rare, repeatedly craftable and improved over Mk2. | |||||||||
Slot 4 | ||||||||||||||||||||||
Plasma Cannon Mk1 | 92,000 | 5,600 | 4,000 | 1.4 | 2,880 | 1,800 | 1.6 | 0.05 | 1,592 | 2 | 1,675 | 4,975 | Slow fire rate & shot speed, but heavy damage if it hits | |||||||||
Plasma Cannon Mk2 | 460,000 | 6,400 | 4,000 | 1.6 | 3,040 | 1,900 | 1.6 | 0.05 | 1,392 | 2 | 1,675 | 4,975 | ||||||||||
Plasma Cannon Mk32 | 1,111,111 | - | 160,000 | - | 4,000 | 1,000 | 4 | 2,900 | 500 | 2 | 1,000 | 2,000 | 4s charge for max damage. | |||||||||
Slot 5 | ||||||||||||||||||||||
Inertial Hammer Mk1 | 150,000 | 7,200 (9,360*) | 3,600 | 2 | 1,560 | 3,900 | 0.4 | 0.75 | 118 | 2 | Shotgun spread - v4 weapon mods allow for more ricochet 'particles'. | 1,675 | 4,975 | 12 pellets/shot (adjustable with weapon mods). | if all with ricochets | hit on 1o target.
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Inertial Hammer Mk2 | 570,000 | 8,400 (10,920*) | 4,200 | 2 | 1,560 | 3,900 | 0.4 | 0.75 | 118 |
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2 | 1,675 | 4,975 |
Info | ||
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Every weapon has base 10000 heat capacity. Heat applied by each fired bullet (pellet for shotgun). |
Gun stats are affected by difficulty level. Weapon stats can be altered by installing Weapon modifications.
Player Plasma Cannons have MUCH less range then the capship turret equivalent! (~3km vs ~7km)
Missiles
Name | Type | Average Price | Reload rate | Warheads | Damage | Shield Damage | Blast radius | Speed | Acceleration | TTL | Effect | ||
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V Crushers | (DF)1 | D | 1616 | 2.5 | 1 | 60006'000 | 50128 | 0 | 375 | 4 | Skunk launches 2 rockets at once | ||
Meteorites (DF) | 1 | D | 4532 | 1.5 | 1 | 15000 | 15'000 | 50128 | 0 | 175 | 6 | Skunk launches 2 rockets at once | |
Starflashes | G | 2098 | 0.8 | 1 | 9000 | 9'000 | 50128 | 775 | 270 | 12 | |||
Sunstalkers | G | 4768 | 0.6 | 1 | 18000 | 18'000 | 50128 | 550 | 180 | 18 | |||
Hellbusters | G | 10354 | 0.4 | 1 | 36000 | 36'000 | 50128 | 325 | 90 | 30 | |||
Astrobees | G | 15964 | 0.3 | 8 | 6'000 | 506000 | 128 | 350 | 350 | 18 | Each warhead can track <target> independently; when multiple targets are available, some warheads may select a different target. | ||
Tristars | G | 31185 | 0.2 | 3 | 36'000 | 5036000 | 128 | 210 | 210 | 36 | Each warhead can track <target> independently; when multiple targets are available, some warheads may select a different target. | ||
NovadronesNovadrone | R | 16675 | 0.2 | 1 | 80000 | 80'000 | 256 | 1000 | 50 | 60 | Missile is guided by player via ROV interface | Constrictors* | . |
Constrictor 2 | D | 12500 | 0.25 | 1 | 12'500 | 5012500 | 325 | 90 | 60 | Disable capital ship boosters engine + booster on hit. |
* Teladi Outpost content
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Kyon Torpedo 3 | R | 160340 | 0.2 | 80000 | 200000 | 256 | 2000 | 50 | 60 | Craftable missile guided by ROV interface that does very high shield damage. |
Info | ||
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Blast radius - damage falls off lineary to 0 from explosion center. |
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: if the current target is destroyed, the missile will start tracking nearest enemy. |
Missile Missiles in flight can be destroyed (but not targeted) by other weapons. Some fighters with V Crushers may damage themself by launching a missile and immediately detonating it with own weapons fire. by their own or incoming weapon fire; similarly Skunk missiles may detonate near skunk Skunk (damaging it) if launched while under enemy fire. Interesting thing is that missiles can't damage cargo containers and asteroids.asteroids or cargo containers (not crates!); however they may destroy the locks on lockboxes, leaving their contents (crates) vulnerable to further missile or other AoE fire [unsure about booby-trapped lockboxes - needs checking - Snafu]
Note that even homing guided missiles will often miss their target repeatedly , when fired against a skilled pilot, due to extreme fighter maneuverability and their manoeuvrability and the pilot's ability to boost.
*Constrictor missiles are interesting. They will disable an engine cluster (/not/ all engines in the case of (eg) OL ships) disabling boost for a period of time if they hit, with a visual & audio cue. They will immediately stop a boosting engine cluster (unsure about the whole lot) from boosting if already in boost. This needs testing further to discover limits & timing - Snafu