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Comment: solntcev: removed duplicate info, linked relevant page

Weapon modifications available as rare drops from destroyed ships and , as mission rewards .

See this thread for the ongoing (as of 10/12/2015) discussion with the Dev j.harshaw responsible for balancing.

ATM (pre-release of v4, ie beta) :

  • A Low-grade mod will adjust 1 stat
  • A Medium-grade mod will adjust 2-3 stats
  • A High-grade mod will adjust 3-5 stats

Stats may go down as well as up!

Low grade mod offer widest available stat effect.

Only station mechanics can fit (or remove) a mod, but you can dismantle a mod at any time to recraft it into something with a different set of statsand in some lockboxes.

Detailed description and list of available efffects available on Weapon mods (4.0) page.

Mod crafting produces a random mod of the same grade with random stats.

ComponentQuantity
Low-grade Weapon Mod
Low-grade Weapon Modification Part5
Weapon Interface Chips1
Medium-grade Weapon Mod
Medium-grade Weapon Modification Part5
Weapon Interface Chips1
Metal Alloys1
High-grade Weapon Mod
High-grade Weapon Modification Part5
Weapon Interface Chips1
Metal Alloys2
Xenon Components1

 

Note that systems using completely random stat systems tend to provide MASSIVE amounts of useless mods, which is currently the case with the new mod system in X:R.
Hopefully the rebalance due in january will stabilize this to a more positive result overall.
-WWDragon - <fixed in v4b6 - Snafu>

Applying a weapon mod will change different stats depending on the designated weapon

Numbers availalbe in libraries/weaponmods.xml

WeaponModdable stats 

All weapons

damageDamage dealt by each bullet/beam hit.
Does not affect special shield/hull damage.
coolingCooling rate.
Does not affect cooldown delay.

impulse_mk1
impulse_mk2
machinegun_mk1
machinegun_mk2
machinegun_mk3
plasma_mk1
plasma_mk2
player_shotgun_mk1
player_shotgun_mk2
hept
plasma_charging_mk1

reloadFire rate
speedBullet speed
lifetimeBullet lifetime
player_shotgun_mk1
player_shotgun_mk2
amountAmound of bullets in single shot (base value is 12)

mining_mk1
mining_mk2
beam_v2

beamlengthMax distance for laser weapons
miningMining multiplyer for lasers
heptsticktime'Sticky' shot damage duration
plasma_charging_mk1
railgun_mk1
chargetime 
railgun_mk1beamlength 
Info

Each fired bullet (pellet) adds heat to the weapon, so any mod that increases fire rate, shot speed, or adds pellet count (eg for shotgun) will cause the weapon to overheat faster.

 

...

See this thread for the ongoing (as of 10/12/2015) discussion with the Dev j.harshaw responsible for balancing.