The following is based on info from various contributors (see table) collated by Tamina.
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Introduction
There are 6 items of equipment with unique means of acquisition. Four are available through dropped loot and the others are available through finding unique lockboxes. Much of the information gather together on this wiki stems from Tamina's forum thread.
High-end equipment for the Skunk available through crafting items dropped as loot:
High-end shields for the Skunk are available through crafting rare items (details here):
- Mk5 shields
- Mk5 shields (second chance to purchase them)
Crafting
Spami provided information on all crafting recipes. After all required items are collected, crafting can be undertaken at any time. This is achieved via the Inventory menu (Return-2-1-3 through sidebar, or <shift>-I).
Installation of equipment
in order to fit most of these items, a special mission must be found and accepted (SETA does not have an associated mission). Once the item is crafted for the mission, it must be returned to the respective NPC (so don't acept accept these mission offers from soon-to-be hostile stations!) . Ultimately an NPC mechanic will be used for fitting since only those NPCs can modify Skunk equipment (sale of the item to the mission-giver is also an option, negating the need for a mechanic).
Once all components of an item are collected, they are crafted via "Your Inventory" (Return-2-1-3 through sidebar, or <shift>-I). Keep in mind that lockboxes are fragile and that exterior explosions may nuke their contents too - be gentle with those locks! This short guide gives hints about how to acquire but if you would like full spoiler help, it's available here in Tamina's thread.
Note: the unique Relic shield lockboxes are indestructible but their locks & contents are not!
The following table describes what's on offer and gives hints on how to find the components. In general, whether Long Range Scanning is required for the Exploration items or not, it can help since related lockoxes or loot crates have different ping sounds and colours (with a top-end scanner) than those of asteroids and ships.
Equipment | Type | Description | Components | Tips | Info from |
---|---|---|---|---|---|
Rare Engine | Loot drops | Mk5 engine that a Mechanic can build into Supercharged, Equalized or Sidewinder configurations. | 10 individual components that may drop as loot from destroyed ships. May be crafted repeatedly and sold for credits. | Simple really.... Kill lots of things and use the Container Magnet ("O") as you fly near wrecks. | Unknown |
Rare Weapon | Mk3 Particle Repeater | 5 "Spacefly Eggs (authentic)" crafted into "Spacefly Egg Collection". May be crafted repeatedly and sold for credits. | Although Nvidium became commonplace, it didn't become worthless There are Spacefly items without the word "Authentic" that are not related to this. | GCU Grey Area | |
SETA | Singularity Engine Time Accelerator | 4 components that may drop as loot from destroyed ships. | Once crafted, SETA remains on <playership>, therefore you can sell off excess components at will. It does not require a Mechanic or mission to install | ||
Jump Drive | Jump Drive for <playership> (Albion Skunk), allows direct jump to any known jump beacon or gate. | Very rare components required; be careful if selling expensive loot for profit prior to crafting! | This mission becomes available after transitioning to OL from any start; however it is unavailable to Plot (Campaign) starts until the Plot is fully completed. The required items, can be looted at any ime from any game start | ||
Unique Shields | Exploration | Two Mk5 shields that a Mechanic can install as Behemoth, Steady or Dashing configurations. Two craftables for two shield slots (although once one item is crafted the Mechanic offers 2 sales, so it appears that the second craftable is present to allow a change of configuration). | 5 Ancient Relics are located in unique lockboxes that do not re-spawn. | 2 are near hostile or unique stations. 3 require Long Range Scanning. | spankahontis, milytar and Jaxartes |
5 Kha'ak Relics are located in unique lockboxes that do not re-spawn. | 4 are near hostile or unique stations. 1 requires Long Range Scanning. If you're in a plot game, try to find the two in Maelstrom before the plot has you attacking Xenon stations | spankahontis and ShoC |
---- Spoiler ----
Ancient Relic Collection locations (see here for bigger spoilers (in-zone locations))
Name | Zone | System |
---|---|---|
Gate Seed | Cosy Shade | OL |
Observation Gem | Dormant Bear | AL |
Computronium | Cryptic Heart | MA |
Incomprehensible Script | Relocating Stones | OL |
Ancient Drone | Molten Archon | DV |
Kha'ak Relic Collection locations (see here for bigger spoilers (in-zone locations))
Name | Zone | System |
---|---|---|
Ship Components | Exhaustless Mines | AL |
Ship Debris | Persistent Darkening | DV |
Crystalline Scale | The Last Stand | OL |
Kyon Crystal | The Sixth Scripture | MA |
Talon | Venturous Profit | MA |
in order to fit it, at which point you can sell the item or ask for the equipment and you'd be directed to an NPC Mechanic who can fit it.
The Mk5 Engine & PR3 weapon requirement can be crafted & sold repeatedly without needing to find the relevant mission, but you'll lose some extra cash. The mission is only necessary to fit the equipment to the Skunk (or create & fit in the case of the PR3). SETA can be crafted repeatedly but its resale value is less than it's individual components, so not worth the bother