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The Config is available in-game by calling a Police Chief (Enter-5-8 by default, most sectors have one you just need to find the zone he is waiting in. Pick NF-settings in the menu, and don't tell him about your Spaceweed stash (smile)). The following options are available:

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NPC-Station-Building and Invasions can be disabled and this is default at the Game Start, so better not enable by yourself, this will be started at the right time automatically.

  1. EWS (Early Warning System)

EWS Level:

      • level 1: will always warning if at least one enemy military xl or l ship is present in a zone which player have a capitalship or station.

      • level 2: 50% chance for 1 enemy capship present and 100% chance when 2 or more enemy capship are present (the default now)

      • level 3: 33% for 1 enemy capship present, 50% when 2 enemy capship are present, 100% chance when 3 or more are present

      • level 4: 25% for 1 enemy capship present, 50% for 2 enemy capship present, 75% when 3 enemy capship is present and 100% when 4 or more enemy capship is present

EWS

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Cutoff:  the minimum number of enemy ships to trigger EWS. So, you can have EWS to level 4 but a cutoff of 1. It will works with chances as above but only for 2 or more enemy units and so on. Can be set by config.

EWS Delay: 120

EWS Map:

      • To open map at Sector select "On".

      • To open map at Zone select "Off".

  1. Global
    • NPC Build Stations: can be disabled and this is default at the Game Start, so better not enable by yourself, this will be started at the right time automatically.
    • NPC Start Invasions: can be disabled and this is default at the Game Start, so better not enable by yourself, this will be started at the right time automatically.
    • Adv Jumps: Jumpdrive behavior changes
      • vanilla

      • through gates (ship will jump instead of fly, based on skills)

      • advanced (if skills are high enough the ship can jump directly into targetzone)

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    • HyperDrive
  1. No selections here yet.
  2. Player
    • Notes:  Notes when a station gets built or boarded.
    • Earn Taxes: Get taxes from NPC at your stations.
    • Station Expenses:  Your property pays expenses.
    • Limit Tradecenter to cluster:  Default it to Galaxy, select on to limit Business Center trade subscriptions and updates to Cluster only.
    • Set AutoRefuel
  3. Player (Cheats)
    • Max. Skills:
    • Show skills faster:
    • Better candidates:
    • No Fuel: disable fuelcell consume of player-owned ships available, so no extra mod is required (feel free to use, or not)
    • Skunk auto restore:  Skunk and drones at docking at owned station/ship repair automatically.

Diplomacy and other nice CWIR Game mechanics

Yep. All the ones CWIR features on that page this page are also present in New Frontier.

Automatic trade updates, no minigame required!

Are you tired of Ren's somewhat limited chatting skills, and tired of having to flirt with old space grannies to find out where you can send your Rahanas to get those sweet profitsss? Well, worry no more! In addition to classic station scans and smalltalk, you can now build a Commercial Business Center with the HoL CV. The Manager will then search for new Stations and trade updates (default a CC BC will work with the whole Galaxy, this can be limited to the System it is built in).

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