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Comment: spelling

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Warehouse ownership is only available from the Home of Light DLC. They are unique in that instead of possessing production lines, they can be set up to buy or sell any ware. In this respect, they are similar to some NPC stations. See the initial DEV note here

Bugs and things to be aware of:

1. Managers don't utilize Universal Cargo ships for their universal Cargo properly in Trading. They make great Miners though!  2. If you're going to assign trade ships to your warehouse, avoid having wares with Buy and Sell orders at the same time! There is a bug in 4.0 that can cause assigned trading ships to potentially buy and sell price at the same time! Otherwise, assigned trading ships may get stuck in a loop buying and selling wares to and from the same Warehouse.

 32. Assigned miners will not deposit any resources nor mine any resources, unless the Ware is added to the ware list for trade offers and has Buy checked on the ware. 4. You're Universal cargo ships are great Miners for Warehouses (Tougher with large cargo bays).

3. Your stations actually transfer credits between each other for trades with your warehouse, The Manager will not send you credits for any trade trades made between your stations, ; only non-player NPC trades are accounted for in when sending you credits .5- so keep an eye on Manager's budgets & adjust them as necessary

4. Your stations take into account the buy order price of your Warehouse. If your Warehouse doesn't offer the best price for either buying or selling their wares, than then they can go elsewhere instead of using your warehouse. Pay attention to the systems System's market! 

 65. Once you've edited the storage allocation or sell/buy prices for added wares you can not reset them! You have to click the X to remove the ware, and re-add to let the Manager control those values again (Grey text). 


Uses for Warehouses:

Taking into consideration the presence of NPC traders throughout the galaxy, examples of things they offer include:

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  1. Stations without Command Relays (the big radar dish) can only trade sector-wide. Are trading partners in range?
  2. Will ships be able to reach the Warehouse safely?
  3. If you're assigning mining ships, how easily and safety safely can they reach resources?
  4. With up to ~300 weapons, where would you like to place your fully armed and operational Death Star Warehouse?

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**Be advised: as for every station, automated wares prices are set regarding the stock compared to the limit. This means if the station has 0 stock, its manager will try to buy/sell at maximum price.; if the station has reached the defined limit, its manager will buy/sell at minimum price. Considering this, if you use your warehouse for trading purposes (NOT restricted trades), and if you don't define both buy and sell prices, you may lose money!

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Other than potentially saving on the number of Mining ships we may need to buy (& replace!), it can allow for placing these well-defended stations in or close to mining zones. Minimising travel time for mining ships can increase their individual mining rates over time, and consequently minimise their exposure to hostiles while travelling (particularly if using Medium Miners). Additionally, compared to Miners mining far from other stations, mining close to a Warehouse means that any combat ships assigned to the Warehouse DO will tend to be closer more of the time.

A peculiarity of Warehouses is that unless they have a Buy order set up for a particular ware, assigned Mining ships won't offload the wares since their mined resources as they won't see a demand.. although on the other hand, it helps combat reduce over-filling with harvested wares, and it allows a Warehouse to only accept specific harvested wares if desired. In conclusion: in order for the Warehouse to automatically accept harvested wares from assigned Mine ships a Buy price is required. If the Buy price is set to the minimum, it will minimise purchases from NPCs if "Restrict trade to other factions" is set to NO. If that setting is YES, setting it to the minimum is still a good idea to minimise the possibility of other assigned ships buying a harvested ware from one of the rare stations (spoiler link).

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