Forward Beam/Gun Weapons
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The following page is out of date, correct as of version 3.0 |
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Hotfix 1 Beta 1 (Split Vendetta). |
Table of Contents | ||||||
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Small size (Small ships)
Name | Mk | RaceFaction1 | Special Effects | Shield Burst DPS (MW) | Shield Sustained2 DPS (MW) | Armour Burst DPS (MW) | Armour Sustained2 DPS (MW) | Heat Gain (MW) | Range (km) | Bullet Speed (m/s) | Fire Rate (/s) | ||
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Beam Emitter3 | Mk1 | AllH+P+T | Hit Scan | 50 | 49 | 50 | 49 | 1,000 MJ/shot + 27 MW | 3.0 | N/A | N/A | ||
Beam Emitter3 | Mk2 | AllH+P+T | Hit Scan | 97 | 95 | 97 | 95 | 1,000 MJ/shot + 31 MW | 3.0 | N/A | N/A | ||
Blast Mortar | Mk1A | HOP+MIN | Area Of Effect | 192 | 128 | 192 | 128 | 963 | 3.3 | 1,440 | 0.43 | ||
Blast Mortar | Mk2A | HOP+MIN | Area Of Effect | 375 | 251 | 375 | 251 | 963 | 3.3 | 1,440 | 0.43 | ||
Bolt Repeater | Mk1 | AH+P+T | Ricochets | 108 | 90 | 108 | 90 | 324 | 3.0 | 2,400 | 7.2 | ||
Bolt Repeater | Mk2 | AH+P+T | Ricochets | 213 | 174 | 213 | 174 | 366 | 3.0 | 2,400 | 6.67 | ||
Boson Lance | Mk1 | ZYA | 1875 MJ/ shot | 390 | 390 | 390 | 390 | Burst Ray4 | Mk1 | A8,000 MJ/shot | 5.0 | 10,000 | 0.63 |
Boson Lance | Mk2 | ZYA | 3000 MJ/ shot | 769 | 769 | 769 | 769 | 8,000 MJ/shot | 5.0 | 10,000 | 0.77 | ||
Burst Ray | Mk1 | PAR | Shield penetration Surface Element DPS x7 | 18 (+7 hull) | 10 (+4 hull) | 26 | 14 | 1,196 | 2.0 | N/A | N/A | ||
Burst Ray4 | Mk2 | APAR | Shield penetration Surface Element DPS x13 | 29 (+18 hull) | 11 (+7 hull) | 48 | 18 | 3,023 | 1.8 | N/A | N/A | ||
Ion Blaster | Mk1 | ARGA | Anti-shield | 410 | 298 | 50 | 36 | 610 | 2.9 | 1,920 | 5 | ||
Ion Blaster | Mk2 | ARGA | Anti-shield | 1,056 | 770 | 32 | 23 | 604 | 2.9 | 1,920 | 4 | ||
Mass Driver5 | Mk1P | PAR | Zoom 1500 MJ/ shot | 142 | 142 | 142 | 142 | 8,000 MJ/shot | 12 | 10,000 | 0.29 | ||
Mass Driver5 | Mk2P | PAR | Zoom 1500 MJ/ shot | 142 | 142 | 142 | 142 | 4,500 MJ/shot | 12 | 10,000 | 0.29 | ||
Muon Charger6 | Mk1T | TEL | Charge-up shots Damage Over Time Sticky Ammo | 204 | 185 | 204 | 185 | 56 | 2.4 | 1,571 | 0.75 | ||
Muon Charger6 | Mk2 | TTEL | Charge-up shots Damage Over Time Sticky Ammo | 396 | 358 | 396 | 358 | 56 | 2.4 | 1,571 | 0.75 | ||
Neutron Gatling | Mk1 | T | SRicochets | 136 | 95 | 136 | 95 | 680 | 2.7 | 2,160 | 17 | ||
Neutron Gatling | Mk2 | ST | Ricochets | 276 | 192 | 276 | 192 | 713 | 2_ | 2,160 | 23 | ||
Plasma Cannon | Mk1 | A+P+TAll | 256 | 143 | 256 | 143 | 1,280 | 4.1 | 1,229 | 0.25 | |||
Plasma Cannon | Mk2A+P+T | All | 443 | 261 | 443 | 261 | 1,138 | 4.1 | 1,229 | 0.33 | |||
Pulse Laser | Mk1A+P+T | All | 81 | 75 | 81 | 75 | 134 | 3.1 | 4,147 | 2.55 | |||
Pulse Laser | Mk2A+P+T | All | 156 | 143 | 156 | 143 | 153 | 3.1 | 4,147 | 3.33 | |||
Shard Battery | Mk1All | H+P+T | Scatter shots Ricochets | 245 | 139 | 245 | 139 | 245 | 2.3 | 2,880 | 1.0 | ||
Shard Battery | Mk2All | H+P+T | Scatter shots Ricochets | 475 | 271 | 475 | 271 | 305 | 2.3 | 3,456 | 1.25 | ||
Tau Accelerator | Mk1 | S | Scatter shots Ricochets | 270 | 147 | 270 | 147 | 450 | 2_ | 2,592 | 3 | ||
Tau Accelerator | Mk2 | S | Scatter shots Ricochets | 524 | 287 | 524 | 287 | 447 | 2.1 | 3,110 | 3.5 | ||
Thermal Disintegrator4 | Mk1 | S | Shield penetration Damage Over Time Sticky Ammo | 70 (+28 hull) | 59 (+26 hull) | 98 | 83 | 293 | 2_ | 1,728 | 3.54 | ||
Thermal Disintegrator4 | Mk2 | S | Shield penetration Damage Over Time Sticky Ammo | 118 (+65 hull) | 92 (+50 hull) | 183 | 142 | 479 | 2.6 | 1,728 | 6.57 |
- Some weapons are only offered by specific races/factions:
- A: All
- H: Human
- ARG: Argon Federation, only
- P: Paranid:
- HOP: Holy Order of the Pontifex, only
- PAR: Godrealm of the Paranid, only
- T: Teladi:
- MIN: Ministry of Finance, only
- TEL: Teladi Company, only
- S: Split:
- ZYA: Zyarth Patriarchy, only
- If a weapon has different DPS vs armour and shield (AKA "Layers"), the following assumptions are made:
- The Layer that suffers the highest Burst DPS is assumed to suffer the in-game stated Sustained DPS
- The Layer that suffers the lowest Burst DPS is assumed to suffer reduced Sustained DPS equal to ratio of Burst DPSs
- When Burst Ray or Thermal Disintegrators hit shields, a proportion of their DPS damages the underlying hull instead.
- Mass Drivers generate a large amount of heat per shot, and are unable to fire continuously (thus no MW heat stat)
- Muon Charger shots can be increased in power by holding down the fire key for some time before releasing it
Medium size (Medium ships)
Name | Mk | RaceFaction1 | Special Effects | Shield Burst DPS (MW) | Shield Sustained2 DPS (MW) | Armour Burst DPS (MW) | Armour Sustained2 DPS (MW) | Heat Gain (MW) | Range (km) | Bullet Speed (m/s) | Fire Rate (/s) | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Beam Emitter3 | Mk1G | H+P+T | Hit Scan | 80 | 77 | 80 | 77 | 1,000 MJ/shot + 48 MW | 4.4 | N/A | N/A | |||||||||
Beam Emitter3 | Mk2G | H+P+T | Hit Scan | 157 | 153 | 157 | 153 | 1,000 MJ/shot + 29 MW | 4.4 | N/A | N/A | |||||||||
Bolt Repeater | Mk1 | AH+P+T | Ricochets | 191 | 150 | 191 | 150 | 434 | 4.8 | 1,920 | 5.79 | |||||||||
Bolt Repeater | Mk2 | AH+P+T | Ricochets | 374 | 289 | 374 | 289 | 479 | 4.8 | 1,920 | 4.8 | |||||||||
Boson Lance | Mk1 | S | ZYA | 3000 MJ/ shot | 625 | 625 | 625 | 625 | 8,000 MJ/shot | 7.0 | 10,000 | 0.53 | ||||||||
Boson Lance | Mk2 | SZYA | 4800 MJ/ shot | 1,230 | 1,230 | 1,230 | 1,230 | 8,000 MJ/shot | 7_.0 | 10,000 | 0.77 | |||||||||
Ion Blaster | Mk1 | ARGA | Anti-shield | 729 | 540 | 45 | 33 | 570 | 4.6 | 2,496 | 3.0 | |||||||||
Ion Blaster | Mk2 | AARG | Anti-shield | 1,676 | 1,243 | 24 | 18 | 568 | 4.6 | 2,496 | 2.0 | |||||||||
Mass Driver5 | Mk1 | PPAR | Zoom 2400 MJ/ shot | 228 | 228 | 228 | 228 | 8,000 MJ/shot | 16 | 10,000 | 0.29 | |||||||||
Mass Driver5 | Mk2P | PAR | Zoom 2400 MJ/ shot | 228 | 228 | 228 | 228 | 4,500 MJ/shot | 16 | 10,000 | 0.29 | |||||||||
Muon Charger6 | Mk1 | TTEL | Charge-up shots Damage Over Time Sticky Ammo | 330 | 284 | 330 | 284 | 86 | 3.8 | 1,257 | 0.67 | |||||||||
Muon Charger6 | Mk2T | TEL | Charge-up shots Damage Over Time Sticky Ammo | 644 | 556 | 644 | 556 | 86 | 3.8 | 1,257 | 0.67 | |||||||||
Neutron Gatling | Mk1 | S | Ricochets | 237 | 163 | 237 | 163 | 741 | 4.3 | 1,728 | 7 | |||||||||
Neutron Gatling | Mk2 | S | Ricochets | 473 | 322 | 473 | 322 | 759 | 4.3 | 1,728 | 11 | |||||||||
Plasma Cannon | Mk1 | AH+P+T+S | 460 | 244 | 460 | 244 | 1,439 | 6.5 | 983 | 0.25 | ||||||||||
Plasma Cannon | Mk2 | AH+P+T+S | 797 | 447 | 797 | 447 | 1,278 | 6.5 | 983 | 0.33 | ||||||||||
Pulse Laser | Mk1 | AH+P+T+S | 128 | 117 | 128 | 117 | 162 | 5.0 | 4,562 | 2.22 | ||||||||||
Pulse Laser | Mk2 | AH+P+T+S | 251 | 226 | 251 | 226 | 178 | 5.0 | 4,562 | 2.93 | ||||||||||
Shard Battery | Mk1G | H+P+T | Scatter shots Ricochets | 374 | 217 | 374 | 217 | 195 | 3.7 | 4,032 | 0.8 | |||||||||
Shard Battery | Mk2G | H+P+T | Scatter shots Ricochets | 730 | 425 | 730 | 425 | 234 | 3.7 | 4,838 | 1.0 | |||||||||
Tau Accelerator | Mk1 | S | Scatter shots Ricochets | 414 | 230 | 414 | 230 | 432 | 2.9 | 3,266 | 2 | |||||||||
Tau Accelerator | Mk2 | S | Scatter shots Ricochets | 810 | 451 | 810 | 451 | 432 | 3.0 | 3,919 | 2.5 | |||||||||
Thermal Disintegrator4 | Mk1 | S | Shield penetration | 135 (+30 hull) | 125 (+28 hull) | 165 | 153 | 120 | 4.1 | 1,901 | 2.14 | |||||||||
Thermal Disintegrator4 | Mk2 | S | Shield penetration Damage Over Time Sticky Ammo | 279 (+51 hull) | 236 (+43 hull) | 331 | 280 | 297 | 4.1 | 1,901 | 6.46 |
- Some weapons are only offered by specific races/factions:
- A: All
- H: Human
- ARG: Argon Federation, only
- P: Paranid:
- PAR: Godrealm of the Paranid, only
- T: Teladi:
- TEL: Teladi Company, only
- S: Split:
- ZYA: Zyarth Patriarchy, only
- If a weapon has different DPS vs armour and shield (AKA "Layers"), the following assumptions are made:
- The Layer that suffers the highest Burst DPS is assumed to suffer the in-game stated Sustained DPS
- The Layer that suffers the lowest Burst DPS is assumed to suffer reduced Sustained DPS equal to ratio of Burst DPSs
- Beam Emitters generate 1,000 MJ of heat while activating, and then generate relatively few MW to sustain the beam
- When Thermal Disintegrators hit shields, a proportion of their DPS damages the underlying hull instead.
- Mass Drivers generate a large amount of heat per shot, and are unable to fire continuously (thus no MW heat stat)
- Muon Charger shots can be increased in power by holding down the fire key for some time before releasing it
Large size (Destroyer Main Batteries)
Name | Race | Burst DPS (MW) | Sustained DPS (MW) | Heat Gain (MW) | Range (km) | Bullet Speed (m/s) | Fire Rate (/s) |
---|---|---|---|---|---|---|---|
Behemoth | ARG | 1,725 | 1,439 | 324 | 10 | 1,659 | 0.67 |
Odysseus | PAR | 2,001 | 1,335 | 812 | 10 | 2,157 | 0.35 |
Phoenix | TEL | 858 | 707 | 348 | 10 | 1,659 | 0.73 |
Rattlesnake | SPL | 2,329 | 1,649 | 672 | 6.7 | 1,329 | 1.45 |