Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.
Comment: Added President's End template

...

The number and yields of asteroids in each sector are unvarying between game starts so the number of self-sustaining factories of each category able to be supported by the sector is consistent even if there is a lot of flexibility in the types of output wares able to be produced. This section gives template complexes for getting the most out of each sector. In general every 40 yield of silicon can utilise 50 yield of ore. To singlehandedly support a PHQ requires 8.5x 3x (616/h Silicon productivity and an Ore asteroid with >2 yield.

...

PHQ Supply And Wares Complex

...

  • 7x Silicon Mine L (Teladi)
  • 4x Ore Mine L (34, 23, 8 and 1 yields)(Teladi)
  • 1x Solar Power Plant XL (Boron)
  • 3x Solar Power Plant M (Boron)
  • 1x Crystal Fabs L (Boron)
  • 7x Crystal Fabs M (Boron)
  • 1x Bofu Chemical Plants L (Boron)
  • 1x Bio Gas Factory L (Boron)
  • 7x Bofu Chemical Plants M (Boron)
  • 7x Bio Gas Factory M (Boron)
  • 4x Chip Plant (Split)
  • 1x Chelt Space Aquarium L (Split)
  • 1x Rastar Refinery L (Split)
  • 1x Computer Plant (Teladi)
  • 1x Quantum Tube Fab (Teladi)
  • 1x Flower Farm M (Teladi)
  • 1x Sun Oil Refinery M (Teladi)
  • 1x Teladianium Foundry M (Teladi)
  • 1x Wheat Farm M (Argon)
  • 1x Rimes Factory M (Argon)
  • 6.5x Food Medium (Any Race)
  • 6.5x Bio Medium (Any Race)
  • 13x Weapon/Missile/Shield Forges Small (Any Race)

...

Output: 7.5x Weapon/Missile/Shield productivity, 0.56x (68/h) Crystals, 0.5x (90/h) Rastar Oil, 2x (40/h) Microchips, 1x (300/h) Cloth Rimes, 1x (240/h) Teladianium, 0.5x (75/h) Computer Components, 0.5x (36/h) Quantum Tubes, 1.04x (78/h) Silicon Wafers, 0.23x (70/h) Ore and 1.02x (1,846/h) Energy Cells productivity  

...

Output: 36x Fighter Drone MKII/Recon Drone/Keris/Advanced Satellite/Microchips/Crystals/Computer Components productivity and 3.3x (6,047/h) Energy Cells productivity 

Black Hole Sun

Bluish Snout

Brennan's Triumph

Cathedral of Xaar

Ceo's Doubt

Ceo's Wellspring

Cho's Defeat

Circle Of Labour

Clarity's End

Company Strength

Danna's Chance

Dark Waters

Depths of Silence

Desecrated Skies

Distant Clouds

Dukes Vision

Eighteen Billion

Elena's Fortune

Emperor Mines

Emperor's Pride

Emperor's Wisdom

Enduring Light

Family Njy

Family Pride

Family Rhy

Family Ryk

Family Tkr

Family Whi

Family Zein

Farnham's Legend

Freedom's Reach

Friar's Retreat

Gaian Star

Getsu Fune

Ghinn's Escape

Great Reef

Guiding Star

Gunne's Crusade

Harmony Of Perpetuity

General Information

Resources

Sun Strength: 13/9 multiplier (300%)

Silicon Productivity: 5.5x (447/h)(18,19 and 20 yields)

Ore Productivity: 3.5x (1,062/h)(16 and 18 yields)

NPC Activity

0-2 Goner stations may spawn on game start which attract TS traffic of mainly Argon and Paranid origin

Sector is rarely used to jump spawn small Pirate and Yaki fighter squads (1-3 M3/M4 ships) and Duke's Dangerous Goods TS ships

No instances of military patrols or pirates entering the sector have been observed

Commentary

For game starts hostile to the Argon getting to the sector can be challenging but the lack of threats unable to be dealt with by a single laser tower or M6, lack of obstacles during mine relocation, complete asteroid utilisation and relative sector neutrality make this sector ideal for a first complex. The comparative excess of silicon to ore means the complex can support a factory producing drones or Advanced Satellites in addition to 7 factories for missile support/ship equipping/stock market manipulation. It is advisable to place the complex hub within 4.5km of the South gate. This sector cannot singlehandedly support a PHQ.

Wares Only Core Complex

  • 3x Silicon Mine L (Teladi)
  • 2x Ore Mine L (Teladi)
  • 3x Solar Power Plant M (Boron)
  • 2x Crystal Fabs L (Boron)
  • 2x Bofu Chemical Plants L (Boron)
  • 2x Bio Gas Factory L (Boron)

Output: 15.5x (27,915/h) Energy Cells and 3.5x (1,062/h) Ore productivity

High Energy Cell Output Variant

  • 3x Food Medium (Any Race)
  • 3x Bio Medium (Any Race)
  • 6x Weapon/Missile/Shield Forges Small (Any Race)
  • 1x Fighter Drone (MKII) Production Facility (Argon/Split)/Recon Drone Construction Facility (Boron)/Keris Drone Production Facility (Terran) (lone food factory race determined by the factory chosen for this)
  • 1x Food Medium (Argon/Boron/Split/Terran)
  • 1x Bio Medium (Argon/Boron/Split/Terran)
  • 1x Weapon/Missile/Shield Forge Small (Argon/Boron/Split/Terran)(matches the race of the lone food factory)
  • 1x Wheat Farm M (Argon)/Dream Farm M (Teladi)
  •  1x Space Fuel Distillery M (Argon)/Bliss Place M (Teladi)

Output: 3.5x Weapon/Missile/Shield productivity, 0.5x drone productivity, 1x illegals productivity and 1.5x (2,701/h) Energy Cells productivity

Low Energy Cell Output Variant

  • 1x Food Medium (Any Race)
  • 1x Bio Medium (Any Race)
  • 1x Food Large (Any Race)
  • 1x Bio Large (Any Race
  • 7x Weapon/Missile/Shield Forges Small (Any Race)
  • 1x Fighter Drone (MKII) Production Facility (Argon/Split)/Recon Drone Construction Facility (Boron)/Keris Drone Production Facility (Terran)/Advanced Satellite Production Facility (Argon/Paranid/Split)(lone food factory race determined by the factory chosen for this)
  • 1x Food Medium (Argon/Boron/Split/Terran)/Space Jewellery M (Paranid) 
  • 1x Bio Medium (Argon/Bron/Split/Terran)/Snail Ranch M (Paranid)
  • 1x Wheat Farm M (Argon)/Dream Farm M (Teladi)
  • 1x Space Fuel Distillery M (Argon)/Bliss Place M (Teladi)

Output: 3.5x Weapon/Missile/Shield productivity, 0.5x drone/Advanced Satellite productivity, 0.5x Food/Majaglit, 1x illegals productivity and 0.5x (900/h) Energy Cells productivity

Hatikvah's Faith

Heaven's Assertion

Herron's Nebula

Hila's Joy

Hollow Infinity

Ianamus Zura

Interworlds

Jupiter 3

Kuiper Belt

Light Of Heart

Light Water

LooManckStrat's Legacy

Lost Order

Lucky Planets

General Information

Resources

Sun Strength: 9/9 multiplier (100%)

Silicon Productivity: 3.5x (268/h)(14, 11, and 8 yields)

Ore Productivity: 10.5x (3,213/h)(23, 18, 15, 11, 10, 2x8, 5 and 2 yields)

NPC Activity

Frequent military patrols from  the Boron, Paranid and Teladi

A constant stream of traders pass through the sector between the West and East gates.

A Boron Supply Orca is found hovering near one of the jump gates

Heavy Boron police and RR presence

Several Boron stations including a Shipyard, Equipment Dock, 2 Ore Mine Ms and 2 Silicon Mine Ms.

Commentary

A central Boron sector which is popular for setting up early stations and later a complex for generating credits. There are multiple NPC solar power plants, mines and Boron food and bio stations within two jumps to buy resources to feed partially constructed complexes and several equipment docks and military outposts to sell produced lasers, missiles and shields in addition to the numerous NPC traders that pass through the sector. The excess of Ore yield compared to Silicon means not all Ore asteroids are utilised. This sector cannot singlehandedly support a PHQ. The nearby NPC solar power plants and silicon mines can be used for further Ore asteroid utilisation. The close proximity to a shipyard makes hiring NPC TLs to erect Boron stations before the player owns a TL a viable option.

Wares Only Complex

    • 3x Silicon Mine L (Teladi)
    • 2x Ore Mine L (18 and 5 yields)(Teladi)
    • 1x Crystal Fabs L (Boron)
    • 1x Crystal Fabs M (Boron)
    • 1x Bofu Chemical Plants L (Boron)
    • 1x Bio Gas Factory L (Boron)
    • 1x Bofu Chemical Plants M (Boron)
    • 1x Bio Gas Factory M (Boron)
    • 1x Solar Power Plant L (Boron)
    • 1x Solar Power Plant M (Boron)
    • 4.5x Food Medium (Any Race)
    • 4.5x Bio Medium (Any Race)
    • 9x Weapon/Missile/Shield Forges Small (Any Race)(Boron Dragonfly Missile Factory recommended)

Output: 4.5x Weapon/Missile/Shield productivity, 0.5x (83/h) Ore and 0x (59/h) Energy Cells productivity 

Megnir

Menelaus' Paradise

Midnight Star

MiTon's Refuge

Mines Of Fortune

Ministry Of Finance

Montalaar

Moo-Kye's Revenge

New Income

Nopelios' Memorial

Nyana's Hideout

Ocean Of Fantasy

Ocracoke's Storm

Olmanckletslat's Treaty

Omicron Lyrae

Oort Cloud

Patriarch's Conclusion

Patriarch's Keep

Patriarch's Retreat

Perdition's End

Perpetual Sin

Player Owned Sector

Pluto

Pontifexs' Realm

Pontifexs' Seclusion

Preacher's Refuge

Preacher's Void

...

General Information

Resources

Sun Strength: 10/9 multiplier (150%)

Silicon Productivity: 8.4x (633/h)(25, 20 and 2x18 yields)

Ore Productivity: 6.5x (2,039/h)(32, 12, 11 and 2x5 yields)

NPC Activity

Regular Xenon patrols from the North gate

Frequent military patrols (mostly Argon)

Heavy Argon RR presence

A constant stream of traders pass through the sector mostly between the West and South gates.

Commentary

A sector bordering the war zone and a Xenon sector meaning player owned ships will need to approach via the south gate or use a Jump Drive. Care must be taken never to fall into negative Race Rank values with the Argon because conflicts with the rapid response fleet will quickly become self reinforcing. There is almost always a military patrol or rapid response ship in this sector. The comparative excess of silicon to ore means the complex can support 2 factories producing drones or Advanced Satellites in addition to 13 factories for missile support/ship equipping/stock market manipulation and 3 Medium Bio/Food factories for supplying local demand. It is advisable to place the complex hub >30km above the South jump gate. This sector can barely singlehandedly support a PHQ (system reaches equilibrium once Energy Cells reach capacity).

Wares Only Core Complex

  • 4x Silicon Mine L (Teladi)
  • 5x Ore Mine L (Teladi)
  • 1x Solar Power Plant XL (Boron)
  • 1x Solar Power Plant M (Boron)
  • 1x Crystal Fabs L (Boron)
  • 1x Bofu Chemical Plants L (Boron)
  • 1x Bio Gas Factory L (Boron)
  • 2x Crystal Fabs M (Boron)
  • 2x Bofu Chemical Plants M (Boron)
  • 2x Bio Gas Factory M (Boron)
  • 6.5x Food Medium (Any Race)
  • 6.5x Bio Medium (Any Race)
  • 13x Weapon/Missile/Shield Forges Small (Any Race)
  • 2x Fighter Drone (MKII) Production Facility (Argon/Split)/Recon Drone Construction Facility (Boron)/Keris Drone Production Facility (Terran)/Advanced Satellite Production Facility (Argon/Paranid/Split)(lone food factory race determined by the factory chosen for this)
  • 1x Food Medium (Argon/Boron/Split/Terran)/Space Jewellery M (Paranid) 
  • 1x Bio Medium (Argon/Bron/Split/Terran)/Snail Ranch M (Paranid)

Output: 6.5x Weapon/Missile/Shield productivity, 1x drone/Advanced Satellite productivity and 3.48x (6,271/h) Energy Cells productivity

PHQ Supply Complex

  • 4x Silicon Mine L (Teladi)
  • 1x Ore Mine L (5 yield)(Teladi)
  • 4 Solar Power Plant M (Boron)
  • 1x Crystal Fabs L (Boron)
  • 2x Crystal Fabs M (Boron)
  • 1x Bofu Chemical Plants L (Boron)
  • 1x Bio Gas Factory L (Boron)
  • 2x Bofu Chemical Plants M (Boron)
  • 2x Bio Gas Factory M (Boron)
  • 4x Chip Plant (Split)
  • 1x Chelt Space Aquarium L (Split)
  • 1x Rastar Refinery L (Split)
  • 1x Computer Plant (Teladi)
  • 1x Quantum Tube Fab (Teladi)
  • 1x Flower Farm M (Teladi)
  • 1x Sun Oil Refinery M (Teladi)
  • 1x Teladianium Foundry M (Teladi)
  • 1x Wheat Farm M (Argon)
  • 1x Rimes Factory M (Argon)

Output: 0.3x (4/h) Crystals, 0.5x (90/h) Rastar Oil, 2x (40/h) Microchips, 1x (300/h) Cloth Rimes, 1x (240/h) Teladianium, 0.5x (75/h) Computer Components, 0.5x (36/h) Quantum Tubes, 0.94x (71/h) Silicon Wafers, 0.59x (178/h) Ore and 5.61x (10,102/h) Energy Cells productivity   

Bluish Snout

General Information

Resources

Sun Strength: 9/9 multiplier (100%)

Silicon Productivity: 12.5x (938/h)(42, 31, 2x20 and 8 yields)

Ore Productivity: 3.5x (1,063/h)(14, 10 and 2x4 yields)

NPC Activity

Occasional Xenon patrols from the North gate

Occasional military patrols (mostly Argon and Boron)

Boron M6 patrols the sector

Occasional traders pass through the sector

Commentary

A sector in the isolated northeast of the X-Universe near Getsu Fune. The comparative excess of silicon to ore means the complex can support factories producing drones or Advanced Satellites however producing excess Crystals to supply a complex in Menelaus' Paradise is recommended. It is advisable to place the complex hub >30km above the South jump gate. This sector can singlehandedly support a PHQ and makes a good complex to support a PHQ built in nearby Getsu Fune.

Wares Only Core Complex

  • 5x Silicon Mine L (Teladi)
  • 4x Ore Mine L (Teladi)
  • 1x Solar Power Plant XL (Boron)
  • 2x Solar Power Plant M (Boron)
  • 3x Crystal Fabs L (Boron)
  • 3x Bofu Chemical Plants L (Boron)
  • 3x Bio Gas Factory L (Boron)
  • 3.5x Food Medium (Any Race)
  • 3.5x Bio Medium (Any Race)
  • 7x Weapon/Missile/Shield Forges Small (Any Race)
  • 5x Food productivity (Any Race)(Same as silicon using factories)
  • 5x Bio productivity (Any Race)(Same as silicon using factories)
  • 5x productivity from Fighter Drone (MKII) Production Facility (Argon/Split)/Recon Drone Construction Facility (Boron)/Keris Drone Production Facility (Terran)/Advanced Satellite Production Facility (Argon/Paranid/Split)/Chip Plant (Boron recommended)/Computer Plant (Split recommended)/Crystal Fab (Boron recommended)

Output: 3.5x Weapon/Missile/Shield productivity, 5x Fighter Drone MKII/Recon Drone/Keris/Advanced Satellite/Microchips/Crystals/Computer Components productivity and 0.72x (1,303/h) Energy Cells productivity

PHQ Supply Complex

  • 4x Silicon Mine L (Teladi)
  • 1x Ore Mine L (5 yield)(Teladi)
  • 1x Solar Power Plant XL (Boron)
  • 2x Solar Power Plant M (Boron)
  • 3x Crystal Fabs L (Boron)
  • 3x Bofu Chemical Plants L (Boron)
  • 3x Bio Gas Factory L (Boron)
  • 4x Chip Plant (Split)
  • 1x Chelt Space Aquarium L (Split)
  • 1x Rastar Refinery L (Split)
  • 1x Computer Plant (Teladi)
  • 1x Quantum Tube Fab (Teladi)
  • 1x Flower Farm M (Teladi)
  • 1x Sun Oil Refinery M (Teladi)
  • 1x Teladianium Foundry M (Teladi)
  • 1x Wheat Farm M (Argon)
  • 1x Rimes Factory M (Argon)
  • 3x Food Medium (Any Race)
  • 3x Bio Medium (Any Race)
  • 6x Weapon/Missile/Shield Forges Small (Any Race)
  • 1x Food productivity (Any Race)(Same as silicon using factories)
  • 1x Bio productivity (Any Race)(Same as silicon using factories)
  • 1x productivity from Fighter Drone (MKII) Production Facility (Argon/Split)/Recon Drone Construction Facility (Boron)/Keris Drone Production Facility (Terran)/Advanced Satellite Production Facility (Argon/Paranid/Split)/Chip Plant (Boron recommended)/Computer Plant (Split recommended)/Crystal Fab (Boron recommended)

Output: 3x Weapon/Missile/Shield productivity, 1x Fighter Drone MKII/Recon Drone/Keris/Advanced Satellite/Microchips/Crystals/Computer Components productivity, 0.47x (56/h) Crystals, 0.5x (90/h) Rastar Oil, 2x (40/h) Microchips, 1x (300/h) Cloth Rimes, 1x (240/h) Teladianium, 0.5x (75/h) Computer Components, 0.5x (36/h) Quantum Tubes, 1.01x (76/h) Silicon Wafers, 0.54x (163/h) Ore and 1.22x (2,203/h) Energy Cells productivity   

Brennan's Triumph

General Information

Resources

Sun Strength: 10/9 multiplier (150%)

Silicon Productivity: 8.17x (613/h)(2x26 and 2x13 yields)

Ore Productivity: 9.5x (2,986/h)(34, 20, 2x15 and 2x6 yields)

NPC Activity

Frequent Pirate fighter wings spawn in the sector

Occasional Pirate M6, M7, M2 and M1 ships spawn or patrol through the sector

Frequent Military patrols of all races

A constant stream of traders pass through the sector

Commentary

A Pirate owned sector with lots of debris making the hauling of mines challenging unless PSGs or mobile miners are used to clear a path. Due to the location of the sector in "Pirate Alley" there is a need to defend complexes built if the player does not have enough Race Rank to be neutral with the pirates and should not be considered early on until the capital ships have been purged by military patrols. The frequent use of the sector for passing military patrols means that any complexes should be built in the east of the sector at >30km from the ecliptic. As this sector is owned by pirates the complex can be used to produce illegals although there is only enough spare energy for one Bio/Food factory. This sector cannot singlehandedly support a PHQ.

Wares Only Complex

    • 4x Silicon Mine L (Teladi)
    • 6x Ore Mine L (Teladi)
    • 2x Crystal Fabs L (Boron)
    • 2x Crystal Fabs M (Boron)
    • 2x Bofu Chemical Plants L (Boron)
    • 2x Bio Gas Factory L (Boron)
    • 2x Bofu Chemical Plants M (Boron)
    • 2x Bio Gas Factory M (Boron
    • 1x Solar Power Plant XL (Boron)
    • 2x Solar Power Plant M (Boron)
    • 9.5x Food Medium (Any Race)
    • 9.5x Bio Medium (Any Race)
    • 19x Weapon/Missile/Shield/Mine Forges Small (Any Race)

Output: 9.5x Weapon/Missile/Shield/Mine productivity and 1.37x (2,482/h) Energy Cells productivity 

Cathedral of Xaar

Ceo's Doubt

Ceo's Wellspring

Cho's Defeat

Circle Of Labour

Clarity's End

Company Strength

Danna's Chance

Dark Waters

Depths of Silence

Desecrated Skies

Distant Clouds

Dukes Vision

Eighteen Billion

Elena's Fortune

Emperor Mines

Emperor's Pride

Emperor's Wisdom

Enduring Light

Family Njy

Family Pride

Family Rhy

Family Ryk

Family Tkr

Family Whi

Family Zein

Farnham's Legend

Freedom's Reach

Friar's Retreat

Gaian Star

Getsu Fune

Ghinn's Escape

Great Reef

Guiding Star

Gunne's Crusade

Harmony Of Perpetuity

General Information

Resources

Sun Strength: 13/9 multiplier (300%)

Silicon Productivity: 5.5x (447/h)(18,19 and 20 yields)

Ore Productivity: 3.5x (1,062/h)(16 and 18 yields)

NPC Activity

0-2 Goner stations may spawn on game start which attract TS traffic of mainly Argon and Paranid origin

Sector is rarely used to jump spawn small Pirate and Yaki fighter squads (1-3 M3/M4 ships) and Duke's Dangerous Goods TS ships

No instances of military patrols or pirates entering the sector have been observed

Commentary

For game starts hostile to the Argon getting to the sector can be challenging but the lack of threats unable to be dealt with by a single laser tower or M6, lack of obstacles during mine relocation, complete asteroid utilisation and relative sector neutrality make this sector ideal for a first complex. The comparative excess of silicon to ore means the complex can support a factory producing drones or Advanced Satellites in addition to 7 factories for missile support/ship equipping/stock market manipulation. It is advisable to place the complex hub within 4.5km of the South gate. This sector cannot singlehandedly support a PHQ.

Wares Only Core Complex

  • 3x Silicon Mine L (Teladi)
  • 2x Ore Mine L (Teladi)
  • 3x Solar Power Plant M (Boron)
  • 2x Crystal Fabs L (Boron)
  • 2x Bofu Chemical Plants L (Boron)
  • 2x Bio Gas Factory L (Boron)

Output: 15.5x (27,915/h) Energy Cells and 3.5x (1,062/h) Ore productivity

High Energy Cell Output Variant

  • 3x Food Medium (Any Race)
  • 3x Bio Medium (Any Race)
  • 6x Weapon/Missile/Shield Forges Small (Any Race)
  • 1x Fighter Drone (MKII) Production Facility (Argon/Split)/Recon Drone Construction Facility (Boron)/Keris Drone Production Facility (Terran) (lone food factory race determined by the factory chosen for this)
  • 1x Food Medium (Argon/Boron/Split/Terran)
  • 1x Bio Medium (Argon/Boron/Split/Terran)
  • 1x Weapon/Missile/Shield Forge Small (Argon/Boron/Split/Terran)(matches the race of the lone food factory)
  • 1x Wheat Farm M (Argon)/Dream Farm M (Teladi)
  •  1x Space Fuel Distillery M (Argon)/Bliss Place M (Teladi)

Output: 3.5x Weapon/Missile/Shield productivity, 0.5x drone productivity, 1x illegals productivity and 1.5x (2,701/h) Energy Cells productivity

Low Energy Cell Output Variant

  • 1x Food Medium (Any Race)
  • 1x Bio Medium (Any Race)
  • 1x Food Large (Any Race)
  • 1x Bio Large (Any Race
  • 7x Weapon/Missile/Shield Forges Small (Any Race)
  • 1x Fighter Drone (MKII) Production Facility (Argon/Split)/Recon Drone Construction Facility (Boron)/Keris Drone Production Facility (Terran)/Advanced Satellite Production Facility (Argon/Paranid/Split)(lone food factory race determined by the factory chosen for this)
  • 1x Food Medium (Argon/Boron/Split/Terran)/Space Jewellery M (Paranid) 
  • 1x Bio Medium (Argon/Bron/Split/Terran)/Snail Ranch M (Paranid)
  • 1x Wheat Farm M (Argon)/Dream Farm M (Teladi)
  • 1x Space Fuel Distillery M (Argon)/Bliss Place M (Teladi)

Output: 3.5x Weapon/Missile/Shield productivity, 0.5x drone/Advanced Satellite productivity, 0.5x Food/Majaglit, 1x illegals productivity and 0.5x (900/h) Energy Cells productivity

Hatikvah's Faith

Heaven's Assertion

Herron's Nebula

Hila's Joy

Hollow Infinity

Ianamus Zura

Interworlds

Jupiter 3

Kuiper Belt

Light Of Heart

General Information

Resources

Sun Strength: 10/9 multiplier (150%)

Silicon Productivity: 6.5x (499/h)(18, 17, 15 and 13 yield)

Ore Productivity: 8.5x (2,569/h)(27, 23 and 2x17 yields)

NPC Activity

Frequent military patrols of all races except Terrans pass through this sector

Rapid response fleet ships often jump to this sector for repairs

An Argon Supply Mammoth is found hovering near one of the jump gates

 

Heavy Argon police and RR presence

 

Several Argon stations including a Shipyard and Equipment Dock

Commentary

A very busy sector due to it having a central location in the universe. The frequent military patrols mean that the complex should be built in the east of the map far from the ecliptic to avoid discovery by hostile races invading the sector and not be considered if hostile to the Argon. The large flow of traders and local Equipment Dock makes this a good sector for selling products to NPCs for credits. The excess of Ore yield compared to Silicon means not all Ore is utilised. This sector cannot singlehandedly support a PHQ.

Wares Only Core Complex

  • 4x Silicon Mine L (Teladi)
  • 2x Ore Mine L (Teladi)
  • 3x Solar Power Plant M (Boron)
  • 1x Solar Power Plant L (Boron)
  • 1x Crystal Fabs L (Boron)
  • 4x Crystal Fabs M (Boron)
  • 1x Bofu Chemical Plants L (Boron)
  • 1x Bio Gas Factory L (Boron)
  • 4x Bofu Chemical Plants M (Boron)
  • 4x Bio Gas Factory M (Boron)
  • 7x Food Medium (Any Race)
  • 7x Bio Medium (Any Race)
  • 14x Weapon/Missile/Shield Forges Small (Any Race)

Output: 7x Weapon/Missile/Shield productivity, 1.5x (469/h) Ore and 1x (1,541/h) Energy Cells productivity

Light Water

LooManckStrat's Legacy

Lost Order

Lucky Planets

General Information

Resources

Sun Strength: 9/9 multiplier (100%)

Silicon Productivity: 3.5x (268/h)(14, 11, and 8 yields)

Ore Productivity: 10.5x (3,213/h)(23, 18, 15, 11, 10, 2x8, 5 and 2 yields)

NPC Activity

Frequent military patrols from  the Boron, Paranid and Teladi

A constant stream of traders pass through the sector between the West and East gates.

A Boron Supply Orca is found hovering near one of the jump gates

Heavy Boron police and RR presence

Several Boron stations including a Shipyard, Equipment Dock, 2 Ore Mine Ms and 2 Silicon Mine Ms.

Commentary

A central Boron sector which is popular for setting up early stations and later a complex for generating credits. There are multiple NPC solar power plants, mines and Boron food and bio stations within two jumps to buy resources to feed partially constructed complexes and several equipment docks and military outposts to sell produced lasers, missiles and shields in addition to the numerous NPC traders that pass through the sector. The excess of Ore yield compared to Silicon means not all Ore asteroids are utilised. This sector cannot singlehandedly support a PHQ. The nearby NPC solar power plants and silicon mines can be used for further Ore asteroid utilisation. The close proximity to a shipyard makes hiring NPC TLs to erect Boron stations before the player owns a TL a viable option.

Wares Only Complex

    • 3x Silicon Mine L (Teladi)
    • 2x Ore Mine L (18 and 5 yields)(Teladi)
    • 1x Crystal Fabs L (Boron)
    • 1x Crystal Fabs M (Boron)
    • 1x Bofu Chemical Plants L (Boron)
    • 1x Bio Gas Factory L (Boron)
    • 1x Bofu Chemical Plants M (Boron)
    • 1x Bio Gas Factory M (Boron)
    • 1x Solar Power Plant L (Boron)
    • 1x Solar Power Plant M (Boron)
    • 4.5x Food Medium (Any Race)
    • 4.5x Bio Medium (Any Race)
    • 9x Weapon/Missile/Shield Forges Small (Any Race)(Boron Dragonfly Missile Factory recommended)

Output: 4.5x Weapon/Missile/Shield productivity, 0.5x (83/h) Ore and 0x (59/h) Energy Cells productivity 

Megnir

Menelaus' Paradise

Midnight Star

MiTon's Refuge

Mines Of Fortune

Ministry Of Finance

Montalaar

Moo-Kye's Revenge

New Income

Nopelios' Memorial

Nyana's Hideout

Ocean Of Fantasy

Ocracoke's Storm

Olmanckletslat's Treaty

Omicron Lyrae

Oort Cloud

Patriarch's Conclusion

Patriarch's Keep

Patriarch's Retreat

Perdition's End

Perpetual Sin

Player Owned Sector

Pluto

Pontifexs' Realm

Pontifexs' Seclusion

Preacher's Refuge

Preacher's Void

President's End

General Information

Resources

Sun Strength: 10/9 multiplier (150%)

Silicon Productivity: 3x (254/h)(26 and 6 yields)

Ore Productivity: 4x (1,205/h)(21 and 18 yields)

NPC Activity

Frequent Argon, Boron and Paranid traders pass through the sector

Patrolling Argon and Paranid military ships pass through the sector

Commentary

A good sector for an early complex due to the proximity to several equipment docks and safety provided by the argon military however care must be taken never to fall into negative Race Rank values with the Argon because conflicts with the rapid response fleet will quickly become self reinforcing. It is advisable to place the complex in the middle of the sector for easy access to the trade lanes and jump gates. This sector cannot singlehandedly support a PHQ.

Wares Only Complex

    • 2x Silicon Mine L (Teladi)
    • 2x Ore Mine L (Teladi)
    • 3x Crystal Fabs M (Boron)
    • 3x Bofu Chemical Plants M (Boron)
    • 3x Bio Gas Factory M (Boron)
    • 1x Solar Power Plant L (Boron)
    • 3x Food Medium (Any Race)
    • 3x Bio Medium (Any Race)
    • 6x Weapon/Missile/Shield Forges Small (Any Race)

Output: 3x Weapon/Missile/Shield productivity, 1x (305/h) Ore and 0.3x (552/h) Energy Cells productivity 

Priest Refuge

Priest Rings

...

Rolk's Legacy

Sacred Relic

Savage Spur

General Information

Resources

Sun Strength: 10/9 multiplier (150%)

...

Ore Productivity: 244.5x (73,391/h)(3x57, 3x51, 3x46, 3x39, 3x34, 3x32, 6x29, 3x28, 6x27, 3x26, 6x23, 3x22, 3x21, 3x20, 3x19, 9x18, 3x17, 6x16, 3x14, 3x13, 9x12, 3x11, 3x10, 3x9, 3x8, 3x7, 3x6, 12x5, 6x3, 3x1 and 6x0 yields)

NPC Activity

Yaki fighter squads (1-3 M3/M4 ships) frequently patrol the sector

The Paranid Military Outpost in Empire's Edge will periodically send military patrols through the sector on the way to Senator's Badlands

Commentary

One of the most resource rich sectors in the game and not owned by a major race making this sector an ideal base of operations. There is enough Silicon productivity for a self sustaining complex that can support the PHQ and 198 factories for missile support/ship equipping/stock market manipulation which is enough to instantly supply most ships able to be produced by the PHQ. There is an excess of Ore asteroids so not all are used. The density of the asteroid field is so high that some asteroids need to be destroyed using missiles or a Mobile Drilling System so some mines can be moved out of the asteroid field before returning later to place mines on the asteroids when they respawn. If the player uses an M7M for combat this is one of the six sectors that will need to be used for dedicated missile production. By there being no sector owner the complex and PHQ is safe from RR ships if the player is hostile to a major race while the Yaki patrols are small enough to easily be fought off. It is advisable to place the complex hub in the south west of the sector at least 50km from the South Gate to avoid the infrequent Paranid military patrols. This sector can singlehandedly support a PHQ.

...

Unknown Sector (8,16)

Unknown Sector (9,7)

General Information

Resources

Sun Strength: 10/9 multiplier (150%)

...

Ore Productivity: 10.5x (3283/h)(30, 25, 17, 13, 8, 2x5 and 1 yields)

NPC Activity

None unless a pirate base spawns or the player builds factories/complexes that sell to NPC traders.

Commentary

A convenient sector for a complex since it is close to Hatikvah's Faith making it a useful refuelling stop for jumping due to the relative central position in the universe before ownership of the HUB is obtained and for equipping ships brought at the nearby OTAS Shipyard in Legends Home (the neighbouring sector). If hostile to the Argon it also makes a quiet base of operations for launching assaults into argon space from. The slight excess of Ore yield compared to Silicon means not all Ore asteroids are utilised. Due to the medium size of complex able to be sustained it typically makes a good second self sustaining complex. This is a good sector for having 10x Lasertower Factories for keeping other player owned stations/complexes secured. This sector cannot singlehandedly support a PHQ.

Wares Only Complex

    • 4x Silicon Mine L (Teladi)
    • 6x Ore Mine L (30, 25, 13, 2x5 and 1 yields)(Teladi)
    • 3x Crystal Fabs L (Boron)
    • 3x Bofu Chemical Plants L (Boron)
    • 3x Bio Gas Factory L (Boron)
    • 1x Solar Power Plant L (Boron)
    • 4x Solar Power Plant M (Boron)
    • 8.5x Food Medium (Any Race)
    • 8.5x Bio Medium (Any Race)
    • 17x Weapon/Missile/Shield Forges Small (Any Race)

...