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Comment: spelling

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Warehouse ownership is only available from the Home of Light DLC. They are unique in that instead of possessing production lines, they can be set up to buy or sell any ware. In this respect, they are similar to some NPC stations. See the initial DEV note here

Bugs and things to be aware of:

1. Managers don't utilise Universal Cargo ships' universal cargo properly in Trading. Universal cargo ships can make great Miners though (tough and large cargobays).
 2. If you're going to assign trade ships to your warehouse, avoid having wares with Buy and Sell orders at the same price at the same time! Otherwise, assigned trading ships may get stuck in a loop buying and selling wares to and from the same Warehouse.

 32. Assigned miners will not deposit nor mine any resources any resources, unless the Ware is added to the ware list for trade offers and has Buy checked on the ware. 4Universal cargo ships are great Miners for Warehouses (Tougher with large cargo bays).

3. Your stations actually transfer credits between each other for trades with your warehouse, The Manager will not send you credits for any trade trades made between your stations; only non-player NPC trades are accounted for in when sending you credits - so keep an eye on Manager's budgets & adjust them as necessary

54. Your stations take into account the buy order price of your Warehouse. If your Warehouse doesn't offer the best price for either buying or selling their wares, than then they can go elsewhere instead of using your warehouse. Pay attention to the System's market! 

 65. Once you've edited the storage allocation or sell/buy prices for added wares you can not reset them! You have to click the X to remove the ware, and re-add to let the Manager control those values again (Grey text). 

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  1. Stations without Command Relays (the big radar dish) can only trade sector-wide. Are trading partners in range?
  2. Will ships be able to reach the Warehouse safely?
  3. If you're assigning mining ships, how easily and safety safely can they reach resources?
  4. With up to ~300 weapons, where would you like to place your fully armed and operational Death Star Warehouse?

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Other than potentially saving on the number of Mining ships we may need to buy (& replace!), it can allow for placing these well-defended stations in or close to mining zones. Minimising travel time for mining ships can increase their individual mining rates over time, and consequently minimise their exposure to hostiles while travelling (particularly if using Medium Miners). Additionally, compared to Miners mining far from other stations, mining close to a Warehouse means that any combat ships assigned to the Warehouse DO will tend to be closer more of the time.

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