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Comment: minor correction

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What headquarters the player can obtain is determined by the game starting scenario chosen.   Terran Commander is the Commander and Aldran Adventurer are the only starting scenario scenarios able to get the Terran Player Headquarters.

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The wares gained from recycling are ???% 80% of the production cost at the Player Headquarters*(*fraction of ship hull.   The recycle time is the production time for the ship type*fraction of ship hull)/20.      Kha'ak ships, if obtained, also give Nividium.   The general ratio of wares obtained is listed in the following table.  

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Blueprints can also be obtained from I've Heard You Have Some Interesting Ship Schematics missions Buy Blueprints missions that appear once the Player Headquarters is built.   These missions only supply blueprints for M5, M4, M4+, M3, M3+ and M6 ships.

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  1. A credit source of approx. 500,000 credits per hour
    • 3-16 factories (Space Fuel Distilleries need the fewest factories)(missile factories are the most reliable income)
    • 2-5 Universal Trader TS/TS+ ships
    • Stock Market Manipulation
  2. A Self Sufficient Complex with the minimal requirements 
    • 1 XL Solar Power Plant (Boron cheapest)
    • 1 4 M Solar Power Plant (Boron cheapest)(can be larger dependent on size of additional complex elements)
    • 3 1 L Crystal Fabs (Race of Choice)(Boron is most economical)
    • 2 M Crystal Fabs (Race of Choice)(Boron is most economical)
    • 1 Bio producing farms L (Race of Choice)5 )(Boron is most economical)
    • 2 Bio producing farms M (Race of Choice)(Boron is most economical)
    • 1 Food Processing factories L (Race of Choice)(Boron is most economical)
    • 2 Food Processing factories M (Race of Choice)(Boron is most economical)
    • 1 or 3 Bio producing farms M (Race of Choice)(1 M from Teladi is most economical)
    • 5
    • (only 1 required if a Rastar Refinery L and Chelt Space Aquarium L is used)
    • 1 or 3 Food Processing factories M (Race of Choice)(1 M from Teladi is most economical)(only 1 required if a Rastar Refinery L and Chelt Space Aquarium L is used)
    • N Silicon Mine L (Teladi cheapest)(enough for 841 for 616 Silicon Wafers/h)(6x with a quality of 18 13 or 3x with a quality of 37 27 suffice)
    • 1 Ore Mine L with a quality of >2 (Teladi cheapest)
    • 1 Teladianium Foundry M
    • 1 Wheat Farm M
    • 1 Rimes Fact M (can be hard to obtain if hostile to the Argon)
    • 1 Chelt Space Aquarium M or L (can be hard to obtain if hostile to the Split)(Use L if Split Chip Plants are used)
    • 1 Rastar Refinery M or L (can be hard to obtain if hostile to the Split)(Use L if Split Chip Plants are used)
    • 1 Quantum Tube Fab (Race of Choice)(Teladi is most economical)
    • 4 Chip Plant Plants (Race of Choice)(Split can make use of the surplus if a Rastar Refinery L and Chelt Space Aquarium L is used) 
    • 1 Computer Plant (Race of Choice)(Teladi is most economical)
  3. A TS with Commodity Logistics Software MK1 and a Jumpdrive
    • A Split Caiman is recommended due to fast speed
      Use the self sufficient supply complex as a supplier and the Player Headquarters as a consumer and to leave at least 10% intermediate resources at the supplier
      Set the Player Headquarters Dockware Manager to the following limits (+1 full trip of wares over the amount needed to build the most expensive ship):

      PHQ TypeEnergy CellsTeladiuniumCloth RimesRastar OilOreSilicon WafersCrystalsQuantum TubesMicrochipsComputer Components 
      Terran242,15142,0359,93834,62884,008138,32614,87617345148767469
      Commonwealth192,50534,2808,90428,42467,472110,40812,80814760128086952

Ship Production Equipping New Ships (assuming mass production and weapon preference):

  • 1 Shield Production Facility 1GJ  (no frigate is built in less than 19 hours which equates to 11 shields worth of production)
  • 4 Shield Production Facility 1MJ  (Valkyrie)
  • 2 Shield Production Facility 200MJ (Katana)
  • 4 Shield Production Facility 25MJ (Solano)
  • 2 Shield Production Facility 2GJ (Xenon J)
  • 8 Shield Production Facility 5MJ (Enhanced Pericles)(3 for Sabre as the Enhanced Pericles is not available for all game starts)
  • 3 Impulse Ray Emitter Forge (Enhanced Pericles)(Xenon N is the runner up)
  • 28 Flak Artillery Array Forge (Xenon J)(3 is enough for all other capital ships)(14 needed if using PPCs)
  • 4 14 Ion Shard Railgun Forge (Xenon J)(4 is enough for Dragon/P)
  • 18 Phased Repeater Gun Forge (Pirate Buzzard Vanguard)
  • 18 Photon Pulse Cannon Forge  (Xenon J)(9 is enough for Xenon K)
  • 24 Pulsed Beam Emitter Forge (Pirate Scorpion)
  • 3 Starburst 4 Starburst Shockwave Cannon Forge (Osaka/Tyr)(Xenon K is the runner up needing 3)
  • 3 Point Singularity Projector Forge (all equipping ships take forever to build while Xenon capital ships can mount the superior PPC)
  • 3 Cluster 9 Cluster Flak Array Forge (Xenon J)(3 suffice for the Astraeus Hauler)
  • 3 Incendiary Bomb Launcher Forge (Tiger/Shrike/Q)
  • 22 Ion Disruptor Forge (Mako)
  • 20 Particle Accelerator Cannon Forge (Enhanced Pericles)(Xenon N is the runner up)
  • 3 Phased Shockwave Generator Forge (Paranid M7s)
  • 5 Plasma Burst Generator Forge (Nova)
  • 173 EM Plasma Cannon Forge (Valkyrie)
  • 15 High Energy Plasma Cannon Forge (Pirate Scorpion)
  • 92 Fragmentation Bomb Launcher Forge (Enhanced Pericles)
  • 12 Matter/Antimatter Launcher Forge (Xenon J)
  • 38 Mass Driver Forge (Drone Hauler)
  • 17 Concussion Impulse Generator Forge (Xenon J)
  • 6 Energy Bolt Chaingun Forge (Nova)(if the player manipulates the stock market using Energy Bolt Chainguns then there will be far more factories) 
  • 10 Gauss Cannon Forge (Xenon K)
  • 2 Ion Cannon Forge (Thresher)
  • 5 Ion Pulse Generator Forge (Hydra)

As can be seen from this list the Valkyrie, Enhanced Pericles and Xenon J are very weapon and shield hungry ships