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Comment: typos

The Arawn is not so much a bad ship as it is hindered by is arguably the second most powerful ownable capital ship in the game (behind Fulmekron), only being let down by issues with XR's game design. It has very strong shields - second only to the Xenon I - and excellent drone capacity. Unfortunately has the strongest shields of any player ownable ship as well as excellent drone capacity with extremely secure Drone Launch Pads. Its already high hull is complemented further by 2 tough (~1000k hull?) destructible outriggers capable of shielding the hull from some incoming damage. Unfortunately the way drone combat is implemented in the game (only a small wave can be launched each time) means in practice, the bigger drone bay isn't an advantage in combat (for OOZ combat, however, it is does give it an advantage due to the simplified algorithms). Its weaponry is also somewhat problematic, relying exclusively on the Plasma/MA turrets (low damage, slow projectiles) and V Crushers (expense of ammunition) for capital-to-capital combat. Its If used to its full potential the dependence on drones and missiles can translate to a hefty upkeep that other destroyers wouldn't have to deal with in performing the same duty. Despite these short comings the Arawn should never be under estimated in capital ship combat as even without ammo or drones it can effortlessly dispatch lone Xenon K, Taranis and Olmekron fight ships.

 The lack of Plasma/JET Laser turrets means that boarding one is relatively simple although highly time consuming.

The Arawn does have has a large number of Hailstorm turrets - accounting for nearly a third of its total DPS - which makes it one of the best anti-fighter platforms available making it highly effective against nearby fighters.

  • Total DPS: 241810233410 (IZ)*
  • Hull: 6000K
  • Capital Shield Class: Capital Field Generator Mk3 (x4)
  • Component Shield Class: Force Field Projector Mk2
  • Speed: 60 m/s
  • Drone Capacity: 300
  • Weapons:
    • HIT/MA Turret (Argon) x56
    • Plasma/MA Turret (Argon) x22
    • Hailstorm Turret x16x14*
    • V Launcher x5
    • Astrobee Launcher x1

<Info from * 2 additional Hailstorm turrets are located inside the drone launch area but play no role in NPC vs NPC combat while the player is in-zone. When the Arawn is OOZ, they may contribute to the abstracted combat strength of some quadrants. 

 

<Ship stats from spreadsheet linked on the wiki, which was used to fix the broken info on Simoom's guide: XR Capital Ships>