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Comment: Updated BBS flag for Open Bounty Collection, and Disarmament

Introduction

There are many types of missions available to the player. The following are repeatable (AKA "generic").

Several are duplicates with different titles but it is possible they have different requirements in terms of reputation and/or license ownership. The table below characterises ones that have been identified so far but it's incomplete so please feel free to help fill it in.

Many generic missions are found in the Mission Bulletin Board System (BBS) but some, from across the difficulty spectrum, are not found in the BBS and must instead be found by flying near stations to find their icons. Generally speaking, those hidden ones are more shady in nature (an exception being "My ship left me behind!"). Note: hidden missions are available in the BBS once its icon has been found and scanned.

Available missions (some tips are below the table)

Icon gateChainOre Supply RequiredSkull?SkullSkullPiracySkull?
IconTypeNamesBBS entries?

Licence


required

Info
Image AddedBuildBlocksNew Station NeededRequiredYes? Reward for building a station for yourself in the sector
BuildBlocksSupply ReassuranceYes? Reward for building a station for yourself in the sector
Image AddedExploreLinksSupply RecoveryDiplomatic AidNo ?Multi-stage (Kill, Escort, Protect Station &/or Transport)
ChainLinksBodyguard RequiredNoNoRepel attacks and transport a person
ChainLinksA Dangerous Business NoScan hostile station and destroy turrets
DeliveryCase<WARE> Shortage!Yes?Deliver a ware to a station
DeliveryCaseDocument CollectionNo?Open lockboxes and deliver contents
Lost In TransitNo Open lockboxes and deliver contents (illegal)
Medical EmergencyNo Open lockboxes and deliver contents
Quick PickupNo Open lockboxes and deliver contents (illegal)
HackHacking Specialist WantedNo Piracy: Hack station turrets (needs Security Decryption Device)
ScanInfo Collection RequiredNo Corporate espionage: Scan a faction's station
Sensitive Data RequiredNo Scan station
Scan Anomaly (HoL DLC only)Yes Checking out peculiar signals in a new system
ThinkAnti-Smuggler Operations?PoliceScan ships and destroy ships with illegal wares
Problematic Dealers?PoliceScan ships and destroy ships with illegal wares
Deal Right Here!? Purchase rough coordinates to a lockbox and scan it down
Exactly What You Need!Yes Purchase rough coordinates to a lockbox and scan it down
Sale of the Century!Yes Purchase location for loot and scan it down
Selling Fairly Priced ShipYes Purchase location for a ship and scan it down
Ship for SaleYes Purchase location for a ship and scan it down
Valuable Cache for SaleYes Purchase location for loot and scan it down
Valuable Items Going SpareYes Purchase location for loot and scan it down
Image AddedDelivery$WARE$ Shortage!**Yes Deliver a ware to a station
$WARE$ for Victory!Yes Deliver a ware to a station
$WARE$ Supply Required!Yes Harvest resource in specified zone and deliver to station
High-Grade $WARE$ Required!Yes Harvest resource in specified zone and deliver to station
Document CollectionNo Travel to someone and bring back some itemsDelivery
CaseTransport

Late for meeting!Yes?Deliver a harvestable ware Transport someone to a stationDeliveryCaseResource Needed!
My ship left me behind!No?Transport Person to a capital ship
Passenger TransportYes?Deliver a harvestable ware to a stationDestroySkullTransport someone to a station
Image AddedChain

Diplomatic Aid*??Multi-stage (Kill, Escort, Protect Station &/or Transport)
A Dangerous Business? Scan hostile station and destroy turrets
Bodyguard RequiredNo Repel attacks and transport a person
Image AddedDestroy







Fragile SalvageYes?Free up a small ship
DestroySkull? Deactivate Station DefencesNoNo Destroy station turrets
DestroySkull? Destroy station add signs ??Destroy station add signs
DestroySkullExplosive ClearanceYes?Clear away mines
DestroySkullDisarmament Capship Needs to Go!No?

Emergent piracy: Assassinate a neutral

DisarmamentYes?Clear away minesDestroy
SkullPirate RaidersExplosive ClearanceYes?Emergent assassination missionDestroySkullClear away mines
Its a TrapYes?Clear away booby-trapped asteroids
Pirate RaidersYesDestroy?SkullEmergent assassination mission
Rigged AsteroidsYes?Clear away booby-trapped asteroidsDestroySkullCapship Needs to Go!No?Piracy: Assassinate neutrals
EscortEscort RequiredYes?Protect civillian travelling between stations
Escort SkullEscort Ship ??Protect civillian travelling between stations
ExploreBulkSupply RecoveryNo?Scan down the lock box and deliver contents
HackBulbHacking Specialist WantedNo?Piracy: Hack station module (needs Security ID)
KillSkullHalting Marauder ActivitiesYes?Emergent assassination mission
KillSkullOpen Bountry Collection ?Assassinate hostiles
KillSkullTake Out Enemy AgentKill






? Destroy a non-hostile ship??Corporate espionage: Destroy a non-hostile ship
Cartel Boss VulnerableYes?Assassinate hostiles
Catch Dangerous CriminalYes?Assassinate hostiles
Continued Xenon ThreatsYes?Assassinate hostilesKillSkullCatch Dangerous Criminal
Halting Marauder ActivitiesYes?Emergent assassination mission
Open Bountry CollectionYes?Assassinate hostilesKillSkull
Stop the SnitchYes?Piracy: Assassinate neutralsKillSkullCartel Boss Vulnerableneutral faction target
Take Out Enemy AgentYes?Assassinate hostiles
KillSkullContinued Xenon ThreatsYes?Assassinate hostiles
KillSkull? Destroy a non-hostile ship ?Corporate espionage: Destroy a non-hostile ship
PatrolSkullMilitary PatrolYesPatrol


Military PatrolYes Multi-zone combat patrol
Neighbourhood WatchYes Multi-zone combat patrolPatrol
Searching for JusticeYes?Assassinate neutral faction target
Seeking Patrol PilotsYes? Multi-zone combat patrol
PatrolSkullXenon Scouts Spotted ??Multi-zone combat patrol
Piracy?


? Attack a friendly stationNo?Piracy: Attack a friendly station
PiracySkull? ? Steal wares from a friendly stationNo?Piracy: Steal wares from a friendly stationPiracy?
Skull?Prison BreakNo?Piracy: Create a distraction by killing civilian ships
Mass ChaosNo?Piracy: Create a distraction by killing civilian ships
Random Acts of DistractionNo?Piracy: Create a distraction by killing civilian shipsProtectSkullSeeking ProtectionYes?A 3-stages mission chain
Protect
Skull




Criminal Attack IncomingYes?Station defense
ProtectSkullXenon Attack IncomingYes?Station defense
ProtectSkullXenon Targetting This StationYes?Station defense
ProtectSkull Station defence
Protection DetailYes?A 2-stage mission (Patrol and Transport)Protect
SkullProtection Needed ??A 2-stage mission (Patrol and Transport)
Seeking ProtectionYesProtect?Skull?A 3-stage mission chain
Ship in Distress (HoL DLC only)Yes? An emergent rescue mission
ScanBulbInfo Collection RequiredNo?Corporate espionage: Scan a faction's station
Scan?Bulb?Scan Anomaly (HoL DLC only)Yes?Checking out peculiar signals in a new system
ThinkBulbValuable Cache for SaleYes?Purchase location for loot and scan it down
ThinkBulbValuable Items Going SpareYes?Purchase location for loot and scan it down
ThinkBulbSale of the Century!Yes?Purchase location for loot and scan it down
ThinkBulbShip for SaleYes?Purchase location for a ship and scan it down
ThinkBulbSelling Fairly Priced ShipYes?Purchase location for a ship and scan it down
ThinkBulbDeal Right Here! ?Purchase rough coordinates to a lockbox and scan it down
ThinkBulbExactly What You Need!Yes?Purchase rough coordinates to a lockbox and scan it down
ThinkBulbSale of the Century! ?Purchase rough coordinates to a lockbox and scan it down
Think?Bulb?Anti-Smuggler Operations PoliceSeek and destroy smugglers
TransportCaseMy ship left me behind!No?Transport Person to a capital ship
TransportCaseLate for meeting!Yes?Transport someone to a station
TransportCasePassenger TransportYes?Transport someone to a station

...

Xenon Attack IncomingYes Station defence
Xenon Targeting This StationYes Station defence

*  Diplomatic Aid missions have a video listed here.

** These missions were unintuitive prior to 4.0 but seem better now (if needed, see below for 3.61-era info)

Station Defence missions

Hostile S+M ships tend to arrive via highways or super highways, whilst L and XL targets boost in. All hostiles are hell-bent on attacking the station so best arrive ASAP or you risk missing the action. As of v4.0, the payment is separated into a base reward and a bonus payment in order to minimise the effect of letting stations do all the killing.

With Xenon station defence missions the difficulty is an extremely rough approximation. On normal difficulty there is almost always at least 1 K L fighter and 3 P M fighters independent of mission difficulty. Higher difficulty missions can have anywhere from 2 K L capships to 16 P M fighters. It is worth noting that the fighter wing spawns are extremely biased towards P M fighters, which are the toughest M fighter and deal shield-penetrating damage. Unless the player brings along at least 2 to 3 XL fighter ships it is recommended that the K L capships be left to the station defences.

Be careful around "Badlands Colony" and "Core Dig" stations. They don't have weapons, so if you start a station defence mission for them, you will have to kill all enemies yourself unless a friendly NPC patrol happens by..

Patrol Missions

This is similar to a chain of station defence missions in that you'll visit multiple zones and the various hostiles that may appear need killing. As with station defence missions, the payment is now separated into a base reward and a bonus payment.

Assassination missions

Typically harder and better-paid than station defence or patrol missions. The targets tend to be located relatively far from stations (~20 km is common), which generally gives the player of time to reach the target before any local ships that may be present. At higher difficulties, capital ship targets will often escorted by multiple fighters and 1 or 2 other capitals. Makes for an exciting battle, and often provides good opportunities for boarding.

Ship for sale missions

Small and Medium ships will occasionally be offered for sale as part of a mission. You'll need a Pilot to claim the ship and you'll need to use Long Range Scan mode (Sidebar-1-5) to find it somewhere in a temporary zone in empty space. Tips:

  • The abandoned ships have the same ping colour as asteroids (warning) so it is easiest to find them in zones without rocks.
  • The mission marker disappears at the 50km mark. If you order a ship to your location and select it, you can use it's distance to help you move forward (wink)

Ware shortage missions (v3.61-era notes; 4.0 seems to have improved this: see http://forum.egosoft.com/viewtopic.php?p=4592177#4592177)

You're asked to deliver a specific quantity of <ware> to a station, but this order won't appear in the Trade Window until the mission is accepted. The station in question will probably have a trade offer up for the same ware, but the mission will not complete unless you fulfil the mission's demand (this prevents you auto-completing the mission with a suitable trade that's already on it's way: you'll have to set up or cancel & re-set-up a new trade to fulfil the mission's requirements).

...

If you have (or can get) access to that ware for the mission's required amount through your own stations or discounts from NPCs (or simply stockpiling), take the mission first, then immediately set your tradeships to gather & deliver <ware> to take advantage of the trade bonus. If you don't do this immediately, the trade offers will update (as the mission committs commits you to fulfilling <ware> requirements, at a bonus) & you'll lose that opportunity..

...

Sometimes when there's an existing order for the same ware, the mission order won't appear in the trade window and you'll only see the existing order (normally for a different quantity). If that happens, try making a sale to the existing order and the mission one may appear. If that works, quickly cancel the trade via you ship's info screen; hopefully the mission order will now be present alongside the original (cancelled) trade order. HINT: select <mission> <mission station's s> details from the map & look at their ware requirements: it's often easier than scrolling through the whole trade screen, even using the filter..

If the existing and <mission> trade orders are for the same quantity of ware, it becomes trickier. In such cases, it's probably best to try to fill both orders to be sure. This is another good reason for having a network of Trade Agents so you can check for existing offers for the ware before accepting a mission (you may gain rep but lose cash by accepting & completing a bad deal). At least the trade offer missions don't currently expire (they're not time-limited), but you'll likely lose profits by not fulfilling their /complete/ requirements ASAP.

Station Defence missions

Hostile S+M ships tend to arrive via highways or super highways, whilst L and XL targets boost in. All hostiles are hell-bent on attacking the station so best arrive ASAP or you risk missing the action. In Rebirth v3.61, you don't need to participate in the fight (...) as stations are capable of defending themselves and you will receive the reward regardless. This is addressed in v4.00 through the separation of the reward into a payment plus a participation bonus.

Patrol Missions

This is similar to a chain of station defence missions in that you'll visit multiple zones and the various hostiles that may appear need killing. As with  station defence missions, you don't need to participate in fights in Rebirth v3.61 in order to get paid. This is addressed in v4.00 through the separation of the reward into a payment plus a participation bonus.

Assassination missions

Typically harder and better-paid than station defence or patrol missions. The targets tend to be located relatively far from stations (~20 km is common), which generally gives the player of time to reach the target before any local ships that may be present. At higher difficulties, capital ship targets will often be escorted by a fighter escort and 1 or 2 other capitals. Makes for an exciting battle, and often provides good opportunities for boarding.

Ship for sale missions

Small and Medium ships will occasionally be offered for sale as part of a mission. You'll need a Pilot to claim the ship and you'll need to use Long Range Scan mode (Sidebar-1-5) to find it somewhere in a temporary zone in empty space. Tips:

...